| Commit message (Collapse) | Author | Age | Files | Lines |
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Previously we were creating a new LLVMContext every time that we called
radeon_llvm_parse_bitcode, which caused us to leak the context every time
that we compiled a CL program.
Sadly, we can't dispose of the LLVMContext at the point that it was being
created because evergreen_launch_grid (and possibly the SI equivalent) was
assuming that the context used to compile the kernels was still available.
Now, we'll create a new LLVMContext when creating EG/SI compute state, store
it there, and pass it to all of the places that need it.
The LLVM Context gets destroyed when we delete the EG/SI compute state.
Reviewed-by: Tom Stellard <[email protected]>
CC: "10.0" <[email protected]>
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Prevents a memory leak.
Reviewed-by: Tom Stellard <[email protected]>
CC: "10.0" <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
CC: "10.0" <[email protected]>
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This fixes another case of faulting when freeing a pipe_sampler_view
that belongs to a previously destroyed context.
Cc: "10.0" <[email protected]>
Signed-off-by: Jonathan Liu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This fixes a crash where old_view->context was already freed in the
pipe_sampler_view_reference function contained in
src/gallium/auxiliary/utils/u_inlines.h. As a result, the
sampler_view_destroy function pointer contained 0xfeeefeee indicating
freed heap memory.
Cc: "10.0" <[email protected]>
Signed-off-by: Jonathan Liu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Similar to 556a47a2621073185be83a0a721a8ba93392bedb, without this reading from
gl_FragData[0] would cause a software fallback.
Bugzilla: https://bugs.winehq.org/show_bug.cgi?id=33964
Signed-off-by: Henri Verbeet <[email protected]>
Cc: 10.0 9.2 9.1 <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Niels Ole Salscheider <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Mark Mueller <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72708
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Lauri Kasanen <[email protected]>
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This hasn't been possible for a long time.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Also s/_EXT// on enums that are now part of core.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Every driver supports it. All current and future Gallium drivers always
support it, and all existing classic drivers support it.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Note that ARB_occlusion_query was previously enabled twice.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Useful in its own right, but also needed for adaptive vsync.
No regressions in the piglit glx-oml-sync-control-getmscrate test.
Signed-off-by: Lauri Kasanen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Ian Romanick <[email protected]>
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It is the maximum number of back buffers, but the name is confusing and is
easily read as the maximum back buffer index. Chage to DRI3_NUM_BACK to make
the intended usage a bit clearer.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Just copying code from the dri2 path to set up the fast color clear state.
This also removes a couple of bogus intel_region_reference calls.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The buffer-object is the persistent thing passed through the loader, so when
updating an image buffer, check to see if it is already bound to the provided
bo. The region, on the other hand, is allocated separately for the miptree,
and so will never be the same as that passed back from the loader.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Move the depth field up with width and height.
Remove unused previous_time and frames fields.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Always nice to clean up after ourselves.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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libxshmfence v1.0 foolishly used 'int32_t *' for the fence type, which
works when the fence is a linux futex. However, version 1.1
changes the exported datatype to 'struct xshmfence *'
Require libxshmfence version 1.1 and switch the API around.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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While looking through the documentation, I found this in the Sandybridge
PRM (Volume 4, Part 1, Page 140):
"Use of sample_c with SURFTYPE_CUBE surfaces is undefined with the
following surface formats: I24X8_UNORM, L24X8_UNORM, A24X8_UNORM,
I32_FLOAT, L32_FLOAT, A32_FLOAT."
I haven't observed this to be true, but it suggests that we may want to
use other formats.
We already perform DEPTH_TEXTURE_MODE swizzling in the shaders, and
don't rely on the surface format to splat things appropriately. So
using RED should work just as well as INTENSITY.
A few notes about the formats:
- R24_UNORM_X8_TYPELESS has the exact same properties as I24X8_UNORM.
- R16_UNORM and R32_FLOAT are additionally supported as a render target,
while the old I16_UNORM/I32_FLOAT formats are not.
- R32_FLOAT_X8X24_TYPELESS is not supported as a render target, while
the old format (R32G32_FLOAT) was. However, it shares the same
properties as the formats we use for Z24, so it should suffice.
This makes translate_tex_format and brw_blorp_surface_info::set
a bit more similar.
No Piglit changes on Sandybridge or Ivybridge. No oglconform changes on
Sandybridge.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Emitting flushes before depth and hiz resolves at the top of blorp's
state emission fixes the hang. Marchesin and I found the fix
experimentally, as opposed to adhering to a documented hardware
workaround. A more minimal fix likely exists, but this gets the job
done.
Fixes HiZ hangs in the new WebGL Google maps on Sandybridge Chrome OS.
Tested by zooming in and out continuously for 2 hours.
This patch is based on
https://chromium.googlesource.com/chromiumos/overlays/chromiumos-overlay/+/8bc07bb70163c3706fb4ba5f980e57dc942f56dd
CC: [email protected]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70740
Signed-off-by: Stéphane Marchesin <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Broadwell allows us to specify an arbitrary value for QPitch, rather
than baking a specific formula into the hardware and requiring software
to lay things out to match. The only restriction is that the software
provided QPitch needs to be large enough so successive array slices do
not overlap.
In order to support this flexibility, software needs to specify QPitch
in a bunch of packets. Storing QPitch makes that easy, and allows us to
adjust it in a single place should we wish to change it in the future.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Broadwell introduces support for Q, UQ, and HF types. It also extends
DF support to allow immediate values.
Irritatingly, although HF and DF both support immediates, they're
represented by a different value depending on the register file.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Ivybridge, Baytrail, and Haswell support double float register types,
but do not support them as immediate values.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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On released hardware, values 4-6 are overloaded. For normal registers,
they mean UB/B/DF. But for immediates, they mean UV/VF/V.
Previously, we just created #defines for each name, reusing the same
value. This meant we could directly splat the brw_reg::type field into
the assembly encoding, which was fairly nice, and worked well.
Unfortunately, Broadwell makes this infeasible: the HF and DF types are
represented as different numeric values depending on whether the
source register is an immediate or not.
To preserve sanity, I decided to simply convert BRW_REGISTER_TYPE_* to
an abstract enum that has a unique value for each register type, and
write translation functions. One nice benefit is that we can add
assertions about register files and generations.
I've chosen not to convert brw_reg::type to the enum, since converting
it caused a lot of trouble due to C++ enum rules (even though it's
defined in an extern "C" block...).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Three-source instructions use a different encoding for register types
(and have a much more limited set to choose from).
Previously, we translated those into BRW_REGISTER_TYPE_* values, then
reused the existing reg_encoding mapping.
Doing it directly is more straightforward and actually less code.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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UB types have never been supported as immediates. On Gen4-5, register
encoding 4 is "Reserved." On Gen6+, it means UV.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Sandybridge added support for packed unsigned vectors.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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When adding geometry shader support, we accidentally reversed the size
and offset parameters.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Cc: "10.0" <[email protected]>
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Calling the local variables flat_enable and point_sprite_enable is
clearer than dw16 and such. It also matches the names used in
calculate_attr_overrides, which computes them.
v2: Add /* dw16 */ and /* dw10 */ comments, requested by Jordan.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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calculate_attr_overrides is responsible for computing the point sprite
and flat-shading enable bitfields. It does so by OR'ing in a bunch of
bits. However, it relied on the caller to set the initial value to
zero. This is pretty fragile - if the caller neglects to zero out those
variables, then the enable bitfields end up full of garbage, which shows
up as random things being flat-shaded.
This patch moves the zero-initialization into calculate_attr_overrides,
so that the computation is completely in one place.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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git blame ascribes this to the initial commit of the driver.
No released hardware has ever supported half float, according to the
documentation for SrcType in the ISA reference.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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If no function signature is found for a function name, report that the
function is not found instead of printing an empty list of candidates.
Reviewed-by: Ian Romanick <[email protected]>
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This patch changes the error reporting behavior for incorrect function
invocation (triggered by match_function_by_name() unable to find a
matching function call) from using the line number information
associated to the function name term to using the line number
information of the entire function expression. Fixes bug #72264.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72264
Reviewed-by: Ian Romanick <[email protected]>
Cc: "10.0" <[email protected]>
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It's not relevant for other shader types.
Reviewed-by: Marek Olšák <[email protected]>
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Trivial change, testing commit access
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Stop searching for a driver after success.
Signed-off-by: Quanxian Wang <[email protected]>
Reviewed-By: Gong, Zhigang <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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For GLSL 1.50 we can get frag shaders with primitive id as an
input, add support to the translator for this.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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In load_texunit_bumpmap tc_array is asserted so lets assert
rot_mat_0 and rot_mat_1 also which are coming from same path.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The type_valid local was set to true and never changed.
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Check for malloc() returning null to fix Klocwork warnings.
Minor clean-ups by BrianP.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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