| Commit message (Collapse) | Author | Age | Files | Lines |
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When building out of tree, the file ends up dangling which
may result in a binary with the old git sha.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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That structure member is a pointer, so the loop with
the Elements macro only freed up the first entry.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: rebased on stale pointer fixes
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This reverts commit 67aef6dafa29fed008ea6065c425a6a92a651be9.
It caused GPU hangs. The question is why.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75900
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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After preprocessing by glcpp all adjacent spaces were replaced by
single one and glsl parser received column-shifted shader source.
It negatively affected ast location set up and produced wrong error
messages for heavily-spaced shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Carl Worth <[email protected]>
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Reviewed-by: Carl Worth <[email protected]>
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Reviewed-by: Carl Worth <[email protected]>
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Reviewed-by: Carl Worth <[email protected]>
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Reviewed-by: Carl Worth <[email protected]>
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This patch fixes this SCons build error introduced with commit
70e7905608b374f65d1f4b657f8ab61808c76ef6.
build/linux-x86_64-debug/mesa/libmesa.a(driverfuncs.os): In function `_mesa_init_driver_functions':
src/mesa/drivers/common/driverfuncs.c:99: undefined reference to `_mesa_meta_GenerateMipmap'
Signed-off-by: Vinson Lee <[email protected]>
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I don't know how many people care about this case, but it's easy enough
to do, so we may as well. The tricky part is that for some reason Mesa
stores the number of array slices in Height, not Depth.
I thought the easiest way to handle that here was to make Height = 1
(the actual height), and srcDepth = srcImage->Height. This requires
some munging when calling _mesa_prepare_mipmap_level, so I created a
wrapper that sorts it out for us.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This is equivalent for now, and will differ once we add 1DArray support.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This is largely a matter of looping over the number of slices/layers,
and not minifying depth (presumably that code exists for the unfinished
3D texture support).
Normally, I would have made the loop over array slices the outermost
loop. I suspect that would make it trickier to support 3D textures
someday, though, so I didn't. The advantage is that we would only have
one BufferData call per slice, rather than one per miplevel and slice.
However, a GenerateMipmaps microbenchmark indicates that either way is
basically just as fast. So I'm not sure it's worth bothering.
Improves performance in a GenerateMipmaps microbenchmark by nearly 5x.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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For array textures and 3D textures, this represents the layer to use.
Just pass 0 for now.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Almost the exact same code appeared twice, and it needs to expand to
handle additional texture targets. Refactor it to tidy up the code and
avoid duplicating more work in the future.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This is what the macro is for.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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fallback_required() already creates the FBO in order to check whether we
can render to the format. So it's guaranteed to exist.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This doesn't interact with the GL API, so we shouldn't use GL types.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This was only ever used in one place; there's no reason for it to be
non-static.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Putting the implementation of each GL function in its own file makes it
much easier not to get lost.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This will be used in multiple files soon.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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KHR_debug
Also update dispatch sanity removing ARB_debug_output checks and
removing KHR_debug placeholders as the checks have already been added
V2: Make sure we exit case statements with conditional breaks rather than
just dropping through.
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Move the pdraw != NULL check out so that they don't
have to be duplicated.
Signed-off-by: Adel Gadllah <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This fixes the a build breakage caused by
6974eb907600b9d0176d3158ff0fd30ac3e56a55 on build configurations where
all the following are true:
1. radeonsi is not being built
2. r600g is being built
3. opencl is disabled
4. --enable-r600-llvm-compiler is not being used
5. libelf is not installed
v2:
- Add $(RADEON_CFLAGS) to libllvmradeon_la_CFLAGS
Tested-by: Brian Paul <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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And move its definition into r600_pipe_common.h; This struct is a just
a container for shader code and has nothing to do with LLVM.
v2:
- Drop unrelated Makefile change
Reviewed-by: Michel Dänzer <[email protected]>
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Like L4A4.
Reviewed-by: Brian Paul <[email protected]>
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Softpipe expects a float in the vertex shader, which is what glEdgeFlag
generates.
This fixes piglit/gl-2.0-edgeflag.
Cc: [email protected]
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We don't have a piglit test for this, but I think it's correct.
Reviewed-by: Michel Dänzer <[email protected]>
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This fixes a lot of compressedteximage piglit tests.
R600-R700 don't have this issue.
Cc: [email protected]
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Cc: [email protected]
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Using DMA for reads is much faster.
Signed-off-by: Niels Ole Salscheider <[email protected]>
Signed-off by: Marek Olšák <[email protected]>
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A user would have no idea what "_glthread_" is. This removes the
last remaining instance of the _glthread_ string in Mesa.
Reviewed-by: Chia-I Wu <[email protected]>
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To check that the st_mesa_format_to_pipe_format() and
st_pipe_format_to_mesa_format() functions correctly convert
all corresponding Mesa/Gallium formats.
This found that MESA_FORMAT_YCBCR_REV was missing in
st_mesa_format_to_pipe_format(). Fixed that too.
Reviewed-by: Marek Olšák <[email protected]>
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v2: rename patch after rebasing on top of Jose's changes.
Reviewed-by: Chia-I Wu <[email protected]>
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Copy'n'past typo introduced in my
1d8e3067fd9ce72b3711fc208409ac4a7cff4e53 commit.
This fixes swapped RB channels I was seeing in my test machines.
Trivial.
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v2: add static asserts
Signed-off-by: Kusanagi Kouichi <[email protected]>
Reviewed-by: Christian König <[email protected]>
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v2: rotate in gen_rect_verts instead
v3: clear rotate in vl_compositor_clear_layers,
update calc_drawn_area as well
Signed-off-by: Kusanagi Kouichi <[email protected]>
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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It's never used, and it's equivalent to ralloc_parent(ht) if you really
need it.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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llvm/Linker.h was moved to llvm/Linker/Linker.h.
Reviewed-by: Tom Stellard <[email protected]>
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