Commit message (Collapse) | Author | Age | Files | Lines | |
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* | llvmpipe: adapt to clear interface changes | Roland Scheidegger | 2010-05-29 | 8 | -28/+113 |
| | | | | | with some newfangled code, should support separate depth/stencil clears. Needs some testing. | ||||
* | i965g: adapt to clear interface changes | Roland Scheidegger | 2010-05-29 | 3 | -12/+66 |
| | | | | | just like i915g, should in theory support separate depth/stencil clears (untested), with the same 2d blitter hacks. | ||||
* | i915g: adapt to clear interface changes | Roland Scheidegger | 2010-05-29 | 7 | -29/+72 |
| | | | | | should in theory support separate depth/stencil clears (untested). Also fix some format omissions? | ||||
* | r300g: adapt to clear interface changes | Roland Scheidegger | 2010-05-29 | 2 | -10/+31 |
| | | | | should support separate depth/stencil clears just fine with changed u_blitter. | ||||
* | nv50: adapt to clear interface changes | Roland Scheidegger | 2010-05-29 | 3 | -18/+22 |
| | | | | should support separate depth/stencil clears just fine. | ||||
* | nvfx: adapt to clear interface changes | Roland Scheidegger | 2010-05-29 | 2 | -11/+29 |
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* | svga: adapt to clear interface changes | Roland Scheidegger | 2010-05-29 | 3 | -4/+8 |
| | | | | this should support separate stencil/depth clears just fine. | ||||
* | softpipe: adapt to clear interface changes | Roland Scheidegger | 2010-05-29 | 2 | -1/+2 |
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* | rbug: adapt to clear interface changes | Roland Scheidegger | 2010-05-29 | 1 | -28/+48 |
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* | trace: adapt to clear interface changes | Roland Scheidegger | 2010-05-29 | 1 | -25/+53 |
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* | identity: adapt to clear interface changes | Roland Scheidegger | 2010-05-29 | 1 | -28/+48 |
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* | fo: adapt to clear interface changes | Roland Scheidegger | 2010-05-29 | 1 | -1/+2 |
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* | cell: adapt to clear interface changes | Roland Scheidegger | 2010-05-29 | 1 | -1/+0 |
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* | st/python: adapt to clear interface changes | Roland Scheidegger | 2010-05-29 | 1 | -13/+26 |
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* | st/mesa: use new ability to clear only depth or stencil | Roland Scheidegger | 2010-05-29 | 2 | -14/+32 |
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* | util: adapt to clear interface changes | Roland Scheidegger | 2010-05-29 | 5 | -95/+151 |
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* | gallium: clear interface changes | Roland Scheidegger | 2010-05-28 | 4 | -23/+51 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | clears were a bit limited in gallium: - no scissoring (OGL only) nor explicit rectangle list (d3d9) - no color/stencil masks (OGL only) - no separate depth/stencil clears (d3d9/d3d10/OGL) - cannot really clear single color buffer (only with resource_fill_region) Additionally, d3d can clear surfaces not currently bound to the framebuffer. It is, however, not easy to find some common ground what a clear should be able to do, due to both API requirements and also hw differences (a case which might be able to use a special clear path on one hw might need a "normal" quad render on another). Hence several clear methods are provided, and a driver should implement all of them. - clear: slightly modified to also be able to clear only depth or stencil in a combined depth/stencil surface. This is however optional based on driver capability though ideally it wouldn't be optional. AFAIK this is in fact something used by applications quite a bit. Otherwise, for now still doesn't allow clearing with scissors/mask (or single color buffers) - clearRT: clears a single (potentially unbound) color surface. This was formerly roughly known as resource_fill_region. mesa st will not currently use this, though potentially would be useful for GL ClearBuffer. - clearDS: similar to above except for depth stencil surfaces. Note that clearDS/clearRT currently handle can handle partial clear. This might change however. | ||||
* | mesa: move all vertex array functions into varray.c | Brian Paul | 2010-05-25 | 4 | -273/+274 |
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* | mesa: added _mesa_GetVertexAttribIiv / AttribIuiv() | Brian Paul | 2010-05-25 | 2 | -54/+146 |
| | | | | Refactor the code for all the glGetVertexAttrib() functions. | ||||
* | mesa: added _mesa_VertexAttribIPointer() | Brian Paul | 2010-05-25 | 2 | -0/+24 |
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* | mesa: new GL 3.0 VertexAttrib commands | Brian Paul | 2010-05-25 | 1 | -0/+174 |
| | | | | Still need to plug in API dispatch... | ||||
* | mesa: make a bunch of shader API functions static | Brian Paul | 2010-05-25 | 3 | -377/+173 |
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* | mesa: display list support for uint uniforms | Brian Paul | 2010-05-25 | 1 | -1/+199 |
| | | | | Still need to plug into dispatcher... | ||||
* | mesa: consolidate some glUniform code | Brian Paul | 2010-05-25 | 1 | -78/+29 |
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* | mesa: unsigned int uniform functions (GL3) | Brian Paul | 2010-05-25 | 2 | -0/+96 |
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* | mesa: support for unsigned int uniforms | Brian Paul | 2010-05-25 | 1 | -1/+55 |
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* | r300/compiler: implement SGT+SLE opcodes | Marek Olšák | 2010-05-26 | 1 | -0/+20 |
| | | | | Reported-by: Gianluca Anzolin <[email protected]> | ||||
* | r300/compiler: fix dumping r5xx vertex shaders | Marek Olšák | 2010-05-26 | 1 | -0/+3 |
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* | r300/compiler: move hardware caps to the radeon_compiler base struct | Marek Olšák | 2010-05-26 | 8 | -20/+23 |
| | | | | Needed for vertex shaders too. | ||||
* | r300/compiler: shorten swizzle expressions | Marek Olšák | 2010-05-26 | 1 | -44/+65 |
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* | rbug: add set sample mask passthrough. | Dave Airlie | 2010-05-26 | 1 | -0/+12 |
| | | | | | | This at least stops rbug segfaulting at startup. Signed-off-by: Dave Airlie <[email protected]> | ||||
* | r300g: more efficient finish + fix comments | Marek Olšák | 2010-05-26 | 2 | -6/+7 |
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* | r300g: implement fake but compliant fences | Marek Olšák | 2010-05-26 | 4 | -35/+63 |
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* | r300g: add r300_init_render_functions, remove r300_render.h | Marek Olšák | 2010-05-25 | 4 | -174/+84 |
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* | r300g: remove r300_query.h | Marek Olšák | 2010-05-25 | 4 | -38/+7 |
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* | r300g: remove r300_flush.h | Marek Olšák | 2010-05-25 | 4 | -30/+1 |
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* | r300g: add r300_init_blit_functions, remove r300_blit.h | Marek Olšák | 2010-05-25 | 4 | -77/+28 |
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* | util: update comments at blitter | Marek Olšák | 2010-05-25 | 1 | -1/+1 |
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* | util: fix indentation in blitter | Marek Olšák | 2010-05-25 | 1 | -14/+14 |
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* | r300g,util: remove pipe_surface from the util_blitter_copy interface and ↵ | Marek Olšák | 2010-05-25 | 5 | -171/+151 |
| | | | | clean up | ||||
* | r300g,util: remove pipe_surface from the util_blitter_fill interface and ↵ | Marek Olšák | 2010-05-25 | 5 | -57/+45 |
| | | | | clean up | ||||
* | util: remove unused util_blitter_copy_surface | Marek Olšák | 2010-05-25 | 1 | -19/+1 |
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* | drm_api: Remove type argument from create screen callback | Jakob Bornecrantz | 2010-05-25 | 12 | -94/+30 |
| | | | | | With the removal of DRI1 support there where no use of this argument, some drivers didn't even properly check it. | ||||
* | gallium: Remove dri1_api.h and winsys support for DRI1 | Jakob Bornecrantz | 2010-05-25 | 4 | -255/+7 |
| | | | | | Since DRI1 support was dropped from st/dri it makes no sense to keep this code around. | ||||
* | st/dri: Remove DRI1 support | Jakob Bornecrantz | 2010-05-25 | 4 | -596/+6 |
| | | | | | Nobody used it and the current code had been trough so many changes yet never once being tested. | ||||
* | llvmpipe: Stop relying on PIPE_FLUSH_TEXTURE_CACHE/PIPE_FLUSH_RENDER_CACHE ↵ | José Fonseca | 2010-05-25 | 2 | -32/+11 |
| | | | | | | | | | | magic. Flush means flush, i.e., all previous operations should be visible from other contexts. This does not imply unswizzling tiles, since unswizzling should be done on a needed basis for any context. | ||||
* | gallivm: Choose an appropriate code generation optimization level. | José Fonseca | 2010-05-25 | 1 | -1/+33 |
| | | | | 'Default' unless GALLIVM_DEBUG=nopt option is set. | ||||
* | sw/xlib: NULL-out pointers after freeing image data | Brian Paul | 2010-05-24 | 1 | -1/+7 |
| | | | | | | This fixes a double-free() error when not using a shared memory XImage. The XDestroyImage() function frees the ximage->data buffer if non-NULL. If we free it ourselves, we also need to NULL-out the pointer. | ||||
* | st/glx: check if deleting head of buffer list | Brian Paul | 2010-05-24 | 1 | -0/+4 |
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* | meta: Convert Z value from normalized to object-space in meta code | Brian Paul | 2010-05-24 | 1 | -4/+19 |
| | | | | | | | | | | | | | | Convert Z from a normalized value in the range [0, 1] to an object-space Z coordinate in [-1, +1] so that drawing at the new Z position with the default/identity ortho projection results in the original Z value. Used by the meta-Clear, Draw/CopyPixels and Bitmap functions where the Z value comes from the clear value or raster position. Fixes piglit tests fdo23670-depth_test, quad-invariance and glsl-orangebook-ch06-bump as well as oglc zbfunc.c. https://bugs.freedesktop.org/show_bug.cgi?id=23670 |