summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
...
* nvc0: don't try to go through the push path for indirect drawsIlia Mirkin2016-05-151-1/+2
* nvc0/ir: make sure to align the second arg of TXD to 4, as we do for TEXIlia Mirkin2016-05-151-0/+14
* nv50,nvc0: add support for cull distancesTobias Klausmann2016-05-1510-11/+33
* st/mesa: disable cull distance for nowIlia Mirkin2016-05-151-1/+1
* i965: Use blorp for all clearsJason Ekstrand2016-05-145-634/+0
* i965: Use blorp for all stencil blitsJason Ekstrand2016-05-145-547/+1
* i965: Use blorp for all updownsample blitsJason Ekstrand2016-05-145-178/+10
* i965/blorp: Add support for 16x MSAAJason Ekstrand2016-05-141-1/+76
* i965: move brw_meta_set_fast_clear_color to brw_meta_util.cJason Ekstrand2016-05-142-75/+74
* i965; Move brw_meta_get_*_rect to brw_meta_util.cJason Ekstrand2016-05-142-180/+180
* i965: Move brw_is_color_fast_clear_compatible to brw_meta_utilJason Ekstrand2016-05-142-59/+61
* i965: Move brw_get_rb_for_slice to brw_meta_utilJason Ekstrand2016-05-144-49/+52
* i965/blorp: Get rid of the blorp_prog_data_int() helperJason Ekstrand2016-05-144-26/+2
* i965/blorp: Delete the old blorp shader emit codeJason Ekstrand2016-05-148-1664/+8
* i965/blorp: Stop doing f2i(i2f(sample_id))Jason Ekstrand2016-05-141-13/+23
* i965/blorp: Refactor coordinate mungingJason Ekstrand2016-05-141-30/+29
* i965/blorp: Add bilinear blending support to the NIR pathJason Ekstrand2016-05-141-6/+114
* i965/blorp: Add support for averaging resolves to the NIR pathJason Ekstrand2016-05-141-18/+145
* i965/blorp: Add MSAA encode/decode support to the NIR pathJason Ekstrand2016-05-141-9/+194
* i965/blorp: Add support for W-[de]tiling to the NIR pathJason Ekstrand2016-05-141-2/+123
* i965/blorp: Add support for discard-based bounds checks to the NIR pathJason Ekstrand2016-05-141-1/+18
* i965/blorp: Add initial support for NIR-based blit shadersJason Ekstrand2016-05-141-24/+405
* i965/blorp: Refactor getting the blit kernel into a helperJason Ekstrand2016-05-141-13/+22
* i965/blorp: Use NIR for clear shadersJason Ekstrand2016-05-141-145/+39
* i965/blorp: Create the program key in get_clear_kernelJason Ekstrand2016-05-141-17/+15
* i965/blorp: Add a helper for compiling NIR shadersJason Ekstrand2016-05-142-0/+105
* blorp: Add initial state setup support for SIMD8 dispatchJason Ekstrand2016-05-147-34/+67
* i965/blorp: Add a param array to prog_dataJason Ekstrand2016-05-143-5/+22
* i965/blorp: Add a prog_data_init helperJason Ekstrand2016-05-144-2/+12
* i965/fs: Implement the new NIR MCS texturingJason Ekstrand2016-05-141-2/+12
* nir: Add texture opcodes and source types for multisample compressionJason Ekstrand2016-05-142-0/+12
* nir/builder: Add a helper for grabbing multiple channels from an ssa defJason Ekstrand2016-05-142-3/+15
* nir/builder: Generate the alu helpers directly in pythonJason Ekstrand2016-05-142-31/+13
* i965/fs: Use MRF0 for the repclear messageJason Ekstrand2016-05-141-1/+1
* i965/blorp: Simplify the sample layout calculationJason Ekstrand2016-05-141-17/+7
* i965/fs: Organize prog_data by ksp number rather than SIMD widthJason Ekstrand2016-05-1411-192/+110
* i965/gen7_wm: Move where we set the fast clear opJason Ekstrand2016-05-141-2/+2
* i965/fs: Stop setting dispatch_grf_start_reg from the visitorJason Ekstrand2016-05-145-14/+9
* i965/fs: Clean up the logic in compile_fs a bitJason Ekstrand2016-05-141-32/+41
* i965/state: Clean up WM/PS state to pull more things out of prog_dataJason Ekstrand2016-05-144-44/+15
* i965/fs: Rework the persample shading key/prog_data bitsJason Ekstrand2016-05-147-56/+60
* nir: Add an info bit for uses_sample_qualifierJason Ekstrand2016-05-143-1/+13
* i965: Fix undefined df bits in brw_reg comparisons.Kenneth Graunke2016-05-144-12/+22
* i965: disable cull distance temporarily.Dave Airlie2016-05-141-1/+1
* Revert "glsl: Extend lowering pass for gl_ClipDistance to support other array...Dave Airlie2016-05-143-160/+95
* i965: Add support for GL_ARB_cull_distanceKristian Høgsberg Kristensen2016-05-139-3/+23
* st/mesa: flip y coordinate of interpolateAtOffset for winsysIlia Mirkin2016-05-131-2/+22
* glsl: make sure that textureProj(bias) variants are only exposed in fsIlia Mirkin2016-05-131-37/+37
* glsl: be more strict when validating shader inputsIlia Mirkin2016-05-131-8/+18
* glsl: make sure that interpolateAt arguments are variablesIlia Mirkin2016-05-131-1/+1