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Author
Age
Files
Lines
*
r300-gallium: organize fragment/vertex shaders
Joakim Sindholt
2009-06-26
20
-495
/
+674
*
gallium: Add PIPE_OS_APPLE token.
Vinson Lee
2009-06-25
1
-0
/
+4
*
radeon: fix hw texture limits
Roland Scheidegger
2009-06-25
3
-9
/
+14
*
radeon/r200: add some hw texture limits
Dave Airlie
2009-06-25
2
-2
/
+8
*
radeon: fix stupidity in cs space check code.
Dave Airlie
2009-06-25
1
-2
/
+6
*
intel: fix additional merge conflicts missed in previous commit
Brian Paul
2009-06-24
2
-18
/
+0
*
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-06-24
41
-278
/
+362
|
\
|
*
wgl: Handle flush after a window is destroyed.
José Fonseca
2009-06-24
1
-20
/
+21
|
*
i965: handle OPCODE_SWZ in the glsl path
Roland Scheidegger
2009-06-22
1
-0
/
+1
|
*
Disable SGI_swap_control extension for DRI2
Owen W. Taylor
2009-06-22
1
-1
/
+3
|
*
intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.
Michel Dänzer
2009-06-22
1
-1
/
+1
|
*
i965: added intelFlush() call in intel_get_tex_image()
Brian Paul
2009-06-22
1
-0
/
+6
|
*
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs
Brian Paul
2009-06-22
1
-8
/
+8
|
*
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Brian Paul
2009-06-22
7
-40
/
+40
|
*
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS
Brian Paul
2009-06-22
1
-1
/
+1
|
*
mesa: fix some potential state-restore issues in pop_texture_group()
Brian Paul
2009-06-22
1
-45
/
+45
|
*
vbo: return VP_NONE from get_program_mode() if running fixed-func vertex program
Brian Paul
2009-06-22
1
-0
/
+2
|
*
mesa: create/use a fallback texture when bound texture is incomplete
Brian Paul
2009-06-22
4
-2
/
+66
|
*
intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.
Eric Anholt
2009-06-19
2
-3
/
+3
|
*
intel: Fix glClear behavior versus display lists.
Eric Anholt
2009-06-19
1
-1
/
+1
|
*
radeons: use dp4 for position invariant vertex programs
Roland Scheidegger
2009-06-19
3
-0
/
+6
|
*
Also release direct rendering resources in glXDestroyGLXPixmap.
Michel Dänzer
2009-06-19
1
-0
/
+14
|
*
Always free image offsets memory when re-initializing texture image fields.
Michel Dänzer
2009-06-19
3
-6
/
+2
|
*
softpipe: return alpha=1 in shadow_compare() function
Brian Paul
2009-06-19
1
-0
/
+2
|
*
util: Add cast.
José Fonseca
2009-06-18
1
-1
/
+1
|
*
draw: Replace pointer arithmetic with cast.
José Fonseca
2009-06-18
1
-1
/
+2
|
*
trace: Use size_t consistently.
José Fonseca
2009-06-18
2
-5
/
+5
|
*
pipebuffer: Use a type consistently for sizes/offsets.
José Fonseca
2009-06-18
12
-84
/
+90
|
*
wgl: Fix window resizing in multithread applications.
José Fonseca
2009-06-18
4
-47
/
+112
|
*
wgl: Move all thread related code together.
José Fonseca
2009-06-18
5
-58
/
+33
|
*
glew: correct misspelling of glFramebufferTextureLayer
Keith Whitwell
2009-06-18
2
-3
/
+3
|
*
mesa: protect Elements against multiple definitions
Keith Whitwell
2009-06-18
1
-2
/
+2
|
*
intel: remove extra \n from warning string
Brian Paul
2009-06-17
1
-1
/
+1
|
*
i965: fix 1D texture borders with GL_CLAMP_TO_BORDER
Robert Ellison
2009-06-17
1
-0
/
+10
|
*
i965: send all warnings through _mesa_warning()
Robert Ellison
2009-06-17
1
-1
/
+1
|
*
i965: fix segfault on low memory conditions
Robert Ellison
2009-06-17
1
-0
/
+7
|
*
Fast path when rebinding the same texture in single context environment
Ian Romanick
2009-06-17
1
-0
/
+12
|
*
i915: Don't put VBOs in graphics memory unless required for an operation.
Eric Anholt
2009-06-17
2
-1
/
+40
|
*
i915: Fall back on NPOT textured metaops on 830-class.
Eric Anholt
2009-06-17
3
-0
/
+30
|
*
i915: Restore the Viewport and DepthRange functions on 8xx.
Eric Anholt
2009-06-17
1
-0
/
+21
|
*
i956: Make state dependency of SF on drawbuffer bounds match Mesa's.
Eric Anholt
2009-06-17
1
-2
/
+5
|
*
intel: Don't complain on falling back from PBO fastpaths.
Eric Anholt
2009-06-17
1
-3
/
+3
|
*
mesa: Mark FBOs with compressed color attachments as FBO-incomplete.
Eric Anholt
2009-06-17
1
-0
/
+5
|
*
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
Eric Anholt
2009-06-17
1
-1
/
+1
|
*
i915: Only use the new 945 cube layout for compressed textures.
Eric Anholt
2009-06-17
1
-1
/
+4
|
*
i965: Fix varying payload reg assignment for the non-GLSL-instructions path.
Eric Anholt
2009-06-17
1
-8
/
+10
|
*
i965: Fix register allocation of GLSL fp inputs.
Eric Anholt
2009-06-17
4
-13
/
+27
|
*
intel: Use FRONT_AND_BACK for StencilOp as well.
Eric Anholt
2009-06-17
1
-1
/
+2
|
*
intel: Use GL_FRONT_AND_BACK for stencil clearing.
Eric Anholt
2009-06-17
1
-1
/
+2
|
*
intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
Eric Anholt
2009-06-17
1
-1
/
+1
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