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* mesa: updated commentBrian Paul2008-11-191-0/+2
* mesa: clamp luminance if needed.Xiang, Haihao2008-11-192-2/+10
* mesa: no longer need Writemask field in GLSL IR nodesBrian Paul2008-11-134-69/+23
* mesa: revamp GLSL instruction emit codeBrian Paul2008-11-131-244/+381
* mesa: make writemask_string() non-staticBrian Paul2008-11-132-4/+7
* mesa: remove some do-nothing GLSL codeBrian Paul2008-11-131-16/+0
* mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul2008-11-131-0/+1
* mesa: use the tighter definition of GLSL ftransform() from the gallium branchesBrian Paul2008-11-132-31/+40
* mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul2008-11-133-188/+184
* mesa: fix bug in GLSL built-in matrix state lookupBrian Paul2008-11-131-2/+5
* mesa: tweak program register printing for RelAddr caseBrian Paul2008-11-131-1/+1
* mesa: fix generation of fixed function state when no vp existsAlan Hourihane2008-11-131-43/+41
* i965: Upload state on primitive switch, don't just prepare it.Eric Anholt2008-11-121-0/+1
* i965: Fix VB refcount leak on aperture overflow.Eric Anholt2008-11-121-0/+1
* i965: Fix up VS max_threads for G4X and removing a magic number.Eric Anholt2008-11-121-2/+14
* i965: Fix up SF max_threads.Eric Anholt2008-11-121-1/+2
* i965: Fix up clip min_nr_entries, preferred_nr_entries, and max_threads.Eric Anholt2008-11-122-2/+16
* i965: Update WM maximum threads for G4X.Eric Anholt2008-11-121-2/+7
* i965: Add a big comment explaining my understanding of URB management.Eric Anholt2008-11-121-1/+38
* glFlush before CopySubBuffer, fix coordinates and extension name typo.Kristian Høgsberg2008-11-123-2/+8
* glx: fix xcb buildHanno Böck2008-11-121-0/+5
* mesa: allow relative indexing into all register files and indirect dst regist...Brian Paul2008-11-113-128/+128
* Don't mess with emacs tab width.Kristian Høgsberg2008-11-1143-43/+0
* intel: reset cliprect_mode to IGNORE_CLIPRECTS.Xiang, Haihao2008-11-111-1/+3
* mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao2008-11-111-0/+3
* mesa: update new state for RasterPos like other operations.Xiang, Haihao2008-11-111-3/+3
* mesa: new _mesa_is_pow_two() functionBrian2008-11-105-23/+33
* mesa: restore glapi/ prefix on #includeBrian Paul2008-11-102-2/+2
* mesa: fix some misc breakage caused by editing auto-generated files rather th...Brian Paul2008-11-104-9/+21
* GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()Brian Paul2008-11-106-165/+141
* dri: alloc __DRIscreen object with calloc()Brian Paul2008-11-101-1/+1
* mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul2008-11-107-31/+52
* mesa: initial support for uniform variable initializers.Brian Paul2008-11-101-5/+22
* mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul2008-11-101-5/+10
* mesa: allows 'f' suffix on GLSL float literalsBrian Paul2008-11-102-6/+16
* mesa: remove OPCODE_INT #defineBrian2008-11-081-3/+0
* mesa: use NRM3 in emit_normalize_vec3() when drivers are readyBrian2008-11-081-0/+5
* mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul2008-11-0711-2598/+2706
* mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul2008-11-0711-2609/+2749
* mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul2008-11-072-402/+418
* mesa: forgot sqrt in NRM3/4 instructionsBrian Paul2008-11-071-2/+2
* mesa: fix opcode table order bugBrian Paul2008-11-071-2/+2
* mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...Brian Paul2008-11-074-3/+18
* mesa: added DP2, DP2A instructionsBrian Paul2008-11-073-2/+32
* mesa: added AND/OR/NOT/XOR instructionsBrian Paul2008-11-073-23/+199
* mesa: include shader/prog_instruction.hBrian Paul2008-11-071-0/+1
* mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul2008-11-073-0/+45
* mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao2008-11-071-3/+2
* mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul2008-11-065-18/+21
* mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26