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* radv: detect command buffers that do no work and drop them (v2)Dave Airlie2017-02-135-8/+27
* anv/blorp: Don't sanitize the swizzle for blorp_clearJason Ekstrand2017-02-131-2/+1
* intel/blorp: Swizzle clear colors on the CPUJason Ekstrand2017-02-131-18/+30
* st/xlib: remove always true ifdef GLX_EXTENSION guardsEmil Velikov2017-02-131-6/+0
* xlib: remove always true ifdef GLX_EXTENSION guardsEmil Velikov2017-02-132-26/+0
* glx: remove always true XDAMAGE_1_1_INTERFACE guardEmil Velikov2017-02-131-4/+0
* glx: remove DRI2DriverPrimeShift compile guardsEmil Velikov2017-02-131-2/+0
* vl: remove DRI2DriverPrimeShift compile guardsEmil Velikov2017-02-131-2/+0
* glx: remove always true ifdef guardsEmil Velikov2017-02-131-4/+0
* winsys/intel: remove unused winsys - ilo was its only userEmil Velikov2017-02-135-744/+0
* util/disk_cache: correctly use stat(3)Timothy Arceri2017-02-131-4/+4
* glsl: Drop resize-to-MaxPatchVertices hack.Kenneth Graunke2017-02-124-43/+0
* mesa: Ignore per-vertex array size in SSO pipeline validation.Kenneth Graunke2017-02-121-42/+56
* glsl: Update a comment about link errors for TCS && !TES.Kenneth Graunke2017-02-121-1/+9
* mesa: Do a draw time check for TES && !TCS in ES 3.x.Kenneth Graunke2017-02-121-0/+14
* mesa: Do (TCS && !TES) draw time validation in ES as well.Kenneth Graunke2017-02-121-19/+26
* i965/sampler_state: Set the "Base Mip Level" field on Sandy BridgeJason Ekstrand2017-02-122-1/+20
* i965/sampler_state: Pass texObj into update_sampler_stateJason Ekstrand2017-02-121-6/+4
* i965/sampler_state: Clamp min/max LOD to 14 on gen7+Jason Ekstrand2017-02-121-2/+5
* st/mesa: don't pass compare mode for stencil-sampled texturesIlia Mirkin2017-02-121-1/+1
* nv50,nvc0: use alternate samplers for stencilIlia Mirkin2017-02-121-3/+3
* radv: Fix radv_GetPhysicalDeviceQueueFamilyProperties2KHR.Bas Nieuwenhuizen2017-02-131-9/+36
* etnaviv: Set shader instruction area correctly for GC3000Wladimir J. van der Laan2017-02-121-5/+21
* etnaviv: Update hw header filesWladimir J. van der Laan2017-02-125-48/+160
* radv: reduce CPU overhead merging bo lists.Dave Airlie2017-02-121-1/+11
* nvc0: set the render condition in the compute objectIlia Mirkin2017-02-111-2/+10
* gm107/ir: fix address offset bitfield for ATOMSIlia Mirkin2017-02-111-1/+1
* nv50/ir: convert an ATOM.EXCH without a destination into a storeIlia Mirkin2017-02-111-0/+5
* nvc0: fix 64-bit integer query buffer writesIlia Mirkin2017-02-113-20/+37
* nv50/ir: return a register when retrieving thread id sysvalIlia Mirkin2017-02-111-1/+1
* nv50/ir: add missing break after DSSGIlia Mirkin2017-02-111-0/+1
* etnaviv: shader-db tracesChristian Gmeiner2017-02-114-1/+47
* etnaviv: keep track of emitted loopsChristian Gmeiner2017-02-112-0/+7
* etnaviv: wire up core pipe_debug_callbackChristian Gmeiner2017-02-112-0/+15
* glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1Jose Maria Casanova Crespo2017-02-101-4/+7
* vc4: Enable glSampleMask() even when !rasterizer->multisample.Eric Anholt2017-02-101-2/+1
* vc4: Respect glSampleMask() even when we're not writing color.Eric Anholt2017-02-101-3/+13
* vc4: Use the nir_builder helper for loading sample mask.Eric Anholt2017-02-101-10/+1
* vc4: Use accurate 1/w in coordinate shader as well as vert shader.Eric Anholt2017-02-101-1/+1
* vc4: Drop VS inputs to 8.Eric Anholt2017-02-101-4/+1
* vc4: Avoid emitting small immediates for UBO indirect load address guards.Eric Anholt2017-02-105-4/+20
* util/disk_cache: use stat() to check if entry is a directoryTimothy Arceri2017-02-101-9/+24
* st/nine: update configure options in the READMEEmil Velikov2017-02-101-2/+1
* loader: unconditionally include unistd.h and stdlib.hNicolai Hähnle2017-02-101-2/+2
* intel/blorp: do not return const data by get_px_size_sa()Emil Velikov2017-02-101-1/+1
* gallium/radeon: use staging for texture read mappings from GTT WCMarek Olšák2017-02-101-4/+5
* gallium/radeon: ignore the level parameter in buffer_transfer_mapMarek Olšák2017-02-101-5/+4
* gallium/radeon: fix performance of buffer readbacksMarek Olšák2017-02-101-8/+9
* radeonsi: align vertex buffer descriptor list size for optimal prefetchMarek Olšák2017-02-104-2/+7
* radeonsi: align shader binaries to CP DMA alignment for optimal prefetchMarek Olšák2017-02-101-1/+2