| Commit message (Collapse) | Author | Age | Files | Lines |
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This function returns svga texture type for corresponding pipe texture.
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Offset was wrong, it's at bit 8, not 4. Also, uses subr instead
of sub when src2 has neg. Similar to GK110 now.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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The comment for the commutative flags was wrong because OP_MUL is
before OP_MAD. While we are at it add missing opcodes, and fix
the comment about the short forms.
Signed-off-by: Samuel Pitoiset <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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This needs to be above the switch on API, as that can return true
(valid to render) before this error check even had a chance to run.
Fixes ESEXT-CTS.draw_elements_base_vertex_tests.invalid_mapped_bos,
which worked before commit 72f1566f90c434c7752d8405193eec68d6743246.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
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Fixes four ES32-CTS.context_flags.* tests.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This patch switches non-TGSI compute shaders over to using the HSA
ABI described here:
https://github.com/RadeonOpenCompute/ROCm-Docs/blob/master/AMDGPU-ABI.md
The HSA ABI provides a much cleaner interface for compute shaders and allows
us to share more code in the compiler with the HSA stack.
The main changes in this patch are:
- We now pass the scratch buffer resource into the shader via user sgprs
rather than using relocations.
- Grid/Block sizes are now passed to the shader via the dispatch packet
rather than at the beginning of the kernel arguments.
Typically for HSA, the CP firmware will create the dispatch packet and set
up the user sgprs automatically. However, in Mesa we let the driver do
this work. The main reason for this is that I haven't researched how to
get the CP to do all these things, and I'm not sure if it is supported
for all GPUs.
v2:
- Add comments explaining why we are setting certain bits of the scratch
resource descriptor.
v3:
- Use amdgcn-mesa-mesa3d triple instead of amdgcn--mesa3d.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This fixes 8 fs-interpolateat* piglit crashes on radeonsi, because it can't
handle non-input operands in interpolateAt*.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This fixes 66 CTS tests on st/mesa.
Cc: 12.0 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This fix getting the size of a struct arg. vec3 types still work ok.
Only buit-in args need to have power of two alignment, getTypeAllocSize
reports the correct size in all cases.
Acked-by: Francisco Jerez <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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The gallium interface defines these like DX10. Note that OpenGL ignores
these options if MSAA is disabled or the dest buffer doesn't support
MSAA.
Reviewed-by: Roland Scheidegger <[email protected]>
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The old comment was a copy and paste mistake. Indent another comment.
Reviewed-by: Roland Scheidegger <[email protected]>
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Regardless of whether GL_MULTISAMPLE is enabled (it's enabled by default)
we should not set the alpha_to_coverage or alpha_to_one flags if the
current drawing buffer does not do MSAA.
This fixes the new piglit gl-1.3-alpha_to_coverage_nop test.
ETQW is a game that enables GL_SAMPLE_ALPHA_TO_COVERAGE without MSAA.
Shrubs along the side of roads were invisible because fragments with
alpha < 0.5 were being discarded (zero coverage).
v2: remove ctx->DrawBuffer != NULL check.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This adds support for the input attachments subpass type
to the SPIRV->NIR pass.
v1.1: drop handling from vtn_handle_texture
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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SPIR-V/Vulkan have a special image type for input attachments
called the subpass type. It has different characteristics than
other images types.
The main one being it can only be an input image to fragment
shaders and loads from it are relative to the frag coord.
This adds support for it to the GLSL types. Unfortunately
we've run out of space in the sampler dim in types, so we
need to use another bit.
v2: Fixup subpass input name (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Gen6 only has one additional restriction over Gen7+, so we just add it
to the existing gen7 function (which actually covers later gens too).
This should stop FINISHME spew when running GL on Sandybridge.
v2: Fix bytes per block vs. bits per block confusion (Jason) and
rename function to gen6_filter_tiling (Jason and Chad).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Note that ASTC support is not actually mandated for this extension to be
exposed.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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From the ARB_gpu_shader5 spec:
The built-in functions interpolateAtCentroid() and interpolateAtSample()
will sample variables as though they were declared with the "centroid"
or "sample" qualifiers, respectively.
When running with persample dispatch forced by the API, we interpolate
anything that isn't flat as if it's qualified by "sample". In order to
keep interpolateAtCentroid() consistent with the "centroid" qualifier, we
need to make interpolateAtCentroid() do sample interpolation instead.
Nothing in the GLSL spec guarantees that the result of
interpolateAtCentroid is uniform across samples in any way, so this is a
perfectly fine thing to do.
Fixes 8 of the new dEQP-VK.pipeline.multisample_interpolation.* Vulkan CTS
tests that specifically validate consistency between the "sample" qualifier
and interpolateAtSample()
Signed-off-by: Jason Ekstrand <[email protected]>
Cc: "12.0" <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Some apps issue redundant glLoadMatrixf() calls with the same matrix.
Try to avoid setting dirty state in that situation.
This reduces the number of constant buffer updates by about half in
ET Quake Wars.
Tested with Piglit, ETQW, Sauerbraten, Google Earth, etc.
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Structurally, this is very similar to the existing Apple-DRI code, except I
have chosen to implement this using the __GLXDRIdisplay, etc. vtables (as
suggested originally in [1]), rather than a maze of ifdefs. This also means
that LIBGL_ALWAYS_SOFTWARE and LIBGL_ALWAYS_INDIRECT work as expected.
[1] https://lists.freedesktop.org/archives/mesa-dev/2010-May/000756.html
This adds:
* the Windows-DRI extension protocol headers and the windowsdriproto.pc
file, for use in building the Windows-DRI extension for the X server
* a Windows-DRI extension helper client library
* a Windows-specific DRI implementation for GLX clients
The server is queried for Windows-DRI extension support on the screen before
using it (to detect the case where WGL is disabled or can't be activated).
The server is queried for fbconfigID to pixelformatindex mapping, which is
used to augment glx_config.
The server is queried for a native handle for the drawable (which is of a
different type for windows, pixmaps and pbuffers), which is used to augment
__GLXDRIdrawable.
Various GLX extensions are enabled depending on if the equivalent WGL
extension is available.
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This is supposed to be exposed with the GL_KHR_robustness extension,
which we support on ES 2.0 and later. On desktop GL, it's also exposed
by GL_ARB_robustness, which is supported by all drivers ("dummy_true").
so we also allow desktop GL.
Fixes:
- ES32-CTS.robust.robustness.noResetNotification
- ES32-CTS.robust.robustness.loseContextOnReset
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Without this bit set, the value in "L3 Atomic Disable" won't get applied by
the hardware so we won't properly get L3 atomic caching.
Fixes dEQP-VK.spirv_assembly.instruction.compute.opatomic.compex and 198 of
the dEQP-VK.image.atomic_operations.* tests on HSW
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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The Vulkan driver sets 3DSTATE_DRAWING_RECTANGLE once to MAX_INT x MAX_INT
at the GPU initialization time and never sets it again. The GL driver sets
it every time the framebuffer changes. Originally, blorp set it to the
size of the drawing area but meant we had to set it back in the Vulkan
driver. Instead, we can easily just do that in the GL driver's blorp_exec
implementation and not set it in blorp core.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Previously, we relied on a driver hook for 3DSTATE_MULTISAMPLE. However,
now that Vulkan and GL use the same sample positions, we can set up
3DSTATE_MULTISAMPLE directly in blorp and delete the driver hook.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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instructions"
This reverts commit 524fd55d2d973f50a5d8bc2255684610f5faae32.
Reason: https://bugs.freedesktop.org/show_bug.cgi?id=97808
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Non-16B-aligned pull constant loads are unlikely to be particularly
useful given that you can get roughly the same effect by using
swizzles on the result.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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It might be useful to actually handle this once copy propagation
becomes smarter about register-misaligned offsets.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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A better fix would be to do something along the lines of the FS
back-end spilling code and emit a scratch read before any instruction
that overwrites the register to spill partially due to a non-zero
sub-register offset. In the meantime mark registers used with a
non-zero sub-register offset as no-spill to prevent the spilling code
from miscompiling the program.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This prevents it from trying to propagate a copy through a
register-misaligned region. MOV instructions with a misaligned
destination shouldn't be treated as a direct GRF copy, because they
only define the destination GRFs partially. Also fix the interference
check implemented with is_channel_updated() to consider overlapping
regions with different register offset to interfere, since the
writemask check implemented in the function is only valid under the
assumption that the source and destination regions are aligned
component by component.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Cmod propagation would misoptimize the program if the destination
offset of the generating instruction wasn't exactly the same as the
source region offset of the copy instruction. In preparation for
adding support for sub-GRF offsets to the VEC4 IR.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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register coalesce.
Because the pass already checks that the destination offset of each
'scan_inst' that needs to be rewritten matches 'inst->src[0].offset'
exactly, the final offset of the rewritten instruction is just the
original destination offset of the copy. This is in preparation for
adding support for sub-GRF offsets to the VEC4 IR.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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MOV source.
In preparation for adding support for sub-GRF offsets to the VEC4 IR.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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check.
In preparation for adding support for sub-GRF offsets to the VEC4 IR.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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For simplicity just assume that two writes to the same GRF with
different sub-GRF offsets will potentially interfere and break the
dependency control chain. This is in preparation for adding sub-GRF
offset support to the VEC4 IR.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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bytes.
This simplifies things slightly and makes the pass more correct in
presence of sub-GRF offsets.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This should also have the side effect of fixing convert_to_hw_regs()
to handle sub-GRF register offsets.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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C.f. 'i965/fs: Print fs_reg::offset field consistently for all
register files.'.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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The offset printing code in fs_visitor::dump_instruction() was doing
things differently for sources and destinations and for each register
file -- In some cases it would be added to the base register number
fs_reg::nr, in other cases it would follow the base register separated
with a plus sign, in other cases (uniforms) it would do both (!). The
sub-register offset was also being printed or not rather
inconsistently. Fix it.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Get rid of some leftover redundant arithmetic introduced during the
conversion to byte offsets and sizes that can be simplified easily.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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component() was generally a better alternative because of several
issues set_smear() had:
- It wouldn't take the original stride and offset of the register
into account, which means that set_smear() on the result of
e.g. another set_smear() call or an offset() call would give a
bogus region as result.
- It was an inherently destructive operation. See the
'nir_intrinsic_shader_clock' hunk below for how this could lead to
subtle bugs in cases where set_smear() was called multiple times on
the same register like 'r.set_smear(0), r.set_smear(1)' with the
expectation that each call would return a separate value instead of
a reference to the same subsequently mutated object.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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Also changed the argument names since 'src' and 'dst' don't make that
much sense outside of the context of copy propagation.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This makes the function less annoying to use and more accurate -- We
shouldn't propagate a copy into a register region that wasn't fully
contained in the destination of the copy (IOW, a source region that
wasn't fully defined by the copy) just because the number of registers
written and read by each instruction happened to get rounded up to the
same GRF multiple.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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