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* anv/pipeline/gen8: Unconditionally set DXMultisampleRasterizaitonEnableJason Ekstrand2016-08-081-9/+2
| | | | | | | | | | | | | | | | | | The multisample rasterization mode is computed based on this field, 3DSTATE_RASTER::DXMultisampleRasterizationMode (only for forced multisampling), 3DSTATE_RASTER::APIMode, and the number of samples. There are two tables in the SKL PRM that describe how the final multisample mode is calculated: "Windower (WM) Stage >> Multisampling >> Multisample ModeState >> Table 1" and the formula for "SF_INT::Multisample Rasterization Mode". The "DX Multisample Rasterization Enable" bit changes whether multisample mode is set to OFF_PIXEL or ON_PATTERN in the samples > 1 case. In the samples == 1 case, the bit has no effect. Since Vulkan has no concept of disabling multisampling for samples > 1, we can just set the bit. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* anv/pipeline/gen8: Use fewer designated initializers in emit_rs_stateJason Ekstrand2016-08-081-26/+27
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* genxml: Make 3DSTATE_SF more consistent between gen7 and gen8+Jason Ekstrand2016-08-083-6/+12
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* anv/pipeline/gen8: Remove an old commentJason Ekstrand2016-08-081-2/+0
| | | | | | | This is now handled in emit_3dstate_clip Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.Kenneth Graunke2016-08-081-1/+17
| | | | | | | | | | | | | This error condition is not implementable when using tessellation or geometry shaders. The text was also removed from the ES 3.2 spec. I believe the intended behavior is to remove the error condition when either OES_geometry_shader or OES_tessellation_shader are exposed. v2: Quote a better part of issue 13 (suggested by Ian). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Share code between _mesa_validate_DrawArrays[_Instanced].Kenneth Graunke2016-08-081-64/+25
| | | | | | | | Mostly, I want to share the GLES 3 transform feedback handling, though most of the rest of the code is identical as well. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Implicitly enable OES_shader_io_blocks if geom/tess are enabled.Kenneth Graunke2016-08-081-0/+11
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Expose gl_PointSize if OES/EXT_tessellation_point_size is enabled.Kenneth Graunke2016-08-081-1/+5
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add extension plumbing for OES/EXT_tessellation_shader.Kenneth Graunke2016-08-084-3/+19
| | | | | | | | This adds the #extension directive support, built-in #defines, lexer keyword support, and updates has_tessellation_shader(). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Move tessellation shader gets to GL_CORE, GLES31 section.Kenneth Graunke2016-08-081-33/+36
| | | | | | | This makes them available in the GLES 3.1 API. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add {OES,EXT}_tessellation_shader to the extensions table.Kenneth Graunke2016-08-082-2/+9
| | | | | | | | | | | | Also update _mesa_has_tessellation to know about the new extensions. For now, these are dummy_false, to avoid turning on the extension until everything's in place. Eventually, we'll move them over to the "ARB_tessellation_shader" bit so that any drivers supporting both the desktop extension and ES 3.1 get the feature. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mapi: Add PatchParameteriOES and PatchParameteriEXT.Kenneth Graunke2016-08-082-0/+13
| | | | | | | | | The OES_tessellation_shader and EXT_tessellation_shader specifications have suffixed names. These are identical to the core function, so just alias them. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* radeonsi: add has_draw_indirect_multi flagNicolai Hähnle2016-08-083-1/+14
| | | | | | | | | | Prefer to use DRAW_(INDEX)_INDIRECT_MULTI when available in the firmware. Versions for SI and CI already added as provided by the firmware team, but keep in mind that they won't currently be used since the radeon kernel module has no interface to query the firmware version. Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: transpose indirect/index draw dispatchNicolai Hähnle2016-08-081-45/+31
| | | | | | This allows better code sharing for indirect draw calls. Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: move index buffer calculations in si_emit_draw_packets upNicolai Hähnle2016-08-081-9/+12
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: unify emitting PKT3_SET_BASE for indirect drawsNicolai Hähnle2016-08-081-16/+9
| | | | Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: query ME/PFP/CE firmware versionsNicolai Hähnle2016-08-083-0/+28
| | | | | | | The radeon kernel module doesn't have the firmware query interface, so the corresponding values will remain 0. Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: move spi_ps_input_addr override outside of the loopNicolai Hähnle2016-08-081-3/+3
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: drop unnecessary u_pstipple.h includeNicolai Hähnle2016-08-081-1/+0
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: do not pass the return type to buffer_load_constNicolai Hähnle2016-08-081-18/+18
| | | | | | | Overriding it is not allowed anyway, and actually lead to a crash when polygon stippling was used with monolithic shaders. Reviewed-by: Marek Olšák <[email protected]>
* glsl: Combine GS and TES array resizing visitors.Kenneth Graunke2016-08-071-72/+35
| | | | | | | | These are largely identical, except that the GS version has a few extra error conditions. We can just pass in the stage and skip these. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Fix location bias for patch variables.Kenneth Graunke2016-08-071-0/+3
| | | | | | | | | | | | We need to subtract VARYING_SLOT_PATCH0, not VARYING_SLOT_VAR0. Since "patch" only applies to inputs and outputs, we can just handle this once outside the switch statement, rather than replicating the check twice and complicating the earlier conditions. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].Kenneth Graunke2016-08-071-0/+12
| | | | | | | | | These are lowered to gl_TessLevel{Outer,Inner}MESA. We need them to appear in the program resource list with their original names and types. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Delete bogus ir_set_program_inouts assert.Kenneth Graunke2016-08-071-3/+7
| | | | | | | | | | | | | | | | This assertion is bogus. Varying structs, and arrays of structs, are allowed by GLSL, and we can see them here. While we currently don't have any partial-variable support for those, simply returning false and marking the entire thing as used is certainly legitimate. I believe this is often swept under the rug by varying packing, but that's disabled in certain tessellation situations. Hit by 20 dEQP-GLES31.functional.tessellation.user_defined_io.* tests. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Simplify interface qualifier parsing.Kenneth Graunke2016-08-071-34/+7
| | | | | | | | This better matches the grammar in section 4.3.9 of the GLSL 4.5 spec, and also removes some redundant code. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Add a has_tessellation_shader() helper.Kenneth Graunke2016-08-073-18/+12
| | | | | | | | Similar to has_geometry_shader(), has_compute_shader(), and so on. This will make it easier to add more conditions here later. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* Revert "gallium/radeon: count contexts"Marek Olšák2016-08-062-4/+0
| | | | | | This reverts commit b403eb338533894ee012a96bf55653996c92ec7c. Not needed.
* radeonsi: add GLSL lit testsMarek Olšák2016-08-0619-0/+490
| | | | | | | | | | | | They can only be run manually as described in HOW_TO_RUN. It should help catch suboptimal code generation. Some of the tests already fail. v2: rename the tests to *.glsl, fix lit.cfg to find FileCheck Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
* radeonsi: add a standalone compiler amdgcn_glslcMarek Olšák2016-08-063-0/+323
| | | | | | | | | This will be used by GLSL lit tests. For developers only. It shouldn't be distributable and it doesn't use the Mesa build system. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add environment variable SI_FORCE_FAMILYMarek Olšák2016-08-061-0/+32
| | | | | | | | This will be used by: amdgcn_glslc -mcpu=[family] It can also be used for shader-db if you want stats for a different family. Reviewed-by: Nicolai Hähnle <[email protected]>
* winsys/radeon: implement cs_get_next_fenceMarek Olšák2016-08-062-2/+29
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* winsys/amdgpu: implement cs_get_next_fenceMarek Olšák2016-08-062-4/+35
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: add cs_get_next_fence winsys callbackMarek Olšák2016-08-061-0/+7
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: count contextsMarek Olšák2016-08-062-0/+4
| | | | | | We don't wanna use unflushed fences when we have multiple contexts. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: count gfx IB flushesMarek Olšák2016-08-063-1/+3
| | | | | | | This will be used as a counter for whether fence_finish needs to flush the IB. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: move radeon_winsys::cs_memory_below_limit to driversMarek Olšák2016-08-067-52/+32
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: inline radeon_winsys::query_memory_usageMarek Olšák2016-08-064-15/+1
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon/winsyses: expose per-IB used_vram and used_gart to driversMarek Olšák2016-08-065-25/+24
| | | | | | The following patches will use this. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon/winsyses: print CS submission error numberMarek Olšák2016-08-062-2/+2
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: flush if constant, shader, and streamout buffers use too much memoryMarek Olšák2016-08-061-15/+18
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: flush if sampler views and images use too much memoryMarek Olšák2016-08-062-19/+63
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: deal with high vertex buffer memory usage correctlyMarek Olšák2016-08-063-3/+10
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: take compute shader and dispatch indirect memory usage into accountMarek Olšák2016-08-061-0/+6
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: take scratch buffer and draw indirect memory usage into accountMarek Olšák2016-08-061-0/+6
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: check IB memory usage of CP DMA operationsMarek Olšák2016-08-061-0/+5
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: add r600_resource::vram_usage and gart_usageMarek Olšák2016-08-063-12/+19
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: Copy bitmask of VBOs in the VAO on gl{Push,Pop}Attrib.Mathias Fröhlich2016-08-061-0/+2
| | | | | | | | | | | On gl{Push,Pop}Attrib(GL_CLIENT_VERTEX_ARRAY_BIT) take care that gl_vertex_array_object::VertexAttribBufferMask matches the bound buffer object in the gl_vertex_array_object::VertexBinding array. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Fredrik Höglund <[email protected]>
* anv/gen7_pipeline: Set PixelShaderKillPixel for discardsNanley Chery2016-08-051-0/+1
| | | | | | | | | | According to the IVB PRM Vol2 P1, this bit must be set if a pixel shader contains a discard instruction. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97207 Cc: "12.0" <[email protected]> Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* util/r11g11b10f: Whitespace cleanupsJason Ekstrand2016-08-051-14/+7
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* util/format: Use explicitly sized typesJason Ekstrand2016-08-052-6/+8
| | | | | | | | | Both the rgb9e5 and r11g11b10 formats are defined based on how they are packed into a 32-bit integer. It makes sense that the functions that manipulate them take an explicitly sized type. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>