| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Enums are nicer in gdb.
Reviewed-by: Eric Anholt <[email protected]>
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I don't think it actually fixes anything, but that's nice not to have valgrind warnings.
It manifests itself when running the piglit test : glsl-fs-raytrace-bug27060
==2058== Uninitialised byte(s) found during client check request
==2058== at 0xC5BB040: blob_write_bytes (blob.c:152)
==2058== by 0xC595359: write_variable (nir_serialize.c:144)
==2058== by 0xC59560C: write_var_list (nir_serialize.c:192)
==2058== by 0xC5982E4: nir_serialize (nir_serialize.c:1124)
==2058== by 0xC0B729D: brw_program_serialize_nir (brw_program.c:835)
==2058== by 0xC0AB2D6: brw_link_shader (brw_link.cpp:358)
==2058== by 0xC32FE3F: _mesa_glsl_link_shader (ir_to_mesa.cpp:3169)
==2058== by 0xC36C7ED: create_new_program(gl_context*, state_key*) (ff_fragment_shader.cpp:1127)
==2058== by 0xC36C8A6: _mesa_get_fixed_func_fragment_program (ff_fragment_shader.cpp:1157)
==2058== by 0xC1B50AF: update_program (state.c:134)
==2058== by 0xC1B56DF: _mesa_update_state_locked (state.c:352)
==2058== by 0xC1B579A: _mesa_update_state (state.c:386)
==2058== Address 0xf1eab8a is 58 bytes inside a block of size 96 alloc'd
==2058== at 0x4C2CB8F: malloc (vg_replace_malloc.c:299)
==2058== by 0xC0FD306: ralloc_size (ralloc.c:121)
==2058== by 0xC0FD5B1: ralloc_array_size (ralloc.c:208)
==2058== by 0xC452B3B: (anonymous namespace)::nir_visitor::visit(ir_variable*) (glsl_to_nir.cpp:448)
==2058== by 0xC45CE8B: ir_variable::accept(ir_visitor*) (ir.h:428)
==2058== by 0xC46D0B5: visit_exec_list(exec_list*, ir_visitor*) (ir.cpp:1898)
==2058== by 0xC451D2F: glsl_to_nir (glsl_to_nir.cpp:162)
==2058== by 0xC0B5223: brw_create_nir (brw_program.c:79)
==2058== by 0xC0AAB67: brw_link_shader (brw_link.cpp:257)
==2058== by 0xC32FE3F: _mesa_glsl_link_shader (ir_to_mesa.cpp:3169)
==2058== by 0xC36C7ED: create_new_program(gl_context*, state_key*) (ff_fragment_shader.cpp:1127)
==2058== by 0xC36C8A6: _mesa_get_fixed_func_fragment_program (ff_fragment_shader.cpp:1157)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Cc: Maxin B. John <[email protected]>
Cc: Khem Raj <[email protected]>
Cc: Rob Herring <[email protected]>
Suggested-by: Jon Turney <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Cc: <[email protected]>
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Instead we will re-generate them again on building.
v2: get rid of BUILT_SOURCES (Daniel, Emil)
v3: keep BUILT_SOURCES for egl/Makefile.am (Emil)
Reviewed-by: Emil Velikov <[email protected]>
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The hardware only supports 32-bit depth surfaces, but we can
enable TC-compat HTILE for 16-bit depth surfaces if no Z planes
are compressed.
The main benefit is to reduce the number of depth decompression
passes. Also, we don't need to implement DB->CB copies which is
fine.
This improves Serious Sam 2017 by +4%. Talos and F12017 are also
affected but I don't see a performance difference.
This also improves the shadowmapping Vulkan demo by 10-15%
(FPS is now similar to AMDVLK).
No CTS regressions on Polaris10.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Instead of that huge conditional that's going to be crazy.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Generated with
git grep -l nir_intrinsic_image | xargs \
sed -i 's/nir_intrinsic_image/nir_intrinsic_image_var/g'
and some manual fixing in nir_intrinsics.h
Reviewed-by: Timothy Arceri <[email protected]>
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This just allows the properties through to the host if we have
cull dist support.
Signed-off-by: Dave Airlie <[email protected]>
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Fixes failure in
GTF-GLES3.gtf.GL3Tests.draw_instanced.draw_instanced_attrib_size
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This is required by GLES3, fixing
GTF-GLES3.gtf.GL3Tests.framebuffer_srgb.framebuffer_srgb_draw
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Fixes
GTF-GLES3.gtf.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_invalid2,
where we hadn't thrown a GL error as needed in the extension-disabled
case. We want to be exposing the extension anyway.
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Our backend needs some sort of vertex position value to emit the scaled
viewport values and such. Fixes potential segfaults in
KHR-GLES3.copy_tex_image_conversions.required.cubemap_negx_cubemap_negx
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v2: Add brw_oa_cnl.xml to EXTRA_DIST (Emil)
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Some equations of the CNL metrics started to use operators we haven't
defined yet, just add those.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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With the introduction of asymmetric slices in CNL, we cannot rely on
the previous SUBSLICE_MASK getparam to tell userspace what subslices
are available.
We introduce a new uAPI in the kernel driver to report exactly what
part of the GPU are fused and require this to be available on Gen10+.
Prior generations can continue to rely on GETPARAM on older kernels.
This patch is quite a lot of code because we have to support lots of
different kernel versions, ranging from not providing any information
(for Haswell on 4.13 through 4.17), to being able to query through
GETPARAM (for gen8/9 on 4.13 through 4.17), to finally requiring 4.17
for Gen10+.
This change stores topology information in a unified way on
brw_context.topology from the various kernel APIs. And then generates
the appropriate values for the equations from that unified topology.
v2: Move slice/subslice masks fields to gen_device_info (Rafael)
v3: Add a gen_device_info_subslice_available() helper (Lionel)
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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There are a couple of ways we can get the fusing information from the
kernel :
- Through DRM_I915_GETPARAM with the SLICE_MASK/SUBSLICE_MASK
parameters
- Through the new DRM_IOCTL_I915_QUERY by requesting the
DRM_I915_QUERY_TOPOLOGY_INFO
The second method is more accurate and also gives us the EUs fusing
masks. It's also a requirement for CNL as this platform has asymetric
subslices and the first method SUBSLICE_MASK value is assumed uniform
across slices.
v2: Change gen_device_info_update_from_masks() to generate topology
and call into gen_device_info_update_from_topology (Lionel/Ken)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Already available with the autotools build.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We want to store values coming from the kernel but as a first step, we
can generate mask values out the numbers already stored in the
gen_device_info masks.
v2: Add a helper to set EU masks (Lionel/Ken)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will be reused to store values reported by the kernel. The main
use case will be for use as the input values of the metric sets
equations for the INTEL_performance_queries extension. By storing this
information in the gen_device_info we make this non GL specific so
this can be reused by Vulkan if we ever have an equivalent extension.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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When registring configurations to the kernel for the first time, we
run into an issue where the id number is not properly set (we're using
the wrong variable). As a result when trying to use that id later on,
we get an error.
This issue manifest itself the first time you use frameretrace after
reboot, subsequent runs are fine.
Fixes: 27ee83eaf7e9 ("i965: perf: add support for userspace configurations")
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Add a new struct kms_sw_plane which delegate a plane and use it
in place of sw_displaytarget. Multiple planes share same underlying
kms_sw_displaytarget.
v2:
- add more check for plane size (Tomasz)
v3:
- split from larger patch (Emil)
v4:
- no change from v3
v5:
- remove mapped field (Tomasz)
v6:
- remove change-id in commit message (Tomasz)
v7:
- add revision history in commit message (Emil)
Reviewed-by: Tomasz Figa <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Lepton Wu <[email protected]>
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If user calls map twice for kms_sw_displaytarget, the first mapped
buffer could get leaked. Instead of calling mmap every time, just
reuse previous mapping. Since user could map same displaytarget with
different flags, we have to keep two different pointers, one for rw
mapping and one for ro mapping. Also introduce reference count for
mapped buffer so we can unmap them at right time.
v2:
- avoid duplicated mapping and leaked mapping (Tomasz)
v3:
- split from larger patch (Emil)
v4:
- remove munmap from dt_destory (Emil)
v5:
- introduce reference count for mapping (Tomasz)
- add back munmap in dt_destory
v6:
- remove change-id in commit message (Tomasz)
v7:
- remove munmap from dt_destory again (Emil)
- add revision history in commit message (Emil)
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Tomasz Figa <[email protected]>
Signed-off-by: Lepton Wu <[email protected]>
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As the other VC4 files do. Otherwise, it won't find nir_builder.h
v2: add path in source code rather changing autotools (Emil)
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Now that the PCI IDs are upstream, this can be readded.
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Reviewed-by: Kenneth Graunke <[email protected]>
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Disabling fast color clear makes fbo-clearmipmap test render correct
texture in base miplevel. Fast color clear is anyways disabled for
non-base miplevels.
Acked-by: Matt Turner <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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descriptor
Otherwise all our render target writes go no where.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Rafael ran piglit with the test code enabled and saw no additional GPU
hangs.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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On gen11+ AUX_HIZ is not a supported value for surfaces being
sampled by the 3D sampler.
Reviewed-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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ICL uses the same L3 configs as CNL, just leaving the SLM configs out.
Reviewed-by: Kenneth Graunke <[email protected]>
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We all know the platform names, and I don't want to update this list
continually.
Reviewed-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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commit 03dd9a88b0be17ff0ce91e92f6902a9a85ba584a introduced per surface
queues, but the display_sync for swrast_commit_backbuffer remained on
the old queue. This is likely to break when dispatching the correct
queue at the top of function (which can't dispatch the sync callback
we're waiting for).
The easiest known reproduction case is running weston-subsurfaces under
weston --use-pixman
Signed-off-by: Derek Foreman <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
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The DriverFlags.NewArray bit is already set to NewDriverState in
_mesa_set_draw_vao since we have actually just above changed the VAOs
content. So this can be removed.
The _vbo_update_inputs is called by the vbo...recalculate_inputs being
set through the same mechanism as described above.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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At the current state, _vbo_update_inputs is called from
the draw callback if vbo...recalculate_inputs is set.
But that is now set of the _DrawVAO or its content or the
vertex program mode is changed.
So remove _vbo_update_inputs from the direct dlist draw path.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Now that setting vbo...recalculate_inputs also sets the
DriverFlags.NewArray bits into the NewDriverState setting that from
vbo_bind_arrays is redundant.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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This flag is now set when the actual Array._DrawVAO changes.
So setting this flag is redundant here.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Since arrays also handle the mapping of current values into the
disabled array slots, we need to tell the array update code that
this mapping has changed. Also mark only dirty if it has changed.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Both mean something very similar and are set at the same time now.
For that vbo module to be set from core mesa, implement a public vbo
module method to set that flag. In the longer term the flag should
vanish in favor of a driver flag of the appropriate driver.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Update the VAO internal state on Array._DrawVAO instead of
Array.VAO. Also the VAO internal state update gets triggered now
by a change of Array._DrawVAO instead of the _NEW_ARRAY state flag.
Also no driver looks at any VAO's NewArrays value from within
the Driver.UpdateState callback. So it should be safe to move
this update into the _mesa_set_draw_vao method.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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