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* r300g: fix redefining mipmaps and fetching from themMarek Olšák2009-10-251-2/+7
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* r300g: added support for 3D texturesMarek Olšák2009-10-254-53/+51
| | | | | | Mipmaps not tested. Also, I am not sure why piglit/texturing/tex3d needs to have color tolerance +-1 to pass. The classic Mesa driver doesn't need that.
* r300g: fix scons build yet againJoakim Sindholt2009-10-242-4/+2
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* Merge branch 'mesa_7_6_branch'Brian Paul2009-10-232-14/+2
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| * mesa: remove FBO texture depth/stencil testBrian Paul2009-10-231-12/+0
| | | | | | | | | | The texture format should not be checked until validation time since the format might be changed by a subsequent glTexImage() call.
| * mesa: fix broken _mesa_str_checksum()Brian Paul2009-10-231-2/+2
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* | mesa: simplify att->CubeMapFace assignmentBrian Paul2009-10-231-6/+1
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* | mesa: refactor, new print_shader_info()Brian Paul2009-10-231-25/+36
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* | mesa: rework error checking code for glGetCompressedTexImage()Brian Paul2009-10-231-48/+122
| | | | | | | | | | | | Do all error checking in new getcompressedteximage_error_check() func. Move some additional PBO checks out of the driver fallbacks into the error checking functions.
* | mesa: remove misplaced VERBOSE_TEXTURE testsBrian Paul2009-10-232-5/+5
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* | mesa: more detailed error messages in fbo codeBrian Paul2009-10-231-2/+5
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* | st/xorg: fix text with component alpha renderingZack Rusin2009-10-233-23/+45
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* | Merge remote branch 'origin/mesa_7_6_branch'Eric Anholt2009-10-2314-133/+193
|\| | | | | | | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/intel/intel_fbo.c src/mesa/drivers/dri/intel/intel_mipmap_tree.c src/mesa/drivers/dri/intel/intel_mipmap_tree.h src/mesa/drivers/dri/intel/intel_tex_copy.c src/mesa/drivers/dri/intel/intel_tex_image.c
| * intel: Keep track of x,y offsets in miptrees and use them for blitting.Eric Anholt2009-10-238-140/+118
| | | | | | | | | | | | | | | | | | By just using offsets, we confused the hardware's tiling calculations, resulting in failures in miptree validation and blit clears. Fixes piglit fbo-clearmipmap. Bug #23552. (automatic mipmap generation)
| * mesa: fix GL_TEXTURE_INTERNAL_FORMAT query for compressed formatsBrian Paul2009-10-231-1/+9
| | | | | | | | | | Need to return the actual compressed format when the user originally requested a generic compressed format.
| * mesa: added _mesa_compressed_format_to_glenum()Brian Paul2009-10-232-0/+54
| | | | | | | | | | | | Maps a compressed MESA_FORMAT_x to correspding GLenum. Needed for querying a texture's actual format when a generic format was originally requested.
| * mesa: change s3tc vs. fxt1 priority when choosing compressed formatsBrian Paul2009-10-231-8/+8
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| * ARB prog parser: Fix parameter array size comparisonIan Romanick2009-10-222-2/+2
| | | | | | | | | | | | | | | | Array indexes are invalid when >= the maximum, but array sizes are only in valid when > the maximum. This prevented programs from declaring a single maximum size array. See the piglit vp-max-array test.
* | i965: Annotate _NEW_COLOR dependency for brw_update_renderbuffer_surface().Eric Anholt2009-10-231-1/+2
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* | nv50: do SIGN_SET as one instructionChristoph Bumiller2009-10-231-6/+1
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* | nv50: fix saturation outside of tx_insn caseChristoph Bumiller2009-10-231-3/+5
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* | nv50: allow all 127 TEMP regsChristoph Bumiller2009-10-231-3/+16
| | | | | | | | We should really learn to not waste so many though.
* | nv50: fix address reg codeChristoph Bumiller2009-10-231-23/+44
| | | | | | | | | | Contained some rather obvious thinking errors before, and didn't consider offsets from TGSI ADDRESS regs.
* | nv50: add depth texture formats, and a few others, tooChristoph Bumiller2009-10-234-32/+76
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* | nouveau: nv30: Relax some limits. We can render to z24s8 buffer even if ↵Patrice Mandin2009-10-232-3/+9
| | | | | | | | color buffer is 16 bits.
* | nouveau: nv30: use r5g6b5 as z16 formatPatrice Mandin2009-10-231-1/+1
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* | glapi: Always build libglapi.a.Chia-I Wu2009-10-2312-19/+24
| | | | | | | | | | | | | | | | This is made possible by making glapioffsets.h and glapidispatch.h internal headers of glapi. They should only be included indirectly through dispatch.h by mesa. Signed-off-by: Chia-I Wu <[email protected]>
* | glapi: Move dispatch marcos to glapidispatch.h.Chia-I Wu2009-10-234-3983/+4014
| | | | | | | | | | | | dispatch.h is kept as a wrapper to glapidispatch.h. Signed-off-by: Chia-I Wu <[email protected]>
* | mesa/dri: Remove extension_helper.h.Chia-I Wu2009-10-232-6652/+0
| | | | | | | | Signed-off-by: Chia-I Wu <[email protected]>
* | mesa: Enable remap table in core.Chia-I Wu2009-10-2331-546/+66
| | | | | | | | | | | | | | | | | | | | | | | | | | This enables the remap table in core. driInitExtensions is adapted to use the remap table. All uses of extension_helper.h are replaced by remap_helper.h. The chicken-egg problem of the DRI drivers is also solved. It is now also possible to pass NULL extensions to driInitExtensions. It will cause driInitExtensions to map all known functions. This functionality is used by software drivers and EGL_i915. Signed-off-by: Chia-I Wu <[email protected]>
* | mesa/main: Add support for remap table.Chia-I Wu2009-10-236-0/+6416
| | | | | | | | | | | | | | This commit only adds the source files. It is supposed to replace the remap table in DRI drivers. Signed-off-by: Chia-I Wu <[email protected]>
* | st/xorg: lots of fixes related to compositingZack Rusin2009-10-234-93/+109
| | | | | | | | | | fixes transformations, rendering with multiple bound textures, xrender matrix conversions plus some cleanups
* | r600: remove duplicate stride settingAndre Maasikas2009-10-231-4/+0
| | | | | | | | | | Stride is set already in r700SetVertexFormat and there it works correctly for 0 also
* | r600: for position invariant programs reading vert_pos is not always known ↵Andre Maasikas2009-10-231-0/+5
| | | | | | | | at this point
* | gallium: remove extended negate also, and also the ExtSwz tokenKeith Whitwell2009-10-2315-346/+11
| | | | | | | | | | | | Likewise, the extended negate functionality hasn't been used since mesa switched to using tgsi_ureg to build programs, and has been translating the SWZ opcode internally to a single MAD.
* | cell: typo from ExtSwizzle commitKeith Whitwell2009-10-231-1/+1
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* | gallium: remove the swizzling parts of ExtSwizzleKeith Whitwell2009-10-2326-489/+96
| | | | | | | | | | | | | | | | | | These haven't been used by the mesa state tracker since the conversion to tgsi_ureg, and it seems that none of the other state trackers are using it either. This helps simplify one of the biggest suprises when starting off with TGSI shaders.
* | gallium: remove noise opcodesKeith Whitwell2009-10-2310-77/+20
| | | | | | | | | | | | | | | | | | | | | | Provide a dummy implementation in the GL state tracker (move 0.5 to the destination regs). At some point, a motivated person could add a better implementation of noise. Currently not even the nvidia binary drivers do anything more than this. In any case, the place to do this is in the GL state tracker, not the poor driver.
* | r300g: last changes's typo, miss a include fileCooper Yuan2009-10-231-0/+1
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* | r300g: add flush_frontbuffer function to display video surfaceCooper Yuan2009-10-231-1/+51
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* | g3dvl: pass display and screen to g3dvl when creating video private contextCooper Yuan2009-10-233-5/+7
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* | r600: remove remains of old tnl pipelineAlex Deucher2009-10-237-268/+41
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* | r600: fix render size predictionAlex Deucher2009-10-233-20/+20
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* | r600: remove old tnl pipelineAlex Deucher2009-10-232-192/+34
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* | r600: clean up context creationAlex Deucher2009-10-231-102/+100
| | | | | | | | Make it more consistent with other radeon drivers.
* | Revert "Store clipping distance for user clip planes as part of vertex ↵Ian Romanick2009-10-224-132/+18
| | | | | | | | | | | | | | | | | | | | processing" This reverts commit f058b25881e08c9d89a33345e5c84e1357396932. This change is completely wrong in so many ways. When clip distances are generated as part of vertex processing, they must be interpolated to perform clipping. Geometric clipping goes right out the window.
* | Merge branch 'mesa_7_6_branch'Brian Paul2009-10-228-19/+84
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| * intel: flush old context before binding new contextBrian Paul2009-10-221-2/+15
| | | | | | | | | | Per the GLX spec, when changing rendering contexts, the old context should first be flushed.
| * glx: don't destroy context immediately if it's currently boundBrian Paul2009-10-221-0/+10
| | | | | | | | | | | | | | According to the GLXDestroyContext() man page, the context should not immediately be destroyed if it's bound to some thread. Wait until it's unbound to really delete it. The code for doing the later part is already present in MakeContextCurrent() so no change was needed there.
| * mesa: code refactoring- new _mesa_finish(), _mesa_flush()Brian Paul2009-10-222-8/+37
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