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*
i965/vec4: Delete the system value infastructure
Jason Ekstrand
2017-05-09
11
-137
/
+5
*
i965/vec4: Use NIR to do GS input remapping
Jason Ekstrand
2017-05-09
9
-101
/
+59
*
i965/fs: Move remapping of gl_PointSize to the NIR level
Jason Ekstrand
2017-05-09
2
-26
/
+21
*
i965/nir: Inline remap_inputs_with_vue_map
Jason Ekstrand
2017-05-09
1
-27
/
+22
*
i965/vec4: Use NIR remapping for VS attributes
Jason Ekstrand
2017-05-09
6
-121
/
+34
*
intel/compiler/vs: Move inputs_read handling to generic code
Jason Ekstrand
2017-05-09
3
-5
/
+3
*
i965/vec4: Set VERT_BIT_EDGEFLAG based on the VUE map
Jason Ekstrand
2017-05-09
2
-4
/
+11
*
i965/fs: Lower gl_VertexID and friends to inputs at the NIR level
Jason Ekstrand
2017-05-09
4
-70
/
+74
*
i965/vs: Set uses_vertexid and friends from brw_compile_vs
Jason Ekstrand
2017-05-09
3
-11
/
+17
*
i965: Move multiply by 4 for VS ATTR setup into the scalar backend.
Jason Ekstrand
2017-05-09
2
-2
/
+2
*
i965/nir: Inline remap_vs_attrs
Jason Ekstrand
2017-05-09
1
-30
/
+26
*
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
2017-05-09
56
-421
/
+410
*
mesa: Make _mesa_primitive_restart_index a static inline in the header.
Kenneth Graunke
2017-05-09
2
-20
/
+15
*
freedreno: fix clang error in fd_get_compute_param
Rob Herring
2017-05-09
1
-1
/
+1
*
mesa/vbo: fix invalid min/max indexes
Rob Clark
2017-05-09
1
-6
/
+16
*
intel: compiler: prevent integer overflow
Lionel Landwerlin
2017-05-09
1
-2
/
+2
*
intel: compiler: remove duplicated code
Lionel Landwerlin
2017-05-09
1
-12
/
+0
*
intel: gen decoder: don't check for size_t negative values
Lionel Landwerlin
2017-05-09
1
-1
/
+1
*
android: i965: add per-gen libmesa_i965_gen{4,45,5} static
Mauro Rossi
2017-05-09
1
-0
/
+66
*
swr: fix polygonmode for front==back
George Kyriazis
2017-05-08
2
-1
/
+27
*
swr/rast: support polygonmode point
George Kyriazis
2017-05-08
1
-52
/
+116
*
util: move ALWAYS_INLINE macro to util/macro.h
Timothy Arceri
2017-05-09
2
-11
/
+11
*
swr: move msaa resolve to generalized StoreTile
Bruce Cherniak
2017-05-08
3
-80
/
+82
*
glsl: Don't allow redefining builtin functions on GLSL 1.00.
Eric Anholt
2017-05-08
1
-2
/
+13
*
glsl: Restrict func redeclarations (not just redefinitions) on GLSL 1.00.
Eric Anholt
2017-05-08
1
-0
/
+10
*
glsl: Ban #undefining __LINE__ and friends on GLES2.
Eric Anholt
2017-05-08
1
-5
/
+2
*
glsl: Restrict functions to not return arrays or SOAs in GLSL 1.00.
Eric Anholt
2017-05-08
3
-0
/
+31
*
nir: fix (hopefully) windows build
Rob Clark
2017-05-08
2
-4
/
+4
*
radeonsi: rename si_eliminate_const_vs_outputs -> si_optimize_vs_outputs
Marek Olšák
2017-05-08
1
-2
/
+2
*
ac: fix broken elimination of duplicated VS exports
Marek Olšák
2017-05-08
1
-14
/
+14
*
egl: Fix -Wint-to-pointer-cast
Chad Versace
2017-05-08
1
-1
/
+1
*
st/mesa: remove unused st parameter in init_velement_lowered
Marek Olšák
2017-05-08
1
-4
/
+3
*
st/mesa: use PIPE_MAX_ATTRIBS as the max number of vertex buffers
Marek Olšák
2017-05-08
1
-1
/
+1
*
st/mesa: simplify code due to unification to st_common_program
Marek Olšák
2017-05-08
4
-99
/
+35
*
st/mesa: simplify update_constants functions
Marek Olšák
2017-05-08
4
-38
/
+17
*
st/mesa: unify TCS, TES, GS st_*_program structures
Marek Olšák
2017-05-08
10
-160
/
+94
*
st/mesa: decrease the size of remaining st_translate_program array params
Marek Olšák
2017-05-08
7
-11
/
+11
*
st/mesa: remove unused outputSlotToAttr
Marek Olšák
2017-05-08
3
-11
/
+0
*
st/mesa: remove st_context::vertex_result_to_slot
Marek Olšák
2017-05-08
4
-8
/
+4
*
st/mesa: decrease the size of st_vertex_program
Marek Olšák
2017-05-08
10
-36
/
+36
*
st/mesa: remove struct st_tracked_state
Marek Olšák
2017-05-08
22
-398
/
+118
*
radeonsi: split per-patch from per-vertex indices
Nicolai Hähnle
2017-05-08
3
-21
/
+42
*
radeonsi: clarify documentation of existing SI workaround
Nicolai Hähnle
2017-05-08
1
-1
/
+3
*
radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI
Nicolai Hähnle
2017-05-08
1
-0
/
+14
*
radeonsi: load patch_id for TES-as-ES when exporting for PS
Nicolai Hähnle
2017-05-08
1
-2
/
+2
*
radeonsi: fix primitive ID in fragment shader when using tessellation
Nicolai Hähnle
2017-05-08
1
-10
/
+17
*
radeonsi: mark fast-cleared textures as compressed when dirtying
Nicolai Hähnle
2017-05-08
1
-2
/
+14
*
egl: use designated initializers
Emil Velikov
2017-05-08
1
-8
/
+7
*
egl: drop unneeded sentinel from level_strings[]
Emil Velikov
2017-05-08
1
-2
/
+2
*
egl: remove suprous header eglcompiler.h
Emil Velikov
2017-05-08
7
-52
/
+4
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