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* r300-gallium: organize fragment/vertex shadersJoakim Sindholt2009-06-2620-495/+674
* gallium: Add PIPE_OS_APPLE token.Vinson Lee2009-06-251-0/+4
* radeon: fix hw texture limitsRoland Scheidegger2009-06-253-9/+14
* radeon/r200: add some hw texture limitsDave Airlie2009-06-252-2/+8
* radeon: fix stupidity in cs space check code.Dave Airlie2009-06-251-2/+6
* intel: fix additional merge conflicts missed in previous commitBrian Paul2009-06-242-18/+0
* Merge branch 'mesa_7_5_branch'Brian Paul2009-06-2441-278/+362
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| * wgl: Handle flush after a window is destroyed.José Fonseca2009-06-241-20/+21
| * i965: handle OPCODE_SWZ in the glsl pathRoland Scheidegger2009-06-221-0/+1
| * Disable SGI_swap_control extension for DRI2Owen W. Taylor2009-06-221-1/+3
| * intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.Michel Dänzer2009-06-221-1/+1
| * i965: added intelFlush() call in intel_get_tex_image()Brian Paul2009-06-221-0/+6
| * mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcsBrian Paul2009-06-221-8/+8
| * mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul2009-06-227-40/+40
| * mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTSBrian Paul2009-06-221-1/+1
| * mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul2009-06-221-45/+45
| * vbo: return VP_NONE from get_program_mode() if running fixed-func vertex programBrian Paul2009-06-221-0/+2
| * mesa: create/use a fallback texture when bound texture is incompleteBrian Paul2009-06-224-2/+66
| * intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.Eric Anholt2009-06-192-3/+3
| * intel: Fix glClear behavior versus display lists.Eric Anholt2009-06-191-1/+1
| * radeons: use dp4 for position invariant vertex programsRoland Scheidegger2009-06-193-0/+6
| * Also release direct rendering resources in glXDestroyGLXPixmap.Michel Dänzer2009-06-191-0/+14
| * Always free image offsets memory when re-initializing texture image fields.Michel Dänzer2009-06-193-6/+2
| * softpipe: return alpha=1 in shadow_compare() functionBrian Paul2009-06-191-0/+2
| * util: Add cast.José Fonseca2009-06-181-1/+1
| * draw: Replace pointer arithmetic with cast.José Fonseca2009-06-181-1/+2
| * trace: Use size_t consistently.José Fonseca2009-06-182-5/+5
| * pipebuffer: Use a type consistently for sizes/offsets.José Fonseca2009-06-1812-84/+90
| * wgl: Fix window resizing in multithread applications.José Fonseca2009-06-184-47/+112
| * wgl: Move all thread related code together.José Fonseca2009-06-185-58/+33
| * glew: correct misspelling of glFramebufferTextureLayerKeith Whitwell2009-06-182-3/+3
| * mesa: protect Elements against multiple definitionsKeith Whitwell2009-06-181-2/+2
| * intel: remove extra \n from warning stringBrian Paul2009-06-171-1/+1
| * i965: fix 1D texture borders with GL_CLAMP_TO_BORDERRobert Ellison2009-06-171-0/+10
| * i965: send all warnings through _mesa_warning()Robert Ellison2009-06-171-1/+1
| * i965: fix segfault on low memory conditionsRobert Ellison2009-06-171-0/+7
| * Fast path when rebinding the same texture in single context environmentIan Romanick2009-06-171-0/+12
| * i915: Don't put VBOs in graphics memory unless required for an operation.Eric Anholt2009-06-172-1/+40
| * i915: Fall back on NPOT textured metaops on 830-class.Eric Anholt2009-06-173-0/+30
| * i915: Restore the Viewport and DepthRange functions on 8xx.Eric Anholt2009-06-171-0/+21
| * i956: Make state dependency of SF on drawbuffer bounds match Mesa's.Eric Anholt2009-06-171-2/+5
| * intel: Don't complain on falling back from PBO fastpaths.Eric Anholt2009-06-171-3/+3
| * mesa: Mark FBOs with compressed color attachments as FBO-incomplete.Eric Anholt2009-06-171-0/+5
| * i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.Eric Anholt2009-06-171-1/+1
| * i915: Only use the new 945 cube layout for compressed textures.Eric Anholt2009-06-171-1/+4
| * i965: Fix varying payload reg assignment for the non-GLSL-instructions path.Eric Anholt2009-06-171-8/+10
| * i965: Fix register allocation of GLSL fp inputs.Eric Anholt2009-06-174-13/+27
| * intel: Use FRONT_AND_BACK for StencilOp as well.Eric Anholt2009-06-171-1/+2
| * intel: Use GL_FRONT_AND_BACK for stencil clearing.Eric Anholt2009-06-171-1/+2
| * intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.Eric Anholt2009-06-171-1/+1