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* i915g: switch rendering to mipmapped textures to (x,y) offsetsDaniel Vetter2010-12-023-9/+29
* i915g: enable X-tiling for texturesDaniel Vetter2010-12-023-0/+27
* i915g: don't pot-align stride for tiled buffersDaniel Vetter2010-12-021-2/+3
* i915g: postpone mipmap/face offset calculationDaniel Vetter2010-12-023-27/+43
* i915g: implement unfenced relocs for textures using tiling bitsDaniel Vetter2010-12-023-5/+20
* i915g: implement unfenced color&depth buffer using tiling bitsDaniel Vetter2010-12-022-8/+22
* i915g: return tiling in iws->buffer_from_handleDaniel Vetter2010-12-023-3/+9
* i915g: prepare winsys/batchbuffer for execbuf2Daniel Vetter2010-12-028-27/+38
* i915g: switch to tiled allocations, kill set_fenceDaniel Vetter2010-12-024-60/+2
* i915g: add winsys function to create tiled buffersDaniel Vetter2010-12-024-14/+102
* i915g: drop alignment parameter from iws->buffer_createDaniel Vetter2010-12-026-21/+7
* glsl: Mark the array access for whole-array comparisons.Eric Anholt2010-12-011-0/+14
* i965: Add support for loops in the VS.Eric Anholt2010-12-011-25/+33
* i965: Enable IF statements in the VS.Eric Anholt2010-12-011-3/+0
* i965: Add support for gen6 CONTINUE instruction emit.Eric Anholt2010-12-013-4/+28
* i965: Add support for gen6 BREAK ISA emit.Eric Anholt2010-12-014-10/+112
* i965: Add support for gen6 DO/WHILE ISA emit.Eric Anholt2010-12-012-30/+74
* i965: Dump the WHILE jump distance on gen6.Eric Anholt2010-12-011-1/+2
* r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-onlyMarek Olšák2010-12-011-1/+2
* r300g: fix texture swizzling with compressed textures on r400-r500Marek Olšák2010-12-017-13/+28
* i915: Correctly generate unconditional KIL instructionsIan Romanick2010-12-011-1/+5
* i915: Request that POW instructions be loweredIan Romanick2010-12-011-0/+1
* glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick2010-12-014-4/+33
* glsl: Use M_LOG2E constant instead of calling log2Ian Romanick2010-12-012-3/+7
* glsl: Add comments to lower_jumps (from the commit message).Kenneth Graunke2010-12-011-0/+31
* glsl: Remove "discard" support from lower_jumps.Kenneth Graunke2010-12-011-11/+2
* glsl: Add a lowering pass to move discards out of if-statements.Kenneth Graunke2010-12-015-1/+204
* glsl: Add an optimization pass to simplify discards.Kenneth Graunke2010-12-015-0/+184
* ir_to_mesa: Add support for conditional discards.Marek Olšák2010-12-011-2/+7
* r600c: fix some opcodes on evergreenAlex Deucher2010-12-011-8/+56
* r300/compiler: implement and lower OPCODE_CLAMPMarek Olšák2010-12-014-1/+29
* vega: Remove extraneous ;José Fonseca2010-12-011-1/+1
* svga: Silence debug printf.José Fonseca2010-12-011-1/+0
* st/vega: Avoid unnecessary constant bufer upload.Chia-I Wu2010-12-011-30/+48
* st/vega: Initialize pipe states with renderer.Chia-I Wu2010-12-013-26/+28
* st/vega: Create drawing surface mask as needed.Chia-I Wu2010-12-013-35/+38
* st/vega: Delay blend texture creation until needed.Chia-I Wu2010-12-014-57/+32
* st/vega: Remove st_inlines.h.Chia-I Wu2010-12-015-127/+1
* st/vega: Simplify radial gradient.Chia-I Wu2010-12-011-73/+46
* st/vega: Fix degenerate paints.Chia-I Wu2010-12-016-9/+80
* i965: also using align1 mode for math2 on sandybridgeZhenyu Wang2010-12-011-6/+50
* st/vega: Fix negated logic in image_draw.Chia-I Wu2010-12-011-4/+4
* st/vega: Fix paint coordinates transformations.Chia-I Wu2010-12-019-39/+94
* st/vega: Bump version to 1.1.Chia-I Wu2010-12-011-2/+2
* st/vega: Add color transformation support.Chia-I Wu2010-12-017-50/+123
* st/vega: More flexible shader selection.Chia-I Wu2010-12-013-107/+130
* st/vega: Revive mask layer support.Chia-I Wu2010-12-015-47/+64
* st/vega: Add primitive text support.Chia-I Wu2010-12-015-80/+353
* st/vega: Make image_draw take a matrix.Chia-I Wu2010-12-013-6/+4
* st/vega: Make path_render and path_stroke take a matrix.Chia-I Wu2010-12-014-10/+10