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* mesa/st: do not probe for the same texture-formats twiceErik Faye-Lund2018-12-031-4/+4
* mesa/main: require EXT_texture_sRGB for gles3Erik Faye-Lund2018-12-031-0/+1
* mesa/main: require EXT_texture_type_2_10_10_10_REV for gles3Erik Faye-Lund2018-12-031-1/+2
* mesa/main: split float-texture support checking in twoErik Faye-Lund2018-12-032-12/+41
* mesa/main: do not allow EXT_texture_sRGB_R8 enums before gles3Erik Faye-Lund2018-12-031-2/+2
* mesa/main: do not allow sRGB texture enums before gles3Erik Faye-Lund2018-12-031-1/+1
* mesa/main: do not allow snorm-texture enums before gles3Erik Faye-Lund2018-12-031-1/+1
* mesa/main: do not allow floating-point texture enums on gles1Erik Faye-Lund2018-12-031-10/+10
* mesa/main: do not allow type_2_10_10_10_REV enums before gles3Erik Faye-Lund2018-12-032-3/+10
* mesa/main: do not allow MESA_ycbcr_texture enums on glesErik Faye-Lund2018-12-031-2/+2
* mesa/main: do not allow EXT_texture_shared_exponent enums before gles3Erik Faye-Lund2018-12-032-2/+8
* mesa/main: do not allow rg-textures enums before gles3Erik Faye-Lund2018-12-032-11/+17
* mesa/main: do not allow EXT_packed_float enums before gles3Erik Faye-Lund2018-12-032-3/+9
* mesa/main: do not allow ARB_depth_buffer_float enums before gles3Erik Faye-Lund2018-12-032-3/+9
* mesa/main: do not allow integer-texture enums before gles3Erik Faye-Lund2018-12-031-2/+2
* mesa/main: do not allow ARB_texture_rgb10_a2ui enums before gles3Erik Faye-Lund2018-12-032-6/+12
* mesa/main: do not allow stencil-texture enums on gles1Erik Faye-Lund2018-12-031-1/+2
* mesa/main: do not allow depth-texture enums on gles1Erik Faye-Lund2018-12-031-1/+2
* mesa/main: do not allow astc enums on gles1Erik Faye-Lund2018-12-031-3/+3
* mesa/main: do not allow etc2 enums on gles1Erik Faye-Lund2018-12-031-1/+1
* mesa/main: do not allow s3tc enums on gles1Erik Faye-Lund2018-12-031-5/+2
* mesa/main: use _mesa_has_FOO_bar for compressed format checksErik Faye-Lund2018-12-031-12/+6
* mesa/main: clean up integer texture checkErik Faye-Lund2018-12-032-16/+17
* mesa/main: clean up ES2_compatibility checkErik Faye-Lund2018-12-031-1/+1
* mesa/main: clean up OES_texture_float_linear checkErik Faye-Lund2018-12-031-1/+1
* mesa/main: clean up S3_s3tc checkErik Faye-Lund2018-12-031-5/+3
* mesa/main: rename format-check functionErik Faye-Lund2018-12-033-11/+11
* mesa/main: make _mesa_has_tessellation return boolErik Faye-Lund2018-12-031-1/+1
* i965: Fix -Wswitch on INTEL_COPY_STREAMING_LOADChad Versace2018-12-031-1/+3
* nv50,nvc0: Fix gallium nine regression regarding sampler bindingsKarol Herbst2018-12-022-16/+12
* d3dadapter9: use snprintf(..., "%s", ...) instead of strncpyAndre Heider2018-12-012-13/+22
* android: st/mesa: fix building error due to sched_getcpu()Mauro Rossi2018-12-011-1/+1
* st/xvmc: Add X11 include path.Vinson Lee2018-11-301-0/+1
* android: amd/addrlib: update Mesa's copy of addrlibMauro Rossi2018-12-011-6/+5
* virgl: don't mark buffers as unclean after a writeGurchetan Singh2018-11-302-1/+10
* virgl: avoid large inline transfersGurchetan Singh2018-11-301-1/+5
* virgl: quadruple command buffer sizeGurchetan Singh2018-11-301-1/+1
* anv: flush pipeline before query result copiesLionel Landwerlin2018-11-291-5/+4
* Revert "winsys/amdgpu: overallocate buffers for faster address translation on...Marek Olšák2018-11-291-24/+0
* draw: fix infinite loop in line stipplingRoland Scheidegger2018-11-291-11/+15
* nir: Fix assert in print_intrinsic_instr().Józef Kucia2018-11-291-1/+1
* amd/addrlib: update Mesa's copy of addrlibNicolai Hähnle2018-11-2936-11402/+860
* ac/surface/gfx9: let addrlib choose the preferred swizzle kindNicolai Hähnle2018-11-291-18/+4
* radv: remove dependency on addrlib gfx9_enum.hNicolai Hähnle2018-11-293-9/+9
* winsys/svga: Fix a memory leakThomas Hellstrom2018-11-291-0/+2
* st/xa: Fix a memory leakThomas Hellstrom2018-11-291-0/+1
* radv: drop few useless state changes when doing color/depth decompressionsSamuel Pitoiset2018-11-292-61/+41
* radv: remove unused pending_clears param in the transition pathSamuel Pitoiset2018-11-291-11/+6
* radv: optimize CmdClear{Color,DepthStencil}Image() for layered texturesSamuel Pitoiset2018-11-291-4/+86
* radv: refactor the fast clear path for better re-useSamuel Pitoiset2018-11-291-38/+40