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* misc changes to support vertex shaders (disabled by default)Brian2007-08-164-4/+24
* run real vertex shaders, a total hack for nowBrian2007-08-161-0/+163
* make pass-through vertex shaderBrian2007-08-161-0/+54
* check for null swrast (pipe work-around)Brian2007-08-161-0/+3
* Begin added vertex shader state/support.Brian2007-08-1612-17/+111
* disable Z value scaling - it's done in sp_quad_depth_test.cBrian2007-08-161-2/+3
* move the draw_alloc/free_tmps() functions to draw_prim.cBrian2007-08-162-24/+27
* Remove GL/mesa types, rearrange things into more logical groupsBrian2007-08-161-40/+41
* Add missing inlcude directory.michal2007-08-161-1/+2
* Copy fragment z if the fragment shader does not write depth on its own.`michal2007-08-161-3/+30
* Drawing code refactoring.Brian2007-08-164-885/+39
* point/line/polygon drawing (factored out of draw_vb.c)Brian2007-08-162-0/+542
* Silence warnings.michal2007-08-161-2/+2
* Silence warnings.michal2007-08-161-6/+6
* Silence warnings.michal2007-08-161-7/+6
* Silence warnings.michal2007-08-161-5/+5
* Use 'f' for float suffix.michal2007-08-161-1/+1
* Remove mesa include directories, be stricter about include paths.Keith Whitwell2007-08-157-13/+4
* translate GL texture targets to PIPE_TEXTURE_x valuesBrian2007-08-152-14/+43
* added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian2007-08-154-47/+61
* Hook in new draw_arrays() code, disabled for now.Brian2007-08-154-6/+36
* softpipe_draw_arrays() functionBrian2007-08-151-0/+663
* added new draw_arrays()Brian2007-08-151-0/+6
* convert vbo->draw_prims() to pipe->draw_arrays(): works in very limited cases...Brian2007-08-151-12/+69
* added vertex array info fieldsBrian2007-08-151-0/+7
* added draw_set_vertex_array_info()Brian2007-08-152-0/+20
* commentBrian2007-08-151-1/+4
* Add UsageMask to DECLARATION in TGSI.michal2007-08-1511-251/+276
* Add declaration_semantic token to TGSI.michal2007-08-157-85/+205
* Declare fragment shader output registers.michal2007-08-151-27/+77
* Cleanup, do not use fp_attr_to_slot[] mapping array.michal2007-08-151-99/+52
* sketch out vbo drawing functionBrian2007-08-151-1/+57
* added state funcs for vertex buffer/element infoBrian2007-08-153-0/+12
* softpipe vertex element/buffer state funcsBrian2007-08-151-0/+56
* commentsBrian2007-08-151-9/+21
* added some const qualifiersBrian2007-08-151-2/+2
* comments, minor clean-upsBrian2007-08-151-8/+22
* use regular malloc/free instead of macrosBrian2007-08-142-5/+5
* Merge branch 'softpipe_0_1_branch' of git+ssh://[email protected]/gi...Brian2007-08-1444-1119/+1268
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| * Beginnings of a demand-filled post-tnl vertex cache.Keith Whitwell2007-08-144-302/+392
| * Add structs and set-functions for vertex buffer, element state.Keith Whitwell2007-08-142-1/+30
| * Add surface formats to be used for specifying vertex element layouts.Keith Whitwell2007-08-141-2/+69
| * Continue reducing dependencies on core mesa include files.Keith Whitwell2007-08-1437-814/+777
* | added glCopyPixels stubBrian2007-08-141-0/+14
* | fix typoBrian2007-08-141-1/+1
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* minor hack to allow 1D textures to workBrian2007-08-141-1/+2
* refactor some code - cube map textures work nowBrian2007-08-141-49/+73
* Implement texture cache with multiple, direct-mapped entries.Brian2007-08-143-41/+67
* Consolidate filter and mipmap level selection in choose_mipmap_levels().Brian2007-08-141-118/+75
* Implement remaining mipmap modes for 2D textures.Brian2007-08-144-27/+113