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* egl: Remove old egldri driverKristian Høgsberg2010-09-093-1390/+0
* glapi: Implement optional dispatch loggingKristian Høgsberg2010-09-098-25/+119
* glx: Optimize out no-op make current callsKristian Høgsberg2010-09-091-0/+4
* egl: Use _EGL_CHECK_DISPLAY in eglCreateContext.Chia-I Wu2010-09-101-1/+1
* egl: Display may be NULL in _eglLookup*.Chia-I Wu2010-09-103-3/+3
* llvmpipe: remove redundant tgsi_dup_tokens() callBrian Paul2010-09-091-3/+0
* dri/nouveau: Expose EXT_texture_env_combine.Francisco Jerez2010-09-091-0/+1
* dri/nv10-nv20: Add support for NV_texture_env_combine4.Francisco Jerez2010-09-092-13/+19
* dri/nv04: Add support for NV_texture_env_combine4.Francisco Jerez2010-09-092-13/+24
* dri/nouveau: Minor cleanup.Francisco Jerez2010-09-091-21/+29
* glx: Fix another use-after-free problemKristian Høgsberg2010-09-091-1/+3
* r600: add TXL instruction and note about TXBAndre Maasikas2010-09-091-5/+12
* r600: remove depth exports move, just set to output x <- z in the export intr...Andre Maasikas2010-09-091-70/+5
* r600: protect cleanup instructions from double freeAndre Maasikas2010-09-092-2/+20
* r600: remove mask from output intructionsAndre Maasikas2010-09-096-45/+1
* r600: allow relative addressing of temps, inputs, outputsAndre Maasikas2010-09-091-13/+30
* r600: handle LIT writemaskAndre Maasikas2010-09-091-147/+141
* r600: fix rsq from negative inputAndre Maasikas2010-09-091-0/+3
* glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri2010-09-0811-19/+27
* glsl: make compiler options per-targetLuca Barbieri2010-09-088-25/+64
* mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)Luca Barbieri2010-09-083-0/+72
* glsl: Add info about talloc and optimization passes to the README.Eric Anholt2010-09-081-0/+26
* glsl: Update README talking about multi-instruction operations.Eric Anholt2010-09-081-4/+4
* glx: Destroy pixmap after destroying glx and dri drawablesKristian Høgsberg2010-09-081-2/+2
* glsl/builtins: Set the API in the fake context.Kenneth Graunke2010-09-082-0/+2
* glsl2: Clear out profile pointers in _mesa_glsl_release_functionsIan Romanick2010-09-082-0/+2
* mesa: Refactor parameter processing in set_combiner_(operand|source)Ian Romanick2010-09-081-68/+22
* mesa: Fix handling of texenv operands for EXT vs ARB versionIan Romanick2010-09-081-18/+19
* glx: Ignore DRI2 event for drawables we've destroyedKristian Høgsberg2010-09-081-1/+1
* glx: Fix use after free problemKristian Høgsberg2010-09-081-6/+7
* glsl: Fix for scalar float built-in definitions.Kenneth Graunke2010-09-083-4/+4
* glsl: regenerate builtinsEric Anholt2010-09-081-1/+1
* glsl: Fix typo in builtin step() using a wrong channel.Eric Anholt2010-09-081-1/+1
* ir_validate: Ensure ir_binop_dot is only used on vector types.Kenneth Graunke2010-09-081-0/+1
* glsl: Refresh automatically generated file builtin_function.cpp.Kenneth Graunke2010-09-081-11/+9
* glsl/builtins: Don't use ir_binop_dot on floating point values.Kenneth Graunke2010-09-084-6/+6
* glsl/builtins: Simplify degenerate scalar float cases.Kenneth Graunke2010-09-083-5/+3
* glsl2: Make sure _mesa_glsl_parse_state constructor gets a contextIan Romanick2010-09-082-2/+4
* glx: Drop broken drawable garbage collectionKristian Høgsberg2010-09-089-59/+48
* dri: Unset current context and dispatch table when unbindingKristian Høgsberg2010-09-084-0/+13
* glsl: Support GLSL ES in the standalone compile.Chia-I Wu2010-09-081-1/+3
* glsl: Require a context in _mesa_glsl_parse_state.Chia-I Wu2010-09-082-62/+62
* st/dri: Call dri_init_extensions only for API_OPENGL.Chia-I Wu2010-09-081-1/+9
* st/dri: Use enum st_api_type internally.Chia-I Wu2010-09-085-27/+39
* st/dri: Add multi-api supportnobled2010-09-085-13/+46
* st/dri: Make clear which API's are supportednobled2010-09-081-1/+4
* r600g: add initial bank swizzle support.Dave Airlie2010-09-084-4/+295
* glcpp: Fix build on non-GCC compilers.Kenneth Graunke2010-09-072-90/+92
* ast_to_hir: Mark arrays as lvalues in GLSL ES, but prohibit assignment.Kenneth Graunke2010-09-071-1/+7
* glsl: Allow overloading of built-ins without hiding in GLSL ES.Kenneth Graunke2010-09-071-1/+1