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*
st/nine: Change dirty tracking for vs int and bool constants
Axel Davy
2016-10-10
4
-22
/
+56
*
st/nine: Drop unused constant upload path
Axel Davy
2016-10-10
3
-210
/
+4
*
st/nine: Add support for swvp constants in shaders
Axel Davy
2016-10-10
3
-37
/
+125
*
st/nine: Initial mixed vertex processing support
Axel Davy
2016-10-10
2
-5
/
+16
*
st/nine: Implement SetNPatchMode
Axel Davy
2016-10-10
1
-1
/
+1
*
st/nine: Implement D3DUSAGE_SOFTWAREPROCESSING
Axel Davy
2016-10-10
1
-2
/
+3
*
st/nine: Allocate more space for ATI1
Patrick Rudolph
2016-10-10
2
-6
/
+17
*
st/nine: Add missing break
Patrick Rudolph
2016-10-10
1
-0
/
+1
*
st/nine: Implement relative addressing for ps inputs
Axel Davy
2016-10-10
1
-3
/
+27
*
st/nine: Wait for pending tasks to execute in swapchain
Axel Davy
2016-10-10
1
-0
/
+4
*
st/nine: Use fixed size arrays for swapchain buffers
Axel Davy
2016-10-10
2
-40
/
+11
*
st/nine: Fix buffer count check for Ex devices
Patrick Rudolph
2016-10-10
1
-5
/
+4
*
st/nine: Disable seamless cubemap for d3d
Axel Davy
2016-10-10
2
-2
/
+2
*
st/nine: Fix some check flags
Axel Davy
2016-10-10
1
-11
/
+12
*
st/nine: Unify some check flags
Axel Davy
2016-10-10
2
-4
/
+12
*
gallium/util: Really allow aliasing of dst for u_box_union_*
Axel Davy
2016-10-10
1
-11
/
+20
*
softpipe: Cap to 2 GB on 32 bits
Axel Davy
2016-10-10
1
-0
/
+6
*
llvmpipe: Cap to 2 GB on 32 bits
Axel Davy
2016-10-10
1
-0
/
+6
*
gallium/os: Fix overflow on 32 bits
Axel Davy
2016-10-10
1
-4
/
+10
*
st/nine: Memset pipe_resource templates
Axel Davy
2016-10-10
2
-0
/
+8
*
nvc0: fix valid range for shader buffers
Samuel Pitoiset
2016-10-10
3
-0
/
+3
*
nvc0/ir: fix overwriting of value backing non-constant gather offset
Ilia Mirkin
2016-10-10
1
-2
/
+2
*
glsl: Add missing cache_destroy stub function.
Vinson Lee
2016-10-10
1
-0
/
+5
*
egl: Unify the EGLint/EGLAttrib paths in eglCreateSync* (v3)
Chad Versace
2016-10-10
5
-52
/
+34
*
intel: Fix bash-specific redirection.
Eric Anholt
2016-10-10
1
-1
/
+1
*
nv50/ir: only stick one preret per function
Ilia Mirkin
2016-10-10
1
-4
/
+7
*
radeonsi: make more use of si_have_tgsi_compute
Nicolai Hähnle
2016-10-10
1
-3
/
+1
*
gallium/radeon: assign a name to LLVM output variables in debug builds
Nicolai Hähnle
2016-10-10
1
-1
/
+6
*
gallium/radeon: avoid redundant work with overlapping in/out arrays
Nicolai Hähnle
2016-10-10
1
-1
/
+4
*
radeonsi: support ARB_compute_variable_group_size
Nicolai Hähnle
2016-10-10
5
-17
/
+53
*
anv: turn on samplerAnisotropy in VkPhysicalDeviceFeatures
Lionel Landwerlin
2016-10-10
2
-2
/
+1
*
radv: Use proper header guards over 'pragma once' directives
Edward O'Callaghan
2016-10-10
13
-14
/
+60
*
mesa: throw error if bufSize negative in GetSynciv on OpenGL ES
Tapani Pälli
2016-10-10
1
-0
/
+8
*
glsl: prohibit lowp, mediump precision on atomic_uint
Tapani Pälli
2016-10-10
1
-0
/
+14
*
glsl: optimize copy_propagation_elements pass
Tapani Pälli
2016-10-10
1
-50
/
+148
*
intel: aubinator: enable loading dumps from standard input
Lionel Landwerlin
2016-10-08
1
-36
/
+129
*
intel: aubinator: enable loading xml files from a given directory
Lionel Landwerlin
2016-10-08
3
-3
/
+81
*
intel: aubinator: generate a standalone binary
Lionel Landwerlin
2016-10-08
6
-53
/
+102
*
anv/TODO: Update the HiZ task
Nanley Chery
2016-10-07
1
-1
/
+1
*
anv: Enable fast depth clears
Nanley Chery
2016-10-07
2
-2
/
+35
*
anv/cmd_buffer: Enable rendering to HiZ
Chad Versace
2016-10-07
2
-4
/
+40
*
anv/cmd_buffer: Add code for performing HZ operations
Nanley Chery
2016-10-07
3
-0
/
+197
*
anv/image: Memset hiz surfaces to 0 when binding memory
Jason Ekstrand
2016-10-07
1
-1
/
+30
*
anv: Move BindImageMemory to anv_image.c
Jason Ekstrand
2016-10-07
2
-20
/
+20
*
anv: Allocate hiz surface
Chad Versace
2016-10-07
1
-3
/
+34
*
anv: Add func anv_image_has_hiz()
Chad Versace
2016-10-07
1
-0
/
+10
*
anv: Add anv_image::hiz_surface
Chad Versace
2016-10-07
1
-0
/
+2
*
isl: Correct a comment in the isl_format enum
Nanley Chery
2016-10-07
1
-1
/
+1
*
gallium: add missing zero-init for resource templates
Rob Clark
2016-10-07
10
-0
/
+17
*
freedreno: don't try to shadow layered textures
Rob Clark
2016-10-07
1
-0
/
+3
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