| Commit message (Collapse) | Author | Age | Files | Lines |
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My previous fix to the byte max was incorrect.
Signed-off-by: Dave Airlie <[email protected]>
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With proper fallback formats.
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Drivers can call this function as needed. It tells the VBO module to
always unmap the current glBegin/glEnd VBO when we flush. Otherwise
it's possible to be in a flushed state but still have the VBO mapped.
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This gets it building again here; I'll leave it up to the SCons
maintainers to make further improvements.
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SCons has built-in support for .ll and .yy, but not .lpp and .ypp. Since
there's no real benefit to using the old names, change them.
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this allows swrast to pass mipmap generation for these formats.
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The max value was wrong and this showed up in the piglit tests.
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this fixes some rendering in the fbo-generatemipmap-formats test on
my rv610.
Signed-off-by: Dave Airlie <[email protected]>
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These files were for the ARB_vertex_program / ARB_fragement_program assembler.
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No one ever cared. libdrm does dynamic resizing of its reloc-table,
anyway.
Signed-off-by: Daniel Vetter <[email protected]>
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Signed-off-by: Daniel Vetter <[email protected]>
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Signed-off-by: Daniel Vetter <[email protected]>
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Remove the previous workaround for instanced drawing and implement it correctly.
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Signed-off-by: Daniel Vetter <[email protected]>
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Nexuiz was hitting a software fallback.
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With relaxed relocation checking in the kernel, we can specify a
negative delta (i.e. pointing outside of the target bo) in order to fake
a range in a large buffer. We only then need to upload the elements used
and adjust the buffer offset such that they correspond with the indices
used in the DrawArrays.
(Depends on libdrm 0209428b3918c4336018da9293cdcbf7f8fedfb6)
Signed-off-by: Chris Wilson <[email protected]>
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This breaks nexuiz for unknown reason; disable until a true fix can be
found.
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... handle all cases and not just the interleaved upload.
Signed-off-by: Chris Wilson <[email protected]>
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... and take advantage of start_vertex_bias to trim to [min_index,
max_index] where possible (i.e. when we need to upload all arrays).
Fixes half_float_vertex(misc.fillmode.wireframe)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34595
Signed-off-by: Chris Wilson <[email protected]>
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When doing copy swapbuffers using drm, throttle on outstanding copy operations.
Introduces a new environment variable, EGL_THROTTLE_FENCES that the
user can use to indicate the desired number of outstanding swapbuffers, or
disable throttling using EGL_THROTTLE_FENCES=0.
This can and perhaps should be extended to the pageflip case as well, since
with some hardware pageflips can be pipelined. In case the pageflip syncs, the
throttle operation will be a no-op anyway.
Update copyright notices.
Signed-off-by: Thomas Hellstrom <[email protected]>
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Use the pageflip ioctl when available.
Otherwise, or when the backbuffer contents need to be preserved,
fall back to a copy operation.
Signed-off-by: Thomas Hellstrom <[email protected]>
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The copy swap can be used when we need to preserve the contents of
the back buffer or when there is no way to do native page-flipping.
Signed-off-by: Thomas Hellstrom <[email protected]>
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This makes it usable also for native helpers.
Also add inline functions to access the context and to
uninit the native display structure.
Signed-off-by: Thomas Hellstrom <[email protected]>
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This reverts commit 4a3b28113c3d23ba21bb8b8f5ebab7c567083a6d, as it
caused a regression on Ironlake (bug #34646).
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whats one more between friends.
again bnf on irc.
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Init array size to 1,
reported by bnf on irc.
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reported by bnf on irc.
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This is reliant on a drm patch that I posted on the list + a version bump.
These will appear in drm-next today.
Signed-off-by: Dave Airlie <[email protected]>
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If the drm minor version is > 9 (i.e. whats in drm-next),
we enable s3tc + texture tiling by default now.
this changes R600_FORCE_TILING to R600_TILING which can
be set to false to disable tiling on working drm.
Signed-off-by: Dave Airlie <[email protected]>
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ATI engineers have probably chosen those sign bits by a dice roll.
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By default the hardware rounds texcoords. However,
for point sampled textures, the expected behavior is
to truncate. When we have point sampled textures,
set the truncate bit in the sampler.
Should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=25871
Signed-off-by: Alex Deucher <[email protected]>
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Signed-off-by: Zou Nan hai <[email protected]>
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Signs don't work the way I'd like...
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No idea why I didn't do it like this the first time, but share
the code like other portions of mesa do using _tmp.h suffix
and some #defines for the types.
Signed-off-by: Dave Airlie <[email protected]>
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We'll flush after the same-shader comparison.
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