index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
Commit message (
Expand
)
Author
Age
Files
Lines
*
Move some code from prog_print.c to prog_instruction.c
Brian
2006-12-14
2
-112
/
+112
*
Renamed from s_nvfragprog.[ch]
Brian
2006-12-14
2
-0
/
+1729
*
Updated includes.
Brian
2006-12-14
2
-2
/
+4
*
chmod a-x
Brian
2006-12-14
1
-0
/
+0
*
Updated includes.
Brian
2006-12-14
3
-2
/
+6
*
Updated includes.
Brian
2006-12-14
4
-4
/
+9
*
Updated #includes after splitting program.h
Brian
2006-12-14
4
-3
/
+11
*
Move many functions into new files.
Brian
2006-12-14
2
-1855
/
+4
*
Split the program.[ch] files into several new files.
Brian
2006-12-14
8
-0
/
+2482
*
Modify _mesa_strdup() so it handles NULL correctly.
Brian
2006-12-14
1
-6
/
+14
*
Updates for new linker (merged varying/uniform vars).
Brian
2006-12-14
1
-7
/
+11
*
Assorted fix-ups for the new linker.
Brian
2006-12-14
2
-3
/
+18
*
The new linker actually does a few things right now:
Brian
2006-12-14
1
-140
/
+261
*
New functions for cloning programs and parameter lists.
Brian
2006-12-14
2
-11
/
+131
*
Remove include of s_arbshader.h
Brian
2006-12-14
1
-1
/
+0
*
Remove unneeded -I directories (3Dlabs headers).
Brian
2006-12-13
1
-2
/
+0
*
Obsolete.
Brian
2006-12-13
2
-180
/
+0
*
Remove unused 3Dlabs code.
Brian
2006-12-13
58
-25555
/
+0
*
Remove unused 3Dlabs code.
Brian
2006-12-13
4
-405
/
+0
*
Checkpoint GLSL compiler work. Add new sources, remove obsolete.
Brian
2006-12-13
1
-33
/
+6
*
Obsolete.
Brian
2006-12-13
1
-332
/
+0
*
Not needed.
Brian
2006-12-13
1
-78
/
+0
*
Retire old GLSL shader code.
Brian
2006-12-13
2
-162
/
+0
*
Checkpoint for GLSL compiler changes.
Brian
2006-12-13
6
-61
/
+76
*
Checkpoint work for new GLSL compiler back-end.
Brian
2006-12-13
16
-316
/
+346
*
Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.
Brian
2006-12-13
16
-1190
/
+1527
*
Rewrite/simplify most built-in functions to use updated set of __asm instruct...
Brian
2006-12-13
3
-670
/
+1105
*
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...
Brian
2006-12-13
29
-339
/
+5016
*
Bug 7260: mach64 texture memory mng cleanup
George Sapountzis
2006-12-12
8
-765
/
+305
*
Bug 7861: mach64 with render acceleration should restore texture state
George Sapountzis
2006-12-12
1
-0
/
+3
*
Bug 7790: Polygons incorrectly clipped by mach64 driver
George Sapountzis
2006-12-12
1
-7
/
+10
*
i965: Fix a crash with wine by not allocating >1MB on the stack.
Eric Anholt
2006-12-09
2
-19
/
+31
*
fix bug#9237
Xiang, Haihao
2006-12-08
1
-4
/
+4
*
fix bug#9045
Xiang, Haihao
2006-12-08
1
-2
/
+3
*
i915tex: Recalculate viewport related hardware state in intelWindowMoved().
Michel Dänzer
2006-12-07
1
-8
/
+11
*
Make git ignore some more generated files.
Michel Dänzer
2006-12-06
1
-0
/
+3
*
Make git ignore files only generated at build time.
Michel Dänzer
2006-12-06
7
-0
/
+11
*
Re-generate options.h with Swedish translations.
Michel Dänzer
2006-12-06
2
-5
/
+66
*
Swedish translation of driconf options.
Daniel Nylander
2006-12-06
1
-0
/
+226
*
Structure CopyPixels similarly to i915 do_texture_copypixels, to ease future ...
Gary Wong
2006-12-02
4
-99
/
+147
*
Be aware that the surface storage can change between locks.
Claudio Ciccani
2006-12-01
1
-22
/
+22
*
Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its ...
Claudio Ciccani
2006-12-01
3
-29
/
+61
*
Fix an infinite loop error that may occur when many contexts are bound
Thomas Hellström
2006-12-01
1
-2
/
+7
*
Fixed compilation errors/warnings.
Claudio Ciccani
2006-12-01
1
-33
/
+32
*
the following improvements to linux-fbdev:
Sean D'Epagnier
2006-11-30
9
-166
/
+250
*
fix mixed conventional / generic vertex arrays which caused a wrong array ord...
Roland Scheidegger
2006-11-30
3
-1
/
+116
*
check for target instead of program->Target in _tnl_program_string, avoids se...
Roland Scheidegger
2006-11-29
1
-1
/
+1
*
fix a bug in the sanity code when outputting vertex progs
Roland Scheidegger
2006-11-29
1
-1
/
+1
*
call Driver.ProgramStringNotify if a ati_fragment_shader changes and pick up ...
Roland Scheidegger
2006-11-29
2
-0
/
+5
*
Add accelerated CopyPixels for non-overlapping, 1:1 blits.
Eric Anholt
2006-11-29
10
-15
/
+213
[next]