| Commit message (Collapse) | Author | Age | Files | Lines |
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(cherry picked from commit 557fde9531289b4388a3080b89c2ebaa38abeaee)
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register indexing
(cherry picked from commit f4361540f8dd3016571523863b33481cba7a0c07)
Conflicts:
src/mesa/shader/prog_execute.c
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(cherry picked from commit 2d76a0d77af7be9539f89cba37ce84338c1cdda4)
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This lets one specify initial values for uniforms in the code, avoiding
the need to call glUniform() in some cases.
(cherry picked from commit 379ff8c9567940ebff44870cf7b0202882445fa6)
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(cherry picked from commit 80c8017a643dfb655e4e1500e1c57e3908529c27)
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(cherry picked from commit 87d1a26ba38e75f6988e094dbfbc0f77c0ae502b)
Conflicts:
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
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(cherry picked from commit 448156f769ebf271a6a8c03c61588c3e6c6363f0)
Conflicts:
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
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(cherry picked from commit b632e5aa7f948ed5bbf7104682ec3ee463af4c0a)
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This is copied from Ian's commit a330933bb75c38148668637cd22b90d75d39506f
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MSVC may not support full C99, but supports more than plain C90. And
-pedantic without -std=c99 generates too many spurious warnings
(specially C++ style comments) to be of any use.
Note that using certain C99 features in the cross-platform parts of Gallium
is still not possible; namely mid-of-scope variable declarations and named
structure initializers will break MSVC builds.
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This is sometimes checked to distinguish between texture views and
(deprecated) standalone surfaces.
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Otherwise blitting from display target surfaces to front screen fails in
several platforms.
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Fixed size hash table. Collisions are handled by simply destroying the
previous entry.
It hasn't received much testing yet.
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This fixes two-sided lighting for vertex shaders.
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The following construction in util_surface_copy() in
gallium/auxiliary/util/u_rect.c, introduced in commit
d177c9ddda2c452cf7d6696d89cf4458ef986f98, incorrectly inverts
the Y coordinate in the last parameter to pipe_copy_rect().
/* If do_flip, invert src_y position and pass negative src stride
*/
pipe_copy_rect(dst_map,
&dst->block,
dst->stride,
dst_x, dst_y,
w, h,
src_map,
do_flip ? -(int) src->stride : src->stride,
src_x,
do_flip ? w - src_y : src_y);
The intention is to start at the last Y coordinate line and move
backwards, in the case of a flip; in that case, the correct
calculation is "src_y + h - 1", not "w - src_y".
This fixes a Gallium assertion failure in the conformance tests:
u_rect.c:65:pipe_copy_rect: Assertion `src_y >= 0' failed.
debug_get_bool_option: GALLIUM_ABORT_ON_ASSERT = TRUE
Trace/breakpoint trap
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get_fp_input_mask()
This is a work-around the for the fact that we do fragment shader state
validation before vertex shader validation (see comments in state.c) so in
get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to
date yet.
This fixes a glean glsl1 test failure.
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Remove the old/initial vbuf allocation in util_create_gen_mipmap().
We were allocating a small vbuf at this point so get_next_slot() didn't have
as large of buffer as it expected. So all but the first set_vertex_data()
was writing out of bounds.
Also added some comments.
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The problem we're solving only occured when there was a user-defined
vertex shader but no fragment shader. Check for that case now.
Fixes glean api2 vertex array failure.
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This reverts commit cdaaf8e107010624bed4abdf9553c0ef63c8b708.
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We were accidentally using the fixed-function logic when a vertex shader was
being used.
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This reverts commit a6d866f72c88d48d2bcfb3e3c882fdb639b5a8ce.
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This reverts commit 17849eafaacfbb2124d86f561a91b707317d3b31.
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This reverts commit 55839ae064d64b7fcc180fcddb364bf31ab760dc.
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Quite a few util modules were maintaining a single vertex buffer over multiple
frames, and potentially reusing it in subsequent frames. Unfortunately that
would force us into syncrhonous rendering as the buffer manager would be
forced to wait for the previous rendering to complete prior to allowing the
map.
This resolves that issue, but requires the state tracker to issue a few new
flush() calls at the end of each frame.
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