| Commit message (Collapse) | Author | Age | Files | Lines |
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With the only C++ function having its own wrapper we can 'demote' this
file to a normal C one. This allows us to get rid of extern C { #include
<foo.h> } 'hacks'. Plus some of the headers may use C99 initializers,
which are not supported by the ISO standard.
This may cause build issue on incremental builds. If so run the
following:
sed -i -e 's|samplers\.cpp|samplers.c|' src/glsl/nir/.deps/nir_lower_samplers.Plo
Fixes: ef8eebc6ad5(nir: support indirect indexing samplers in struct arrays)
Signed-off-by: Emil Velikov <[email protected]>
Reported-by: Gottfried Haider <[email protected]>
Tested-by: Gottfried Haider <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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This will allow us to convert nir_lower_sampler.cpp to C.
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Gottfried Haider <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Gottfried Haider <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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compr4 is represented by setting the high bit on the MRF number.
We need to mask it out before sanity checking the register number.
Fixes ~8000 assert fails on Ironlake and G45.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92066
Signed-off-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Fredrik Bruhn <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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res_ptr already contains the resource values. fmask_ptr needs to be
looked up relative to the start of the resource params.
Note that this only affects indirect loads of MS sampler arrays.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: "11.0" <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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There are some bug reports about shaders failing to compile in gen6
because MRF 14 is used when we need to spill. For example:
https://bugs.freedesktop.org/show_bug.cgi?id=86469
https://bugs.freedesktop.org/show_bug.cgi?id=90631
Discussion in bugzilla pointed to the fact that gen6 might actually have
24 MRF registers available instead of 16, so we could use other MRF
registers and avoid these conflicts (we still need to investigate why
some shaders need up to MRF 14 anyway, since this is not expected).
Notice that the hardware docs are not clear about this fact:
SNB PRM Vol4 Part2's "Table 5-4. MRF Registers Available in Device
Hardware" says "Number per Thread" - "24 registers"
However, SNB PRM Vol4 Part1, 1.6.1 Message Register File (MRF) says:
"Normal threads should construct their messages in m1..m15. (...)
Regardless of actual hardware implementation, the thread should
not assume th at MRF addresses above m15 wrap to legal MRF registers."
Therefore experimentation was necessary to evaluate if we had these extra
MRF registers available or not. This was tested in gen6 using MRF
registers 21..23 for spilling and doing a full piglit run (all.py) forcing
spilling of everything on the FS backend. It was also tested by doing
spilling of everything on both the FS and the VS backends with a piglit run
of shader.py. In both cases no regressions were observed. In fact, many of
these tests where helped in the cases where we forced spilling, since that
triggered the same underlying problem described in the bug reports. Here are
some results using INTEL_DEBUG=spill_fs,spill_vec4 for a shader.py run on
gen6 hardware:
Using MRFs 13..15 for spilling:
crash: 2, fail: 113, pass: 6621, skip: 5461
Using MRFs 21..23 for spilling:
crash: 2, fail: 12, pass: 6722, skip: 5461
This patch sets the ground for later patches to implement spilling
using MRF registers 21..23 in gen6.
Reviewed-by: Kenneth Graunke <[email protected]>
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In a later patch we will make BRW_MAX_MRF return a different value depending
on the hardware generation, but it is inconvenient to add a gen parameter
to the brw_reg functions only for the assertions, so move these to places where
we have the hardware generation available.
Ken suggested to add the asserts to brw_set_src0 and brw_set_dest since that
would make sure that we catch all uses of MRF registers, even those coming
from modules that generate native code directly, like blorp. Unfortunately,
this is very late in the process which can make things harder to debug, so add
asserts to the generator as well.
Reviewed-by: Kenneth Graunke <[email protected]>
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Until now we only used MRFs 1..15 for regular SEND messages, so the
message length could not possibly exceed the maximum size. Soon we'll
allow to use MRF registers 1..23 in gen6, so we need to be careful
not to build messages that can go beyond the limit. That could occur,
specifically, when building URB write messages, which we may need to
split in chunks due to their size. Previously we would simply go and
create a new message when we reached MRF 13 (since 13..15 were
reserved for spilling), now we also want to check the size of the
message explicitly.
Besides adding that condition to split URB write messages properly,
this patch also adds asserts in the generator. Notice that
brw_inst_set_mlen already asserts for this, but asserting in the
generators is easy and can make debugging easier in some cases.
Reviewed-by: Kenneth Graunke <[email protected]>
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Not something actually hit in real life (now state is never non-null,
but only case state->syms is null is if nir_print_instr() path). But it
was something I overlooked the first time, so might as well fix it.
*** CID 1324642: Null pointer dereferences (REVERSE_INULL)
/src/glsl/nir/nir_print.c: 299 in print_var_decl()
293
294 fprintf(fp, " (%s, %u)", loc, var->data.driver_location);
295 }
296
297 fprintf(fp, "\n");
298
>>> CID 1324642: Null pointer dereferences (REVERSE_INULL)
>>> Null-checking "state" suggests that it may be null, but it has already been dereferenced on all paths leading to the check.
299 if (state) {
300 _mesa_set_add(state->syms, name);
301 _mesa_hash_table_insert(state->ht, var, name);
302 }
303 }
304
Signed-off-by: Rob Clark <[email protected]>
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For consistency, either we have all class members dereferenced, or none.
In this case, very few are so lets get rid of them all.
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Broken by commit c228514c72cb2fd5fb9e510808e29204fc9e7ae1
"dri/common: use sysconfdir when looking for drirc".
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92054
Signed-off-by: Marcin Ślusarz <[email protected]>
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Reuse utility functions instead of reimplementing the same logic.
* _mesa_is_compressed_format() performs the required checking to
determine format support in the current context.
* _mesa_gl_compressed_format_base_format() returns the base format.
As a side effect, we now check that we're in a desktop context when
determining support for the FXT1 and RGTC formats. This is in agreement
with our extension table and the glext headers.
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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Add S3TC and PALETTE formats.
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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Instead of case statements, use _mesa_get_format_layout() to
determine if a GL format is part of a family of compressed formats.
v2. restrict LATC formats to API_OPENGL_COMPAT (Ilia).
rename the variable mFormat to m_format.
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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This enables us to predicate statments on a compressed format being
a type of LATC format. Also, remove the comment that lists the enum
(it was getting a tad long).
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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Useful when locally installed mesa has more quirks than the system one.
Signed-off-by: Marcin Ślusarz <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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With this, we completely switch over to nir lowering passes instead of
tgsi_lowering. So one step closer to supporting direct glsl or spirv to
nir support for freedreno a3xx/a4xx.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Some hardware needs to clamp texture coordinates to [0.0, 1.0] in the
shader to emulate GL_CLAMP. This is added to lower_tex_proj since, in
the case of projected coords, the clamping needs to happen *after*
projection.
v2: comments/suggestions from Ilia and Eric, use txs to get texture size
and clamp RECT textures to their dimensions rather than [0.0, 1.0] to
avoid having to lower RECT textures to 2D.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: comments/suggestions from Ilia and Eric, split out get_texture_size()
helper so we can use it in the next commit for clamping RECT textures.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Some hardware, such as adreno a3xx, supports txp on some but not all
sampler types. In this case we want more fine grained control over
which texture projectors get lowered.
v2: split out nir_lower_tex_options struct to make it easier to
add the additional parameters coming in the following patches
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Split this out to reduce noise in later patches.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Since the following patches will add additional tex-lowering related
functionality, which doesn't make sense to split out into a separate
pass (as they would require duplication of the projector lowering
logic), let's give this pass a more generic name.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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current instruction
SEL and MOV instructions, as long as they don't have source modifiers, are
just copying bits around. So those kind of instruction could be propagated
even if there are type mismatches. This is needed because NIR generates
integer SEL and MOV instructions whenever it doesn't know what else to
generate.
This commit adds support for copy propagation using current instruction
as reference.
Equivalent to commit 472ef9 but for vec4.
v2: include check for saturate, as Jason Ekstrand suggested
v3: check that the dst.type and the src type are the same, in order to
solve (among others) the following deqp regression with v2:
dEQP-GLES3.functional.shaders.operator.unary_operator.minus.lowp_uint_vertex
Reviewed-by: Jason Ekstrand <[email protected]>
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brw_fs_visitor.cpp: In member function 'void fs_visitor::emit_urb_writes()':
brw_fs_visitor.cpp:977:58: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
Reviewed-by: Tapani Pälli <[email protected]>
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OpenGL ES 3.0 spec 3.7.2 "Transfer of Pixel Rectangles" specifies
DEPTH_COMPONENT, UNSIGNED_INT as a valid couple, validation for
internal format is checked by is_float_depth().
Fix regression caused by 81d2fd91a90e5b2fd9fd74792a7a7c329f0e4d29 in:
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels
Test uses GL_DEPTH_COMPONENT, UNSIGNED_INT only when GL_NV_read_depth
extension is present.
v2: change check in _mesa_error_check_format_and_type to be explicit
for ES 2.0+, desktop OpenGL does not allow this behaviour + uses
this function for both glReadPixels and glDrawPixels validation.
(No Piglit regressions seen with v2.)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> [v1]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92009
Cc: "10.6 11.0" <[email protected]>
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Fixes:
In file included from nir/nir_lower_samplers.cpp:27:0:
nir/nir_builder.h: In function 'nir_ssa_def* nir_channel(nir_builder*, nir_ssa_def*, int)':
nir/nir_builder.h:222:37: warning: narrowing conversion of 'c' from 'int' to 'unsigned int' inside { } is ill-formed in C++11 [-Wnarrowing]
unsigned swizzle[4] = {c, c, c, c};
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Use nir_lower_clip pass for adding the VS/FS instructions to handle
user-clip-planes and CLIPDIST. Wire up support for load_user_clip_plane
intrinsic to fetch ucp[plane] values as driver-params (passed as const's
to the shader).
Signed-off-by: Rob Clark <[email protected]>
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The vertex shader lowering adds calculation for CLIPDIST, if needed
(ie. user-clip-planes), and the frag shader lowering adds conditional
kills based on CLIPDIST value (which should be treated as a normal
interpolated varying by the driver).
Note that this won't quite do the right thing in the face of MSAA plus
user-clip-planes, since all the samples would be killed or not (rather
than potentially only a portion of them). But it's better than no UCP
support at all for drivers that don't have this in hw.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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For lowering user-clip-planes, we need a way to pass the enabled/used
user-clip-planes in to shader.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Used internally in freedreno/ir3 to calc stream-out position. Seems
like a generic enough way to implement stream-out (using str instrs),
plus it avoids compiler warnings by sneaking in a non-enum value in
switch statements.
Signed-off-by: Rob Clark <[email protected]>
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A small step towards un-TGSI'ifying ir3.
Signed-off-by: Rob Clark <[email protected]>
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This fixes the newly-added arb_texture_buffer_object-bufferstorage
piglit test.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.0" <[email protected]>
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When updating texture buffers, we might end up replacing the whole
buffer. Check that the tic address matches the resource address, and if
not, update the tic and reupload it.
This fixes:
arb_direct_state_access-texture-buffer
arb_texture_buffer_object-data-sync
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.0" <[email protected]>
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Instructions with difference in PM field can actually be paired up if
the one without PM doesn't do packing/unpacking and non-NOP
packing/unpacking operations from PM instruction aren't added to the
other without PM.
total instructions in shared programs: 48209 -> 47460 (-1.55%)
instructions in affected programs: 11688 -> 10939 (-6.41%)
Signed-off-by: Boyan Ding <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The idea here is not that it gives register coalescing a little bit of a
helping hand. It doesn't actually fix the coalescing problems, but it
seems to help a good bit.
Shader-db results for vec4 programs on Haswell:
total instructions in shared programs: 1746280 -> 1683959 (-3.57%)
instructions in affected programs: 1259166 -> 1196845 (-4.95%)
helped: 11363
HURT: 148
v2 (Jason Ekstrand):
- Run nir_move_vec_src_uses_to_dest after going out of SSA
- New shader-db numbers
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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v2 (Jason Ekstrand):
- Handle non-SSA sources and destinations
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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The provided indices have the very nice property that if A dominates B then
A->index <= B->index. We should document that somewhere.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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