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* iris: vertex ID, instance IDKenneth Graunke2019-02-213-3/+29
* iris: don't emit SO_BUFFERS and SO_DECL_LIST unless streamout is enabledKenneth Graunke2019-02-211-21/+24
* iris: compile a TCS...don't bother with passthrough yetKenneth Graunke2019-02-211-1/+61
* iris: TES program key inputsKenneth Graunke2019-02-211-0/+42
* iris: fix texture buffer strideKenneth Graunke2019-02-211-1/+5
* iris: fix sampler views of TBOsKenneth Graunke2019-02-211-19/+32
* iris: fix crashKenneth Graunke2019-02-211-1/+2
* iris: record FS NOSKenneth Graunke2019-02-211-0/+26
* iris: NOS mechanicsKenneth Graunke2019-02-213-0/+32
* iris: bind state helper functionKenneth Graunke2019-02-211-16/+16
* iris: s/hwcso/state/gKenneth Graunke2019-02-211-14/+14
* iris: bits of multisample program keyKenneth Graunke2019-02-212-12/+12
* iris: save query typeKenneth Graunke2019-02-211-3/+6
* iris: draw indirect support?Kenneth Graunke2019-02-211-1/+48
* iris: fix CC_VIEWPORTKenneth Graunke2019-02-212-29/+53
* iris: multislice transfer mapsKenneth Graunke2019-02-212-22/+36
* iris: disable 6x MSAA supportKenneth Graunke2019-02-211-2/+3
* iris: fix sample mask for MSAA-offKenneth Graunke2019-02-211-1/+1
* iris: actually pin the buffersKenneth Graunke2019-02-212-1/+16
* iris: fix SO_DECL_LISTKenneth Graunke2019-02-211-1/+1
* iris: bother setting program_string_id...Kenneth Graunke2019-02-212-13/+11
* iris: set even if no outputsKenneth Graunke2019-02-211-3/+0
* iris: streamoutKenneth Graunke2019-02-214-23/+88
* iris: SO buffersKenneth Graunke2019-02-211-11/+90
* iris: Implement 3DSTATE_SO_DECL_LISTKenneth Graunke2019-02-214-23/+159
* iris: rearrange iris_resource.hKenneth Graunke2019-02-211-11/+23
* iris: slab allocate transfersKenneth Graunke2019-02-216-15/+29
* iris: don't crash on shader perf logsKenneth Graunke2019-02-211-1/+16
* iris: fix depth bounds clamp enablesKenneth Graunke2019-02-211-2/+7
* iris: fix clip flagging on fb changesKenneth Graunke2019-02-211-1/+1
* iris: comment out l/a/i/laKenneth Graunke2019-02-211-27/+29
* iris: actually handle array layers in blitsKenneth Graunke2019-02-211-3/+2
* iris: keep DISCARD_RANGEKenneth Graunke2019-02-211-1/+2
* iris: actually set cube bit properlyKenneth Graunke2019-02-211-1/+2
* iris: rename map->strideKenneth Graunke2019-02-211-9/+10
* iris: fix zoffset asserts with 2DArray/CubeKenneth Graunke2019-02-211-1/+3
* iris: SBE change stashKenneth Graunke2019-02-212-1/+5
* iris: just malloc one iris_genx_state instead of a bunch of oddball piecesKenneth Graunke2019-02-212-39/+40
* iris: dead pointerKenneth Graunke2019-02-211-1/+0
* iris: implement border color, fix other sampler nonsenseKenneth Graunke2019-02-216-14/+182
* iris: border color memory zone :(Kenneth Graunke2019-02-212-8/+25
* iris: don't include binder in surface VMA rangeKenneth Graunke2019-02-213-3/+3
* iris: state ref tupleKenneth Graunke2019-02-214-107/+103
* iris: null surface for unbound texturesKenneth Graunke2019-02-212-1/+26
* iris: depth clearsKenneth Graunke2019-02-211-2/+17
* iris: fix GS dispatch modeKenneth Graunke2019-02-211-1/+1
* iris: fix 3DSTATE_VERTEX_ELEMENTS / VF_INSTANCING for 0 elementsKenneth Graunke2019-02-211-3/+16
* iris: don't emit garbage 3DSTATE_VERTEX_BUFFERS when there aren't anyKenneth Graunke2019-02-211-5/+7
* iris: geometry shader supportKenneth Graunke2019-02-211-2/+58
* iris: TES uniform fixesKenneth Graunke2019-02-211-1/+3