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* mesa: remove the unused _mesa_UpdateTexEnvProgram() functionBrian Paul2009-02-102-38/+0
* mesa: another fix for program/texture state validationBrian Paul2009-02-101-6/+36
* intel: minor reformatting, commentsBrian Paul2009-02-101-3/+8
* mesa: s/_IMAGE_NEW_TRANSFER_STATE/_MESA_NEW_TRANSFER_STATE/ to be more consis...Brian Paul2009-02-104-14/+20
* mesa: fix/change state validation order for program/texture stateBrian Paul2009-02-101-13/+12
* mesa: avoid setting texObj->_Complete = GL_FALSE when there's no state changeBrian Paul2009-02-091-31/+37
* mesa: add no-change testing for a few more texture parametersBrian Paul2009-02-091-8/+20
* swrast: use ASSIGN_4V() macroBrian Paul2009-02-091-4/+2
* mesa: replace _mesa_unreference_framebuffer() with _mesa_reference_framebuffer()Brian Paul2009-02-095-6/+6
* mesa: replace _mesa_unreference_framebuffer() with _mesa_reference_framebuffer()Brian Paul2009-02-092-5/+5
* i965: need to disable current shader, if any, in intel_clear_tris()Brian Paul2009-02-091-0/+9
* mesa: rework _mesa_reference_framebuffer() to look like _mesa_reference_rende...Brian Paul2009-02-091-21/+24
* mesa: minor fixes to incomplete texture debug codeBrian Paul2009-02-071-4/+2
* mesa: debug code for printing info about textures, writing teximages to diskBrian Paul2009-02-072-0/+102
* mesa: code refactoring: move texcombine code into update_tex_combine()Brian Paul2009-02-071-75/+92
* mesa: minor clean-ups, remove unneeded conditionalBrian Paul2009-02-071-5/+5
* mesa: fix logic error in computing enableBits in update_texture_state()Brian Paul2009-02-071-10/+12
* mesa: fix tnl->render_inputs_bitset setup for fragment program texcoordsBrian Paul2009-02-061-5/+9
* swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0)Brian Paul2009-02-061-2/+4
* glsl: new MESA_GLSL env var for GLSL debugging featuresBrian Paul2009-02-066-20/+85
* mesa: tweak output of _mesa_write_shader_to_file()Brian Paul2009-02-061-0/+2
* Revert "mesa: meaningless whitespace change to see if git's working (ignore)"Brian Paul2009-02-067-101/+20
* mesa: meaningless whitespace change to see if git's working (ignore)Brian Paul2009-02-067-20/+101
* radeon: remove include that breaks build in !OLD_PACKET pathDave Airlie2009-02-071-1/+0
* glsl: use _slang_var_swizzle() in a few places to simplify the code.Brian Paul2009-02-041-29/+3
* glsl: remove unused prototypeBrian Paul2009-02-041-4/+0
* glsl: replace assertion with conditional in _slang_pop_var_table()Brian Paul2009-02-041-10/+17
* mesa: more info in error messagesBrian Paul2009-02-041-2/+3
* swrast: add minor commentsBrian Paul2009-02-041-0/+4
* mesa: make Xlib glXIsDirect() always return TrueBrian Paul2009-02-041-3/+3
* mesa: minor error msg improvementBrian Paul2009-02-041-1/+2
* intel: Decode MI operands using specific length masksChris Wilson2009-02-041-20/+23
* intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTSChris Wilson2009-02-041-2/+2
* intel: Fix fbo_firecube regression with FBconfigs change.Eric Anholt2009-02-041-1/+1
* r300: make the macros safe. add missing parenthesis.Maciej Cencora2009-02-041-42/+42
* r300: Fix EXP2 fogMaciej Cencora2009-02-041-0/+1
* intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform.Eric Anholt2009-02-031-3/+3
* swrast: Add support for x8r8g8b8 fbconfig.Eric Anholt2009-02-033-33/+121
* xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return TrueBrian Paul2009-02-031-20/+25
* mesa: simplify delete_wrapper()Brian Paul2009-02-031-7/+1
* mesa: fix GLSL issue preventing use of all 16 generic vertex attributesBrian Paul2009-02-024-4/+45
* glsl: update program->InputsRead when referencing input attributesBrian Paul2009-02-021-0/+4
* mesa: fix stand-alone glslcompilerBrian Paul2009-02-021-1/+1
* mesa: make _mesa_fprint_program_opt() non-staticBrian Paul2009-02-022-3/+4
* i965: Remove brw->attribs now that we can just always look in the GLcontext.Eric Anholt2009-02-0219-182/+157
* i965: Delete old metaops code now that there are no remaining consumers.Eric Anholt2009-02-0214-684/+25
* intel: replace custom metaops clear with generic.Eric Anholt2009-02-022-71/+176
* dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers.Eric Anholt2009-02-022-0/+53
* mesa: move code after decls. Fixes Window build failure.Brian Paul2009-02-021-3/+3
* intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.Eric Anholt2009-01-311-2/+2