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* nvc0/ir: allow tess eval output loads to be CSE'dIlia Mirkin2015-07-231-0/+2
* nvc0/ir: add hazard for 2nd dim of vfetch/load indirect argumentIlia Mirkin2015-07-231-0/+2
* nvc0/ir: patch vertex count is stored in the upper bitsIlia Mirkin2015-07-231-0/+4
* nvc0/ir: add support for reading outputs in tess control shadersIlia Mirkin2015-07-232-2/+18
* nvc0/ir: set perPatch flag on load/stores to per-patch varyingsIlia Mirkin2015-07-231-2/+6
* nvc0/ir: populate info structure based on new tess propertiesIlia Mirkin2015-07-231-0/+18
* nvc0/ir: mark varyings as per-patch based on semantic nameIlia Mirkin2015-07-232-4/+16
* nvc0: TESSCOORD comes in as a sysval, not an inputIlia Mirkin2015-07-232-11/+10
* nvc0: add handling for set_tess_state callbackIlia Mirkin2015-07-233-0/+34
* nvc0: add support for setting patch vertices at draw timeIlia Mirkin2015-07-234-3/+8
* nvc0: support MAX_SHADER_PATCH_VARYINGSIlia Mirkin2015-07-231-1/+2
* nvc0: preliminary tess supportIlia Mirkin2015-07-2310-54/+86
* st/mesa: enable shader subroutineDave Airlie2015-07-231-0/+1
* st/mesa: add subroutine bits (v1.1)Dave Airlie2015-07-231-1/+1
* mesa: fill out the ARB_shader_subroutine APIsDave Airlie2015-07-232-3/+451
* program: add subroutine uniform support (v1.1)Dave Airlie2015-07-231-0/+3
* program_resource: add subroutine support (v3.1)Dave Airlie2015-07-232-22/+179
* glsl: add uniform and program resource support (v2)Dave Airlie2015-07-233-7/+286
* mesa/mtypes: add gl_subroutine_function and uniform storage to shader (v2)Dave Airlie2015-07-231-0/+28
* glsl/ir: add subroutine lowering pass (v2.3)Dave Airlie2015-07-234-0/+113
* glsl: add ast/parser support for subroutine parsing storage (v3.2)Dave Airlie2015-07-239-116/+326
* glsl/ir: allow ir_call to handle subroutine callingDave Airlie2015-07-231-1/+20
* glsl/ir: add subroutine information storage to ir_function (v1.1)Dave Airlie2015-07-234-1/+26
* mesa: add function to check if shader subroutines are enabled.Dave Airlie2015-07-231-0/+9
* mesa: add inline conversion functions for ARB_shader_subroutine (v2)Dave Airlie2015-07-231-0/+101
* glsl: don't eliminate subroutine types.Dave Airlie2015-07-231-0/+3
* glsl/types: add new subroutine type (v3.2)Dave Airlie2015-07-2313-0/+111
* glsl: Make `subroutine` a reserved keywordChris Forbes2015-07-231-1/+1
* dispatch_sanity: add shader subroutine to fix make checkDave Airlie2015-07-232-8/+21
* glsl: Add extension plumbing and define for ARB_shader_subroutineChris Forbes2015-07-234-0/+7
* mesa: Add glGet support for ARB_shader_subroutine implementation limitsChris Forbes2015-07-234-0/+20
* mesa: Add extension tracking for arb_shader_subroutine (v2)Chris Forbes2015-07-233-1/+3
* glapi: Add ARB_shader_subroutine functions and enums (v2)Chris Forbes2015-07-233-1/+88
* mesa: Add stubs for ARB_shader_subroutine entrypointsChris Forbes2015-07-232-0/+95
* dispatch_sanity.cpp: remove commented out tess entriesDave Airlie2015-07-231-2/+0
* glsl/tests: fix varying_test since tess changes.Dave Airlie2015-07-231-1/+1
* i965: fix warning since tess merge.Dave Airlie2015-07-231-0/+2
* radeonsi: enable tessellation, update GL3.txt & release notesMarek Olšák2015-07-231-3/+11
* radeonsi: add scratch buffer support for tessellation shadersMarek Olšák2015-07-231-8/+28
* radeonsi: update invariant registers for tessellationMarek Olšák2015-07-231-2/+6
* radeonsi: add assertions into draw_vbo and check tessellationMarek Olšák2015-07-231-1/+7
* radeonsi: set the rasterization primitive type for tessellationMarek Olšák2015-07-231-0/+3
* radeonsi: set VGT_LS_HS_CONFIG for tessellationMarek Olšák2015-07-233-4/+28
* radeonsi: update IA_MULTI_VGT_PARAM for tessellationMarek Olšák2015-07-231-3/+51
* radeonsi: add derived tessellation stateMarek Olšák2015-07-234-3/+146
* radeonsi: implement a fixed-function tessellation control shader and its stateMarek Olšák2015-07-234-1/+68
* radeonsi: set up a ring buffer for tessellation factorsMarek Olšák2015-07-234-0/+42
* radeonsi: add tessellation shader statesMarek Olšák2015-07-233-13/+203
* radeonsi: update si_get_vs_info and si_get_vs_state for tessellationMarek Olšák2015-07-231-2/+8
* radeonsi: add shader code generation for tessellationMarek Olšák2015-07-235-29/+851