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* st/nine: Simplify ColorFillAxel Davy2016-12-201-9/+1
* st/nine: use get_pipe_acquire/release when possibleAxel Davy2016-12-208-16/+34
* st/nine: Implement Fast path for dynamic buffers and csmtAxel Davy2016-12-203-10/+64
* st/nine: Add secondary pipe for deviceAxel Davy2016-12-202-1/+5
* st/nine: Add nine_context_get_pipe_acquire/releaseAxel Davy2016-12-204-0/+91
* st/nine: SYSTEMMEM ignores DISCARD.Axel Davy2016-12-201-1/+5
* st/nine: Upload Managed buffers just before draw call using themAxel Davy2016-12-202-17/+14
* st/nine: Track bindings for buffersAxel Davy2016-12-203-6/+55
* st/nine: Fix BASETEX_REGISTER_UPDATEAxel Davy2016-12-201-1/+1
* st/nine: Simplify the logic to bind texturesAxel Davy2016-12-203-39/+47
* st/nine: Use nine_context for resource_copy_regionPatrick Rudolph2016-12-203-4/+28
* st/nine: Use nine_context for blitPatrick Rudolph2016-12-203-2/+15
* st/nine: Add NINE_DEBUG=tid to turn threadid on or offPatrick Rudolph2016-12-202-5/+10
* st/nine: Print threadid in debug logPatrick Rudolph2016-12-201-6/+18
* st/nine: Implement gallium nine CSMTPatrick Rudolph2016-12-2016-179/+899
* st/nine: Call GetPipe for implicit pipe usagesAxel Davy2016-12-202-0/+8
* st/nine: Add struct nine_clipplanePatrick Rudolph2016-12-203-4/+7
* st/nine: Add nine_queuePatrick Rudolph2016-12-203-0/+301
* st/nine: Create pipe_surfaces on resource creation.Axel Davy2016-12-202-3/+11
* st/nine: Back swvp in nine_contextAxel Davy2016-12-205-5/+23
* st/nine: Change the way nine_shader gets the pipeAxel Davy2016-12-204-9/+20
* st/nine: Reimplement nine_context_apply_stateblockAxel Davy2016-12-201-0/+206
* st/nine: Decompose nine_context_set_textureAxel Davy2016-12-201-25/+48
* st/nine: Decompose nine_context_set_indicesAxel Davy2016-12-201-8/+24
* st/nine: Decompose nine_context_set_stream_sourceAxel Davy2016-12-201-9/+25
* st/nine: Do not use NineBaseTexture9 in nine_contextAxel Davy2016-12-205-41/+71
* st/nine: Move Managed Pool handling out of nine_contextAxel Davy2016-12-202-32/+57
* st/nine: Integrate nine_pipe_context_clear to nine_context_clearAxel Davy2016-12-206-33/+28
* st/nine: Move pipe and cso to nine_contextAxel Davy2016-12-206-75/+101
* st/nine: Rename pipe to pipe_data in nine_contextAxel Davy2016-12-203-56/+56
* st/nine: Rename cso in nine_context to cso_shaderAxel Davy2016-12-204-11/+11
* st/nine: Access pipe_context via NineDevice9_GetPipeAxel Davy2016-12-2015-63/+84
* st/nine: Remove NineDevice9_GetCSOAxel Davy2016-12-204-11/+0
* st/nine: Move query9 pipe calls to nine_contextAxel Davy2016-12-203-15/+67
* st/nine: Use atomics for nine_bindAxel Davy2016-12-201-2/+3
* st/nine: Track dirty state groups in nine_contextAxel Davy2016-12-206-106/+81
* st/nine: Back User Clip Planes to nine_contextAxel Davy2016-12-203-7/+38
* st/nine: Back ps to nine_contextAxel Davy2016-12-204-30/+59
* st/nine: Back ds to nine_contextAxel Davy2016-12-203-14/+31
* st/nine: Back all ff states in nine_contextAxel Davy2016-12-206-107/+267
* st/nine: Refactor LightEnableAxel Davy2016-12-203-24/+40
* st/nine: Refactor SetLightAxel Davy2016-12-203-20/+35
* st/nine: Put ff data in a separate structureAxel Davy2016-12-205-36/+38
* st/nine: Back viewport to nine_contextAxel Davy2016-12-204-10/+39
* st/nine: Back scissor to nine_contextAxel Davy2016-12-203-7/+38
* st/nine: Back RT to nine_contextAxel Davy2016-12-204-25/+54
* st/nine: Back current index buffer to nine_contextAxel Davy2016-12-203-7/+44
* st/nine: Back all shader constants to nine_contextAxel Davy2016-12-204-226/+411
* st/nine: Back sampler states to nine_contextAxel Davy2016-12-204-38/+82
* st/nine: Back vs to nine_contextAxel Davy2016-12-205-41/+71