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* mesa: Change save_attrib_data() to return booleanJuha-Pekka Heikkila2013-12-181-1/+3
* mesa: add API/extension checks for 3-component texture buffer formatsBrian Paul2013-12-181-7/+14
* mesa: 78-column wrapping in extensions.cBrian Paul2013-12-181-6/+8
* mesa: Cleanup mesa/main/bufferobj.hPi Tabred2013-12-181-14/+45
* Add ARB_clear_buffer_object to list of supported extensionsPi Tabred2013-12-181-0/+1
* st/mesa: plug in default buffer object driver functionsBrian Paul2013-12-181-0/+3
* mesa: Implement functions for clear_buffer_object extensionsPi Tabred2013-12-182-0/+283
* mesa: Modify get_buffer() to allow for a variable error codePi Tabred2013-12-181-16/+28
* mesa: Add bufferobj_range_mapped functionPi Tabred2013-12-181-32/+59
* mesa: get_texbuffer_format(): differentiate between core and compat contextPi Tabred2013-12-181-80/+87
* mesa: Modify format validation to check for extension not context versionPi Tabred2013-12-181-7/+2
* mesa: Make validate_texbuffer_format function available externallyPi Tabred2013-12-182-3/+8
* mesa: Add infrastructure for GL_ARB_clear_buffer_objectPi Tabred2013-12-184-3/+63
* clover: Append buffers that use CL_MEM_USE_HOST_PTR.Jan Vesely2013-12-181-1/+1
* clover: Add parameter checks to clCreateBuffer.Jan Vesely2013-12-181-1/+13
* st/dri: Check for kernel support before enabling fd sharing v2Thomas Hellstrom2013-12-182-8/+11
* radeonsi: set CB_DISABLE if the color mask is 0Marek Olšák2013-12-181-3/+8
* radeonsi: add the htile buffer to the CS ioctl buffer listMarek Olšák2013-12-181-0/+2
* glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.Paul Berry2013-12-176-81/+75
* main: Move MESA_SHADER_TYPES outside of gl_shader_type enum.Paul Berry2013-12-171-1/+2
* glsl: Don't return bad values from _mesa_shader_type_to_index.Paul Berry2013-12-172-2/+2
* swrast: silence driContextSetFlags() parameter type warningBrian Paul2013-12-171-1/+1
* st/dri: fix compiler warning for driCopySubBufferExtensionBrian Paul2013-12-171-1/+1
* radeonsi: improve HiZ precision for less and lequal depth functionsMarek Olšák2013-12-171-1/+7
* radeonsi: make DB_RENDER_OVERRIDE an invariant registerMarek Olšák2013-12-173-50/+3
* radeonsi: flush HTILE when appropriateMarek Olšák2013-12-173-2/+8
* st/xa: Add new map flagsThomas Hellstrom2013-12-172-9/+21
* freedreno: dummy-draw workaround for a320Rob Clark2013-12-142-1/+17
* r600g: expose 32-bit integer vertex formatsMarek Olšák2013-12-141-0/+1
* radeonsi: move invariant regs to si_init_configMarek Olšák2013-12-142-31/+26
* r600g: use shader-based MSAA resolving when hw-based one cannot be usedMarek Olšák2013-12-141-82/+35
* radeonsi: use shader-based MSAA resolving when hw-based one cannot be usedMarek Olšák2013-12-141-83/+35
* gallium/u_blitter: implement shader-based MSAA resolve with bilinear filteringMarek Olšák2013-12-143-31/+149
* gallium/u_blitter: implement shader-based MSAA resolveMarek Olšák2013-12-143-23/+158
* gallium/u_blitter: remove useless parameters from some functionsMarek Olšák2013-12-148-42/+23
* st/dri: resolve sRGB buffers in linear colorspaceMarek Olšák2013-12-141-2/+23
* gallivm: fix pointer type for stmxcsr/ldmxcsrRoland Scheidegger2013-12-141-2/+7
* llvmpipe: get rid of barycentric calculation of a0Roland Scheidegger2013-12-141-66/+4
* llvmpipe: (trivial) get rid of triangle subdivision codeRoland Scheidegger2013-12-143-182/+1
* i965: Treat Haswell as 75 in the surface format table.Kenneth Graunke2013-12-131-1/+1
* mesa: fix texture view use of _mesa_get_tex_image()Chris Forbes2013-12-141-2/+7
* i965/fs: add support for gl_SampleMaskIn[]Chris Forbes2013-12-145-1/+30
* glsl: add gl_SampleMaskIn[] builtinChris Forbes2013-12-141-0/+4
* mesa: add SYSTEM_VALUE_SAMPLE_MASK_INChris Forbes2013-12-141-6/+8
* mesa: document _mesa_texstore() return valueBrian Paul2013-12-131-0/+1
* st/mesa: only set up sampler compare mode for depth texturesBrian Paul2013-12-131-9/+12
* st/mesa: add const qualifiers in sampler validation codeBrian Paul2013-12-132-3/+9
* st/mesa: add const qualifier to st_translate_color()Brian Paul2013-12-132-4/+4
* st/mesa: simplify integer texture checkBrian Paul2013-12-131-5/+2
* svga: don't emit extraneous fs shadow codeBrian Paul2013-12-131-3/+38