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* nouveau: nv10: add function to clear a bufferPatrice Mandin2007-08-161-1/+31
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* nouveau: store render buffer pointers in context, to access them when ↵Patrice Mandin2007-08-162-0/+9
| | | | clearing buffer
* nouveau: nv10: create objects needed to clear bufferPatrice Mandin2007-08-162-0/+39
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* Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland ↵Brian2007-08-165-18/+131
| | | | | | | | | previously did. Basically, in update_framebuffer() (which should be called after an FBO is bound with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO. If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state. Old code still in place but disabled with #if 0 / #endif.
* update comments, etc related to Read/DrawBuffer stateBrian2007-08-162-20/+33
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* remove reference to ctx->Color.DrawBufferBrian2007-08-161-1/+1
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* replace Proxy1D/2D/etc fields with ProxyTex[] arrayBrian2007-08-161-10/+1
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* Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian2007-08-165-297/+154
| | | | Simplification in colortab.c too.
* replace separate 1D/2D/etc fields with an array indexed by texture targetBrian2007-08-161-82/+46
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* remove old Saved1D/2D/etc fieldsBrian2007-08-161-11/+0
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* Bring over the texobj refcounting changes from mesa_7_0_branchBrian2007-08-165-125/+202
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* i915tex: Unreference texture buffers on context destruction.Michel Dänzer2007-08-162-0/+20
| | | | Not doing this could cause the buffers to leak under some circumstances.
* suppress warning about ncon visuals (bug #6689)Roland Scheidegger2007-08-161-2/+5
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* i965: use BRW_TEXCOORDMODE_CLAMP instead of BRW_TEXCOORDMODE_CLAMP_BORDERXiang, Haihao2007-08-151-1/+1
| | | | to implement GL_CLAMP
* nouveau: Use half the notifier block for query objects.Ben Skeggs2007-08-151-1/+2
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* nouveau: Keep drm channel alloc struct around.Ben Skeggs2007-08-155-44/+39
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* nouveau: reindent nouveau_span.cBen Skeggs2007-08-151-24/+21
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* nouveau: Remove ALLOW_MULTI_SUBCHANNEL hackBen Skeggs2007-08-154-8/+0
| | | | Irrelevant, since we depend on working context switching now.
* nouveau: Always render offscreen, emulate front buffer rendering.Ben Skeggs2007-08-1513-129/+109
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* nouveau: Split nouveau_buffers into nouveau_mem and nouveau_fboBen Skeggs2007-08-1511-169/+182
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* nouveau: reindent nouveau_buffers.hBen Skeggs2007-08-152-31/+34
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* nouveau: reindent nouveau_buffers.cBen Skeggs2007-08-151-334/+339
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* nouveau: Lets only do private buffers.Ben Skeggs2007-08-151-29/+23
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* Fix a few more problems with freeing FBOs/textures during context destruction.Brian2007-08-142-28/+43
| | | | | | Free FBOs before textures since the later may be referenced by the former. Need to bind the context we're destroying if there isn't a current context so that ctx->DeleteTexture() etc can be used.
* free any render/framebuffers left in hash tables when freeing shared stateBrian2007-08-131-0/+23
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* i915tex: Make sure pitch is aligned properly for render-to-texture.Michel Dänzer2007-08-131-1/+11
| | | | | Just always align texture pitch to multiples of 64 bytes for now, pending a more sophisticated scheme to do it only when really necessary.
* Implement mutex/locking around texture object reference counting.Brian2007-08-138-212/+184
| | | | | | Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures.
* added some missing Default1D/2DArray texture codeBrian2007-08-131-0/+7
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* i965: fix projtex_maskXiang, Haihao2007-08-132-2/+2
| | | | | projtex_mask is only an 8bit field, and wm.input_size_masks includes other attributes' information, therefore right shift is needed.
* i915: satisfy certain alignment restrictions for smallXiang, Haihao2007-08-132-6/+57
| | | | compressed texture
* fix spantmp2 READ_RGBA inline asm (#11931)Dan Torop2007-08-121-1/+1
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* Make it easier to compare against the pipe driver debug code.Keith Whitwell2007-08-112-129/+131
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* Improve debugging further.Keith Whitwell2007-08-113-24/+430
| | | | Pull apart some key packets into individual fields and print sanely.
* Better debuggingKeith Whitwell2007-08-116-262/+760
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* i965: roland's DXTn format texture patch(bug10347)Xiang, Haihao2007-08-102-5/+19
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* i965/i915tex: applying right alignment to compressed texture,Xiang, Haihao2007-08-104-9/+55
| | | | which make small textures(4x4,2x2,1x1) work well.
* i965: set mt->cpp differently with compressed textureXiang, Haihao2007-08-102-4/+34
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* fix byte swap bug for GLint stencil indexes (bug 11909)Brian2007-08-091-1/+1
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* nouveau: Missing notifier -> notifierobj migrationCarlos Martín Nieto2007-08-081-2/+2
| | | | I missed this in the original migration.
* move free() after dereference (bug 11878)Brian2007-08-071-1/+1
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* fix potential NULL dereference (bug 11879)Brian2007-08-071-4/+5
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* fix potential NULL dereference (bug 11880)Brian2007-08-071-2/+6
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* fix swizzle error test (bug 11881)Brian2007-08-071-2/+2
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* fix even-sized point positioning (bug 11874)Brian2007-08-071-4/+4
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* fix vbo_split_copy related bug 9962Xiang, Haihao2007-08-071-1/+8
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* nouveau: update to DRM API patchlevel 10Carlos Martín Nieto2007-08-074-21/+20
| | | | Finally let DRI build for nouveau.
* fix stencil value masking bug 11805, and fix sizeof() bugBrian2007-08-021-6/+3
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* remove unnecessary null check (bug 11814)Brian2007-08-021-1/+1
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* fix invalid pointer usage in bezierPatchDeleteList(), bug 11807Brian2007-08-021-2/+5
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* fix double free()s (bug 11808)Brian2007-08-021-2/+2
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