| Commit message (Collapse) | Author | Age | Files | Lines |
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It will be reused later.
Reviewed-by: Michel Dänzer <[email protected]>
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It will have a different location in the tessellation evaluation shader.
Reviewed-by: Michel Dänzer <[email protected]>
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Radeonsi will use this.
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emit_store will be reimplemented for tessellation control shader outputs
where only radeon_llvm_saturate will be used, but radeonsi will want to
fall back to radeon_llvm_emit_store for other register types.
This exposes both functions.
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This can't work due to shared inputs and outputs and barriers.
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The MaxTessPatchComponents query added by Marek.
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Based on code from Ilia Mirkin <[email protected]>.
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additional fixes by Marek
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Reviewed-by: Kenneth Graunke <[email protected]>
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The idea is to allow 32 normal varyings and 32 patch varyings,
a total of 64. Previously, only a total of 32 was allowed.
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: renamed producer/consumer_type -> producer/consumer_stage
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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With the exception of always-taken switch cases (which are
indistinguishable from straight line code in our IR), this
disallows use of the builtin barrier() function in all the
places it may not appear.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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We have the prog here, so we don't need the caller to work this out for
us.
Reviewed-by: Kenneth Graunke <[email protected]>
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Tessellation control outputs can be read in directly without first
having been written. Accessing these will require some special logic
anyways, so just let them through.
V2: Never lower tess control output reads, whether patch or not -- both
can be read back by other threads.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Marek: handle ir_swizzle
Reviewed-by: Kenneth Graunke <[email protected]>
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Limits from other extensions added by Marek.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This is technically not needed, but it makes the compiler return a better
error message if tessellation is used with GLSL < 1.50.
Instead of:
error: syntax error, unexpected NEW_IDENTIFIER, expecting $end
It returns:
error: #version 150 layout qualifier `triangles' used
And the tessellation spec says:
OpenGL 3.2 and GLSL 1.50 are required.
So it makes perfect sense.
Reviewed-by: Kenneth Graunke <[email protected]>
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There is no way to lower them, because the array sizes are unknown
at compile time.
Based on a patch from: Fabian Bieler <[email protected]>
v2: add comments
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This is to prevent a name conflict in tessellation shaders built-in interface
blocks.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Similar to gl_ClipDistance -> gl_ClipDistanceMESA
v2: - renamed is_mesa_var to lowered_builtin_array_variable
- moved LowerTessLevel into gl_constants
- cosmetic changes in lower_tess_level.cpp
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Marek: require a tess eval shader if a tess control shader is present
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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v2: Dropped some unrelated reordering in glsl_parser.yy as Ken suggested.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Fixed things that Ken suggested.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Based on a patch by Chris Forbes <[email protected]>.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Tessellation dependencies added by Marek.
v2: require tessellation in addition to atomics/images for some glGet queries
Reviewed-by: Kenneth Graunke <[email protected]>
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Based on a patch from Fabian Bieler <[email protected]>.
Reviewed-by: Kenneth Graunke <[email protected]>
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