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* mesa: tweak program register printing for RelAddr caseBrian Paul2009-01-061-1/+1
| | | | (cherry picked from commit 557fde9531289b4388a3080b89c2ebaa38abeaee)
* mesa: allow relative indexing into all register files and indirect dst ↵Brian Paul2009-01-063-93/+111
| | | | | | | | | | register indexing (cherry picked from commit f4361540f8dd3016571523863b33481cba7a0c07) Conflicts: src/mesa/shader/prog_execute.c
* mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul2009-01-067-31/+52
| | | | (cherry picked from commit 2d76a0d77af7be9539f89cba37ce84338c1cdda4)
* mesa: initial support for uniform variable initializers.Brian Paul2009-01-061-5/+22
| | | | | | | This lets one specify initial values for uniforms in the code, avoiding the need to call glUniform() in some cases. (cherry picked from commit 379ff8c9567940ebff44870cf7b0202882445fa6)
* mesa: allows 'f' suffix on GLSL float literalsBrian Paul2009-01-062-6/+16
| | | | (cherry picked from commit 80c8017a643dfb655e4e1500e1c57e3908529c27)
* mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul2009-01-0611-2600/+2708
| | | | | | | | (cherry picked from commit 87d1a26ba38e75f6988e094dbfbc0f77c0ae502b) Conflicts: src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
* mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul2009-01-0611-2615/+2755
| | | | | | | | (cherry picked from commit 448156f769ebf271a6a8c03c61588c3e6c6363f0) Conflicts: src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
* mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul2009-01-062-402/+418
| | | | (cherry picked from commit b632e5aa7f948ed5bbf7104682ec3ee463af4c0a)
* gallium: Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REVBrian Paul2009-01-061-1/+1
| | | | This is copied from Ian's commit a330933bb75c38148668637cd22b90d75d39506f
* scons: Specify C99 throughout all the tree.José Fonseca2009-01-051-5/+1
| | | | | | | | | | MSVC may not support full C99, but supports more than plain C90. And -pedantic without -std=c99 generates too many spurious warnings (specially C++ style comments) to be of any use. Note that using certain C99 features in the cross-platform parts of Gallium is still not possible; namely mid-of-scope variable declarations and named structure initializers will break MSVC builds.
* gallium: implement TGSI_OPCODE_DP2A, add sqrt to NRM3/NRM4Brian Paul2008-12-241-3/+19
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* tgsi: fix incomplete rename of loop counter variableKeith Whitwell2008-12-231-1/+1
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* draw: allow driver-override of draw_need_pipeline()Keith Whitwell2008-12-232-4/+28
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* tgsi: Dump indirect register swizzle.Michal Krol2008-12-231-3/+6
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* tgsi: Return 0.0 for negative constant register indices.Michal Krol2008-12-221-8/+16
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* tgsi: Keep address register as a floating point.Michal Krol2008-12-221-20/+9
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* softpipe: Don't fill surfaces's winsys fields.José Fonseca2008-12-221-2/+0
| | | | | This is sometimes checked to distinguish between texture views and (deprecated) standalone surfaces.
* softpipe: Call surface_alloc_storage to get the pipebuffer for display targets.José Fonseca2008-12-221-15/+34
| | | | | Otherwise blitting from display target surfaces to front screen fails in several platforms.
* softpipe: initialize refcount and winsysJerome Glisse2008-12-221-0/+2
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* softpipe: convert to use texture instead of surfaceJerome Glisse2008-12-221-35/+30
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* gallium: const correctness.José Fonseca2008-12-224-18/+18
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* gallium: Fix typo in define name.José Fonseca2008-12-201-1/+1
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* gallium: Simple and efficient cache.José Fonseca2008-12-196-0/+476
| | | | | | | Fixed size hash table. Collisions are handled by simply destroying the previous entry. It hasn't received much testing yet.
* gallium: replace #elif with #elseBrian Paul2008-12-191-1/+1
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* tgsi: scan for additional info: uses_fogcoord, uses_frontfacingBrian Paul2008-12-182-15/+37
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* gallium: fix two-sided lighting test in state trackerBrian Paul2008-12-181-3/+6
| | | | This fixes two-sided lighting for vertex shaders.
* Gallium: fix for conform testRobert Ellison2008-12-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | The following construction in util_surface_copy() in gallium/auxiliary/util/u_rect.c, introduced in commit d177c9ddda2c452cf7d6696d89cf4458ef986f98, incorrectly inverts the Y coordinate in the last parameter to pipe_copy_rect(). /* If do_flip, invert src_y position and pass negative src stride */ pipe_copy_rect(dst_map, &dst->block, dst->stride, dst_x, dst_y, w, h, src_map, do_flip ? -(int) src->stride : src->stride, src_x, do_flip ? w - src_y : src_y); The intention is to start at the last Y coordinate line and move backwards, in the case of a flip; in that case, the correct calculation is "src_y + h - 1", not "w - src_y". This fixes a Gallium assertion failure in the conformance tests: u_rect.c:65:pipe_copy_rect: Assertion `src_y >= 0' failed. debug_get_bool_option: GALLIUM_ABORT_ON_ASSERT = TRUE Trace/breakpoint trap
* glsl: Fix handling of nested parens in macro actual arguments.Michal Krol2008-12-181-2/+15
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* mesa: Pass the context to query object delete cb to avoid null dereference.Eric Anholt2008-12-181-1/+1
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* gallium: Enable memory debugging on all windows platforms.José Fonseca2008-12-181-1/+1
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* mesa: choose GLSL vertex shader over ARB/internal vertex program in ↵Brian Paul2008-12-171-1/+13
| | | | | | | | | | | get_fp_input_mask() This is a work-around the for the fact that we do fragment shader state validation before vertex shader validation (see comments in state.c) so in get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to date yet. This fixes a glean glsl1 test failure.
* gallium: fix memory corruption in u_gen_mipmap.cBrian Paul2008-12-171-10/+9
| | | | | | | | | Remove the old/initial vbuf allocation in util_create_gen_mipmap(). We were allocating a small vbuf at this point so get_next_slot() didn't have as large of buffer as it expected. So all but the first set_vertex_data() was writing out of bounds. Also added some comments.
* mesa: fix fixed-function test in get_fp_input_mask() - again.Brian Paul2008-12-171-3/+5
| | | | | | The problem we're solving only occured when there was a user-defined vertex shader but no fragment shader. Check for that case now. Fixes glean api2 vertex array failure.
* mesa: add missing cases for texture array targetsBrian Paul2008-12-171-6/+10
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* Revert "mesa: fix vertex program test in get_fp_input_mask()"Brian Paul2008-12-171-1/+3
| | | | This reverts commit cdaaf8e107010624bed4abdf9553c0ef63c8b708.
* mesa: fix vertex program test in get_fp_input_mask()Brian Paul2008-12-171-3/+1
| | | | | We were accidentally using the fixed-function logic when a vertex shader was being used.
* winsys: fix depth buffer size when using stencilBrian Paul2008-12-171-0/+3
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* gallium: Fix PIPE_FORMAT_X8B8G8R8_SNORM definition.Michal Krol2008-12-151-1/+1
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* gallium: fix refcount bug introduced in eb20e2984Keith Whitwell2008-12-121-4/+5
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* Merge branch 'no-validate' into gallium-0.1Keith Whitwell2008-12-1217-686/+108
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| * Revert "pipebuffer: Implement proper buffer validation."Keith Whitwell2008-12-1214-367/+108
| | | | | | | | This reverts commit a6d866f72c88d48d2bcfb3e3c882fdb639b5a8ce.
| * Revert "pipebuffer: Ondemand buffer manager."Keith Whitwell2008-12-124-319/+0
| | | | | | | | This reverts commit 17849eafaacfbb2124d86f561a91b707317d3b31.
| * Revert "pipebuffer: Fix buffer overflow."Keith Whitwell2008-12-121-1/+1
| | | | | | | | This reverts commit 55839ae064d64b7fcc180fcddb364bf31ab760dc.
| * st: reduce unnecessary calls to pipe->set_vertex_buffers()Keith Whitwell2008-12-111-5/+14
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| * st: move feedback draw function to new fileKeith Whitwell2008-12-113-226/+275
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| * st: don't unilaterally ABS the argument to RSQKeith Whitwell2008-12-111-3/+9
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* | gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell2008-12-1216-60/+219
| | | | | | | | | | | | | | | | | | | | | | Quite a few util modules were maintaining a single vertex buffer over multiple frames, and potentially reusing it in subsequent frames. Unfortunately that would force us into syncrhonous rendering as the buffer manager would be forced to wait for the previous rendering to complete prior to allowing the map. This resolves that issue, but requires the state tracker to issue a few new flush() calls at the end of each frame.
* | st: reduce unnecessary calls to pipe->set_vertex_buffers()Keith Whitwell2008-12-121-5/+14
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* | st: move feedback draw function to new fileKeith Whitwell2008-12-124-226/+276
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* | st: don't unilaterally ABS the argument to RSQKeith Whitwell2008-12-121-3/+9
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