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* i965/fs: Fix some untriggered optimization bugs with uncompressed/sechalf.Eric Anholt2013-04-121-4/+4
* i965/fs: Add basic-block-level dead code elimination.Eric Anholt2013-04-122-0/+161
* i965/fs: Remove incorrect note of writing attr in centroid workaround.Eric Anholt2013-04-121-1/+1
* i965/fs: Add a helper function for checking for partial register updates.Eric Anholt2013-04-125-22/+24
* mesa: Add a macro to bitset for determining bitset size.Eric Anholt2013-04-124-6/+5
* i965: Fix compiler warnings since the introduction of texture multisample.Eric Anholt2013-04-121-1/+1
* mesa: Don't leak gl_context::BeginEnd at context destructionIan Romanick2013-04-121-0/+1
* mesa: Don't leak shared state when context initialization failsIan Romanick2013-04-121-0/+1
* egl/dri2: NULL check value returned by dri2_create_surfaceIan Romanick2013-04-121-8/+9
* mesa: NULL check the pointer before trying to dereference itIan Romanick2013-04-121-2/+2
* glsl: Fix hypothetical NULL dereference related to process_array_typeIan Romanick2013-04-121-1/+5
* glsl: Fix hypothetical NULL dereference in ast_process_structure_or_interface...Ian Romanick2013-04-121-3/+8
* r300g: Fix bug in OMOD optimizationTom Stellard2013-04-121-1/+3
* nvc0: set ret variable if launch desc allocation failedEmil Velikov2013-04-121-1/+3
* nvc0: bail out early during nve4_compute_setup()Emil Velikov2013-04-121-1/+1
* nvc0: compile nve4_cache_split_name() only in debug buildEmil Velikov2013-04-121-1/+1
* nv50/codegen: do not emitATOM() if the subOp is unknownEmil Velikov2013-04-121-1/+1
* nvc0: implement multisample texturesChristoph Bumiller2013-04-1210-25/+97
* nvc0: patch up TEX cases with 5 or 6 sources on nve4Christoph Bumiller2013-04-121-1/+19
* nvc0: fix 2D engine MS2 resolveChristoph Bumiller2013-04-121-2/+2
* nv50,nvc0: add RGBX16/32_FLOAT formatsChristoph Bumiller2013-04-121-0/+4
* i965/vs: Print error if vertex shader fails to compile.Matt Turner2013-04-111-0/+4
* i965: NULL check prog on shader compilation failure.Matt Turner2013-04-112-7/+11
* scons: Add st_cb_msaa.c to source list.José Fonseca2013-04-111-0/+1
* r600g: add get_sample_position support (v3)Dave Airlie2013-04-112-122/+240
* st/mesa: add support for ARB_texture_multisample (v3)Dave Airlie2013-04-1112-20/+96
* st/mesa: add support for get sample positionDave Airlie2013-04-114-0/+96
* gallium: add get_sample_position interfaceDave Airlie2013-04-111-0/+13
* r600g: fix two issues in compressed msaa reading codeDave Airlie2013-04-111-2/+2
* i965/vs: Don't hardcode DEBUG_VS in generic vec4 code.Paul Berry2013-04-115-14/+25
* i965/vs: Generalize computation of array strides in preparation for GS.Paul Berry2013-04-112-4/+16
* i965/vs: Generalize attribute setup code in preparation for GS.Paul Berry2013-04-112-22/+33
* i965/vs: Generalize vertex emission code in preparation for GS.Paul Berry2013-04-113-19/+59
* i965/vs: rename vec4_generator::generate_vs_instruction.Paul Berry2013-04-112-7/+7
* i965/vs: Generalize data structures pointed to by vec4_generator.Paul Berry2013-04-113-9/+7
* i965/vs: Rename vec4_generator::prog to shader_prog.Paul Berry2013-04-112-6/+6
* i965/vs: move VS-specific data members to vs_vec4_visitor.Paul Berry2013-04-116-88/+101
* i965/vs: move ARB_vertex_program functions to vec4_vs_visitor.Paul Berry2013-04-112-6/+8
* i965/vs: Add virtual function make_reg_for_system_value().Paul Berry2013-04-113-18/+36
* i965/vs: Make some vec4_visitor functions virtual.Paul Berry2013-04-115-11/+41
* i965/vs: Make vec4_vs_visitor class derived from vec4_visitor.Paul Berry2013-04-114-2/+37
* i965/vs: split brw_vs_prog_data into generic and VS-specific parts.Paul Berry2013-04-1116-105/+155
* i965/vs: split brw_vs_prog_key into generic and VS-specific parts.Paul Berry2013-04-114-42/+48
* i965/vs: split brw_vs_compile into generic and VS-specific parts.Paul Berry2013-04-114-9/+13
* i965/vs: Remove brw_vs_prog_data pointer from brw_vs_compile.Paul Berry2013-04-117-44/+49
* i965: Generalize computation of VUE map in preparation for GS.Paul Berry2013-04-112-6/+9
* i965/vs: Make type of vec4_visitor::vp more generic.Paul Berry2013-04-114-11/+11
* i965: Rename backend_visitor::prog to shader_prog.Paul Berry2013-04-117-19/+22
* glsl: Fix (and validate) comment above glsl_type::name.Paul Berry2013-04-112-2/+5
* radeon/uvd: add UVD implementation v5Christian König2013-04-1115-21/+1924