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* broadcom/vc5: Fix CLIF dumping of lists that aren't capped by a HALT.Eric Anholt2017-10-103-10/+23
* broadcom/vc5: Fix depth and stencil clear values.Eric Anholt2017-10-104-15/+11
* broadcom/vc5: Add missing Z16 format.Eric Anholt2017-10-101-0/+1
* braodcom/vc5: Fix incorrect early Z writes in discard shaders.Eric Anholt2017-10-101-1/+6
* broadcom/compiler: Set up passthrough Z when doing FS discards.Eric Anholt2017-10-103-2/+15
* broadcom/compiler: Don't forget the discard state on TLB Z writes.Eric Anholt2017-10-101-0/+1
* broadcom/compiler: Use defines instead of magic values in TLB write setup.Eric Anholt2017-10-101-6/+33
* broadcom/vc5: Add proper support for base_vertex and base_instance.Eric Anholt2017-10-103-20/+24
* broadcom/xml: Add the vc5 Base Vertex/Base Instance packet.Eric Anholt2017-10-101-0/+6
* broadcom/vc5: Use supertiles and generic tile lists.Eric Anholt2017-10-103-73/+130
* broadcom/xml: Add a bunch more vc5 tile list management packets.Eric Anholt2017-10-101-0/+60
* broadcom/xml: Remove vc5 base packet for tile bin/render mode config.Eric Anholt2017-10-101-10/+0
* braodcom/xml: Fix a pasteo in vc5 store tile buffer general.Eric Anholt2017-10-101-1/+1
* broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.Eric Anholt2017-10-1042-2/+9129
* broadcom: Add VC5 NIR compiler.Eric Anholt2017-10-1017-0/+7498
* broadcom: Add vc5 CLIF dumpingEric Anholt2017-10-103-0/+312
* broadcom: Add V3D 3.3 QPU instruction pack, unpack, and disasm.Eric Anholt2017-10-1012-0/+2774
* broadcom: Introduce a v3d_debug.h header for vc5 and broadcom Vulkan.Eric Anholt2017-10-103-0/+173
* configure: Add the new "vc5" driver to the list, requiring a simulator.Eric Anholt2017-10-101-1/+1
* nir: Move vc4's alpha test lowering to core NIR.Eric Anholt2017-10-109-55/+168
* mesa: Alphabetize GL_MESA_tile_raster_order in the extensions list.Eric Anholt2017-10-101-1/+1
* mesa: Implement a new GL_MESA_tile_raster_order extension.Eric Anholt2017-10-109-0/+76
* broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDEREric Anholt2017-10-107-20/+71
* gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.Eric Anholt2017-10-1018-0/+29
* broadcom/vc4: Implement GL_ARB_texture_barrier.Eric Anholt2017-10-102-1/+12
* mesa: move _mesa_half_is_negative() to half_float.hBrian Paul2017-10-102-6/+8
* mesa: move _mesa_exec_malloc/free() prototypes to their own headerBrian Paul2017-10-106-7/+41
* i965: minor whitespace fixKenneth Graunke2017-10-101-1/+1
* mesa: Set new renderbuffers to RGBA4 on all GLES contexts.Eric Anholt2017-10-101-1/+1
* mesa: Expose GL_OES_required_internalformat on GLES contexts.Eric Anholt2017-10-104-38/+74
* mesa: Only expose GLES's EXT_texture_type_2_10_10_10_REV if supported in HW.Eric Anholt2017-10-105-2/+10
* vc4: Add support for 5551 textures.Eric Anholt2017-10-102-3/+3
* gallium: Add support for 5551 with the 1-bit field in the low bit.Eric Anholt2017-10-104-2/+18
* mesa: Add X1B5G5R5 along with A1B5G5R5.Eric Anholt2017-10-105-0/+9
* st_api: remove unused get_resource_for_egl_imageNicolai Hähnle2017-10-101-37/+0
* st/dri: implement createImageFromRenderbuffer(2)Nicolai Hähnle2017-10-104-7/+76
* egl/dri: remove old left-oversNicolai Hähnle2017-10-101-2/+0
* egl/dri: use createImageFromRenderbuffer2 when availableNicolai Hähnle2017-10-101-3/+20
* egl/dri: factor out egl_error_from_dri_image_errorNicolai Hähnle2017-10-101-28/+26
* st/mesa: don't clobber glGetInternalformat* buffer for GL_NUM_SAMPLE_COUNTSNicolai Hähnle2017-10-101-1/+2
* u_threaded_context: fix a memory leakNicolai Hähnle2017-10-101-7/+8
* disk_cache: remove unnecessary NULL-pointer guardsNicolai Hähnle2017-10-101-4/+2
* disk_cache: fix a memory leakNicolai Hähnle2017-10-101-0/+1
* st/mesa: whitespace fixNicolai Hähnle2017-10-101-1/+1
* st/mesa: fix import of EGL images with non-zero level or layerNicolai Hähnle2017-10-105-10/+28
* st/mesa: fix switching from surface-based to non-surface-based texturesNicolai Hähnle2017-10-106-9/+14
* glsl/linker: add check for compute shared memory sizeNicolai Hähnle2017-10-103-6/+23
* etnaviv: update HW headers and fix provoking vertexLucas Stach2017-10-106-47/+67
* etnaviv: remove flat shading workaroundLucas Stach2017-10-101-5/+1
* etnaviv: fix varying interpolationLucas Stach2017-10-101-12/+10