index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
freedreno: a bit of micro-optimization
Rob Clark
2016-07-30
2
-10
/
+10
*
freedreno: drop mem2gmem/gmem2mem query stages
Rob Clark
2016-07-30
2
-17
/
+1
*
freedreno: threaded batch flush
Rob Clark
2016-07-30
9
-26
/
+99
*
freedreno: track batch/blit types
Rob Clark
2016-07-30
5
-24
/
+52
*
freedreno: re-order support for hw queries
Rob Clark
2016-07-30
19
-264
/
+288
*
freedreno: use prsc for hw queries
Rob Clark
2016-07-30
3
-35
/
+45
*
freedreno: support discarding previous rendering in special cases
Rob Clark
2016-07-30
3
-5
/
+32
*
freedreno: shadow textures if possible to avoid stall/flush
Rob Clark
2016-07-30
3
-11
/
+211
*
freedreno: spiff up some debug traces
Rob Clark
2016-07-30
6
-6
/
+18
*
freedreno: add batch-cache and batch reordering
Rob Clark
2016-07-30
15
-111
/
+760
*
freedreno: move more batch related tracking to fd_batch
Rob Clark
2016-07-30
23
-398
/
+420
*
freedreno: dynamically sized/growable cmd buffers
Rob Clark
2016-07-30
2
-23
/
+33
*
freedreno: push resource tracking down into batch
Rob Clark
2016-07-30
7
-42
/
+51
*
freedreno: introduce fd_batch
Rob Clark
2016-07-30
20
-177
/
+252
*
mesa: remove dd_function_table::UseProgram
Marek Olšák
2016-07-30
3
-10
/
+0
*
st/mesa: update sampler states when shaders are changed
Marek Olšák
2016-07-30
1
-6
/
+12
*
st/mesa: don't dirty sample shading on _NEW_PROGRAM
Marek Olšák
2016-07-30
1
-2
/
+1
*
st/mesa: remove excessive shader state dirtying
Marek Olšák
2016-07-30
7
-57
/
+33
*
st/mesa: unreference optional shaders when unbinding
Marek Olšák
2016-07-30
1
-0
/
+4
*
st/mesa: skip updates of states that have no effect
Marek Olšák
2016-07-30
2
-9
/
+28
*
st/mesa: completely rewrite state atoms
Marek Olšák
2016-07-30
33
-516
/
+381
*
st/mesa: remove st_tracked_state::name
Marek Olšák
2016-07-30
20
-58
/
+0
*
st/mesa: remove atom debugging code
Marek Olšák
2016-07-30
1
-67
/
+3
*
i965: Fix move_interpolation_to_top() pass.
Kenneth Graunke
2016-07-29
1
-21
/
+29
*
freedreno: limit non-user constant buffers to a4xx
Rob Clark
2016-07-29
1
-1
/
+1
*
glsl: fix uninitialized instance variable
Jan Ziak
2016-07-29
1
-0
/
+1
*
virgl: add exported dmabuf to BO hash table
Rob Herring
2016-07-29
1
-0
/
+3
*
anv: Enable per sample shading on gen8+
Anuj Phogat
2016-07-28
2
-4
/
+1
*
anv/pipeline: Fix setting per sample shading in pixel shader
Anuj Phogat
2016-07-28
1
-4
/
+1
*
egl/dri2: Add reference count for dri2_egl_display
Nicolas Boichat
2016-07-28
2
-20
/
+95
*
vc4: automake: remove vc4_drm.h from the sources lists
Emil Velikov
2016-07-28
1
-1
/
+0
*
ddebug: use pclose to close a popen()'d FILE
Nicolai Hähnle
2016-07-28
1
-1
/
+1
*
glsl: fix optimization of discard nested multiple levels
Nicolai Hähnle
2016-07-28
1
-1
/
+8
*
st_glsl_to_tgsi: only skip over slots of an input array that are present
Nicolai Hähnle
2016-07-28
1
-1
/
+5
*
clover: make GCC 4.8 happy
Dieter Nützel
2016-07-27
1
-1
/
+1
*
i965: remove unnecessary null check
Timothy Arceri
2016-07-28
1
-4
/
+1
*
glsl: free hash tables earlier
Timothy Arceri
2016-07-28
1
-7
/
+3
*
nvc0: enable ARB_tessellation_shader on GM107+
Samuel Pitoiset
2016-07-27
1
-3
/
+0
*
gm107/ir: add a legalize SSA pass for PFETCH
Samuel Pitoiset
2016-07-27
4
-2
/
+43
*
nvc0: fix up TCP header on GM107+
Samuel Pitoiset
2016-07-27
1
-0
/
+9
*
vbo: Fix handling of POS/GENERIC0 attributes.
Mathias Fröhlich
2016-07-27
1
-3
/
+16
*
radeon/llvm: Use alloca instructions for larger arrays [revert a revert]
Marek Olšák
2016-07-26
2
-25
/
+149
*
r600g: add support for B5G6R5 PBO uploads via texture buffers (v2)
Marek Olšák
2016-07-26
1
-0
/
+6
*
radeonsi: pre-generate shader logs for ddebug
Marek Olšák
2016-07-26
4
-6
/
+34
*
radeonsi: add empty lines after shader stats
Marek Olšák
2016-07-26
1
-1
/
+1
*
radeonsi: move the shader key dumping to si_shader_dump
Marek Olšák
2016-07-26
3
-5
/
+9
*
ddebug: implement pipelined hang detection mode
Marek Olšák
2016-07-26
4
-4
/
+567
*
ddebug: don't save pointers to call parameters
Marek Olšák
2016-07-26
2
-6
/
+6
*
ddebug: move dd_call into dd_pipe.h
Marek Olšák
2016-07-26
2
-66
/
+66
*
ddebug: separate draw call dumping logic
Marek Olšák
2016-07-26
1
-21
/
+26
[prev]
[next]