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* mesa: Add skeleton implementation of glGetInternalformativIan Romanick2013-01-153-0/+160
* meta: Move loop variable declaration outside for loop.Vinson Lee2013-01-151-1/+2
* mesa: move declarations before code to fix MSVC buildBrian Paul2013-01-151-4/+8
* mesa: Round float param in glTexparameterf() to nearest integerAnuj Phogat2013-01-151-9/+4
* mesa: Add support to allow blitting to multiple color draw buffersAnuj Phogat2013-01-151-261/+300
* mesa: Add error checking in _mesa_BlitFramebuffer() for MRTsAnuj Phogat2013-01-151-47/+62
* mesa: Fix GL error generation in _mesa_GetFramebufferAttachmentParameteriv()Anuj Phogat2013-01-151-1/+28
* intel: Support blitting to multiple color draw buffersAnuj Phogat2013-01-152-34/+63
* meta: Add functionality to do _mesa_meta_BlitFrameBuffer() using glslAnuj Phogat2013-01-151-93/+344
* mesa: Fix GL error generation in glBlitFramebuffer()Anuj Phogat2013-01-151-15/+49
* mesa: Make ES3 glDrawBuffers() only accept BACK/NONE for the winsys fbo.Kenneth Graunke2013-01-151-5/+17
* mesa: Handle GL_BACK correctly for ES 3.0 in glDrawBuffers().Kenneth Graunke2013-01-151-4/+19
* egl/dri2: Fix typo in the previous commitIan Romanick2013-01-151-1/+1
* libgl-gdi: Avoid hangs on DLL_PROCESS_DETACH.Rob Schneider2013-01-151-2/+4
* egl/dri2: Add plumbing for EGL_OPENGL_ES3_BIT_KHRChad Versace2013-01-156-4/+21
* intel: Expose support for DRI_API_GLES3Chad Versace2013-01-151-0/+2
* dri: Define enum __DRI_API_GLES3Chad Versace2013-01-152-0/+2
* intel: Move validation of context version into intelInitContextChad Versace2013-01-157-105/+100
* intel: Set screen's api mask according to hw capabilities (v3)Chad Versace2013-01-152-11/+96
* mesa: Return INVALID_ENUM for glReadPixels(..., GL_DEPTH_*, ...) on ES 3Matt Turner2013-01-151-9/+13
* mesa: Return INVALID_OPERATION when type is known but not allowedMatt Turner2013-01-151-1/+11
* mesa: Allow HALF_FLOAT in glVertexAttribPointer for GLES3Matt Turner2013-01-151-7/+7
* mesa: Reject texture-only formats as renderbuffer formats in ES 3Matt Turner2013-01-151-9/+5
* mesa: Fix default value of BUFFER_ACCESS_FLAGS.Kenneth Graunke2013-01-151-28/+25
* mesa: Rework crazy error code rules in glDrawBuffers().Kenneth Graunke2013-01-151-3/+63
* i965: Force even an empty query to flush all previous queries.Carl Worth2013-01-151-0/+17
* meta: Allow meta operations to pause/resume an active occlusion queryCarl Worth2013-01-152-1/+28
* queryobj: Add EverBound flag, making ISQuery() return false before BeginQuery()Carl Worth2013-01-152-3/+19
* Update comment to specify actual text being referenced from the specification.Carl Worth2013-01-151-1/+6
* r300g: fix and cleanup flushing before clearing CMASK, ZMASK, and HIZMarek Olšák2013-01-154-18/+17
* r300g: implement MSAA compression and fast MSAA color clearMarek Olšák2013-01-1513-6/+211
* gallium/util: add a half float array to util_colorMarek Olšák2013-01-151-0/+1
* Revert "targets/opencl: Link against libgallium.la instead of libgallium.a"Tom Stellard2013-01-152-1/+9
* st/mesa: use a generic varying to pass the clear color to the FSMarek Olšák2013-01-151-2/+2
* gallium/util: fix glClear with MRT by making the FS write to all cbufsMarek Olšák2013-01-156-9/+42
* st/mesa: fix InternalFormat for Z24X8 window-system buffersMarek Olšák2013-01-151-1/+3
* st/mesa: remove dead conditional in ClearMarek Olšák2013-01-151-12/+0
* st/mesa: simplify conditionals in ClearMarek Olšák2013-01-151-30/+12
* st/mesa: fix glClear with different colormask for each colorbufferMarek Olšák2013-01-151-18/+25
* gallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATEMarek Olšák2013-01-1513-19/+1
* st/mesa: always assume separate depth and stencil clear is supportedMarek Olšák2013-01-152-97/+22
* softpipe: implement separate depth-stencil clearMarek Olšák2013-01-151-3/+12
* libgl-xlib: softpipe and llvmpipe aren't mutually exclusive at link timeJon TURNEY2013-01-151-2/+1
* pack: handle GL_RGB+GL_UNSIGNED_INT_2_10_10_10_REV caseJordan Justen2013-01-141-2/+10
* glformats: allow GL_RGB+GL_UNSIGNED_INT_2_10_10_10_REV for GLES2/3Jordan Justen2013-01-141-0/+8
* copyteximage: Use Driver's AllocTextureImageBuffer instead of TexImageJordan Justen2013-01-141-3/+1
* copyteximage: update signed vs. unsigned format matchingJordan Justen2013-01-141-7/+25
* framebuffer: add _mesa_get_read_renderbufferJordan Justen2013-01-142-0/+26
* teximage: use _mesa_es3_error_check_format_and_type for GLES3Matt Turner2013-01-141-6/+13
* glformats: add _mesa_es3_error_check_format_and_typeMatt Turner2013-01-142-0/+444