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* st/mesa: automake: honour the vdpau header install locationEmil Velikov2017-04-191-0/+1
* winsys/sw/dri: don't use GNU void pointer arithmeticEmil Velikov2017-04-191-1/+1
* mesa: add KHR_no_error support to glVertexAttribDivisor()Timothy Arceri2017-04-191-8/+10
* mesa/vbo: add KHR_no_error support to DrawElements*() functionsTimothy Arceri2017-04-191-23/+73
* mesa/vbo: add KHR_no_error support to vbo_exec_DrawArrays*()Timothy Arceri2017-04-191-10/+39
* mesa/vbo: move some Draw checks out of validationTimothy Arceri2017-04-192-41/+108
* mesa/varray: add KHR_no_error support to *Pointer() functionsTimothy Arceri2017-04-191-116/+236
* mesa/varray: add KHR_no_error support to some callers of validate_array_format()Timothy Arceri2017-04-191-63/+73
* mesa/varray: rename update_array_format() -> validate_array_format()Timothy Arceri2017-04-191-26/+45
* mesa/varray: create get_array_format() helperTimothy Arceri2017-04-191-11/+20
* mesa/varray: split update_array() into validate_array() and update_array()Timothy Arceri2017-04-191-14/+41
* mesa: add KHR_no_error support to glUniform*() functionsTimothy Arceri2017-04-191-23/+50
* mesa: always return GL_OUT_OF_MEMORY or GL_NO_ERROR when KHR_no_error enabledTimothy Arceri2017-04-191-0/+11
* mesa: add _mesa_is_no_error_enabled() helperTimothy Arceri2017-04-191-0/+7
* mesa: add env var to force enable the KHR_no_error ctx flagTimothy Arceri2017-04-191-0/+6
* mesa: expose KHR_no_errorTimothy Arceri2017-04-191-0/+1
* r600g: update dirty_level_mask after the 1-st draw after FB changeConstantine Kharlamov2017-04-194-18/+26
* vbo: fix gl_DrawID handling in glMultiDrawArraysNicolai Hähnle2017-04-191-6/+15
* mesa: move glMultiDrawArrays to vbo and fix error handlingNicolai Hähnle2017-04-196-19/+127
* mesa: extract need_xfb_remaining_prims_checkNicolai Hähnle2017-04-191-20/+28
* mesa: fix remaining xfb prims check for GLES with multiple instancesNicolai Hähnle2017-04-191-1/+1
* radv/meta: Fix nir_builder.h includeMike Lothian2017-04-191-1/+1
* radv/ac: Fix nir.h includeMike Lothian2017-04-191-1/+1
* radv/meta: refactor out some common shaders.Dave Airlie2017-04-195-104/+43
* radv/meta: generate position for blit shaders.Dave Airlie2017-04-191-51/+16
* radv/meta: reduce vertex buffer in blit2d.Dave Airlie2017-04-191-28/+7
* radv/meta: reduce vertex buffer usage in clear shadersDave Airlie2017-04-193-53/+25
* radv/meta: avoid using vertex buffer for resolve shader.Dave Airlie2017-04-191-67/+7
* radv/meta: move depth decompress to using inline vertex dataDave Airlie2017-04-191-69/+6
* radv/meta: move fast clear to generate vertices in shader.Dave Airlie2017-04-191-68/+6
* radv/meta: add common shader vertex generation functionDave Airlie2017-04-192-0/+39
* radv/meta: add support for save/restore meta without vertex data.Dave Airlie2017-04-192-8/+38
* radv: drop debugging leftovers code in descriptor set patches.Dave Airlie2017-04-191-3/+0
* radv: add support for 32 descriptor sets.Dave Airlie2017-04-192-7/+7
* radv/ac: add support for indirect access of descriptor sets.Dave Airlie2017-04-195-18/+105
* radv: start allocating user sgprsDave Airlie2017-04-191-13/+74
* radv/ac: mark used descriptor sets in shader info.Dave Airlie2017-04-192-0/+35
* radv/ac: frag shader only needs ring offsets if sample positions enabledDave Airlie2017-04-191-1/+4
* radv/ac: move needs_push_constants to shader info.Dave Airlie2017-04-193-10/+11
* radv: optimise compute shader grid size emission.Dave Airlie2017-04-194-13/+29
* radv: start conditionalising vertex inputs. (v2)Dave Airlie2017-04-194-14/+63
* radv/ac: add initial pre-pass for shader info gatheringDave Airlie2017-04-196-9/+116
* freedreno: refactor dirty state handlingRob Clark2017-04-1819-101/+119
* freedreno: move clear path dirty state hack to a2xx backendRob Clark2017-04-182-9/+9
* freedreno/ir3: split out per-stage emit_consts fxnsRob Clark2017-04-185-21/+41
* freedreno: add helper to mark all state cleanRob Clark2017-04-189-52/+34
* freedreno: add helper to mark all state dirtyRob Clark2017-04-184-6/+13
* freedreno: move a2xx specific hack out of coreRob Clark2017-04-182-10/+20
* freedreno: make texture state an arrayRob Clark2017-04-1810-39/+45
* freedreno/ir3: refactor out helpers for comparing shader keysRob Clark2017-04-184-79/+63