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* st/mesa: Remove unnecessary headers.Vinson Lee2010-01-313-3/+0
* mesa: Remove unnecessary headers.Vinson Lee2010-01-314-10/+0
* i965: Silence uninitialized variable warning.Vinson Lee2010-01-311-1/+1
* r300g: Silence uninitialized variable warning.Vinson Lee2010-01-301-1/+1
* egl: Surface type validaction should depend on extensions supported.Chia-I Wu2010-01-311-1/+2
* egl: Initialize display configs with the display.Chia-I Wu2010-01-315-6/+8
* egl: Initialize display resources with their display.Chia-I Wu2010-01-319-18/+21
* egl: Refactor _eglInitImage.Chia-I Wu2010-01-311-10/+40
* egl: Refactor _eglInitContext.Chia-I Wu2010-01-311-19/+95
* egl: Refactor _eglInitSurface.Chia-I Wu2010-01-311-141/+146
* i915: Set bit field of length 1 light_twoside to unsigned.Vinson Lee2010-01-301-1/+1
* glut: Remove unnecessary headers.Vinson Lee2010-01-306-6/+0
* radeon: Remove unnecessary headers.Vinson Lee2010-01-3013-40/+0
* r600: Remove unnecessary headers.Vinson Lee2010-01-3011-24/+0
* r300: Remove unnecessary headers.Vinson Lee2010-01-301-2/+0
* r200: Remove unnecessary headers.Vinson Lee2010-01-309-24/+0
* r128: Remove unnecessary headers.Vinson Lee2010-01-309-20/+0
* egl: Remove code blocks that are commented out.Chia-I Wu2010-01-314-113/+4
* st/egl: Do not ignore configs without a renderable type.Chia-I Wu2010-01-311-6/+6
* st/egl: Remove egl_g3d_get_current_context.Chia-I Wu2010-01-311-16/+4
* intel: Remove unnecessary headers.Vinson Lee2010-01-306-8/+0
* i965: Remove unnecessary headers.Vinson Lee2010-01-303-3/+0
* i915: Remove unnecessary headers.Vinson Lee2010-01-302-2/+0
* intel: Respect texture tiling when doing a PBO blit teximage upload.Eric Anholt2010-01-301-1/+2
* Revert "r300g: Don't handle SHADOW_AMBIENT."Corbin Simpson2010-01-301-0/+6
* intel: Fix inverting of inversion test for windows in glClear cleanup.Eric Anholt2010-01-301-2/+2
* r300g: Independent blend enables only work on r500.Corbin Simpson2010-01-302-5/+16
* r300g: Don't handle SHADOW_AMBIENT.Corbin Simpson2010-01-301-6/+0
* r300g: Fix comment on SHADOW_AMBIENT.Corbin Simpson2010-01-301-3/+2
* gallium-docs: Fix missing PIPE_CAPs.Corbin Simpson2010-01-302-4/+18
* r300g: Dual-source blending isn't possible, period.Corbin Simpson2010-01-302-6/+9
* r300g: Add alpha render targets.Mathias Fröhlich2010-01-302-2/+15
* st/egl: eglBindTexImage should bind to an OpenGL ES texture.Chia-I Wu2010-01-301-4/+2
* egl: Remove my_strdup.Chia-I Wu2010-01-301-17/+2
* egl: Remove unused VisibleRefCount.Chia-I Wu2010-01-301-3/+0
* egl: Rename Binding to CurrentContext in _EGLSurface.Chia-I Wu2010-01-304-18/+18
* egl: Clean up header inclusions.Chia-I Wu2010-01-3024-21/+28
* gallium: fix blend state csoRoland Scheidegger2010-01-303-37/+20
* gallium: document pipe_context::get_query_result()Brian Paul2010-01-292-3/+14
* Merge commit 'lb2/arb_fragment_coord_conventions'Keith Whitwell2010-01-2927-14/+357
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| * softpipe: support all TGSI fragment coord conventions (v4)Luca Barbieri2010-01-294-7/+20
| * st/mesa: Gallium support for ARB_fragment_coord_conventions (v4)Luca Barbieri2010-01-292-3/+72
| * tgsi: add caps for fragment coord conventions (v3)Luca Barbieri2010-01-2915-0/+91
| * tgsi: add properties for fragment coord conventions (v3)Luca Barbieri2010-01-296-6/+175
| * mesa: don't expose GL_ARB_fragment_coord_conventions until the GLSL part is doneLuca Barbieri2010-01-291-1/+2
* | tnl: check that state is validated before drawingBrian Paul2010-01-291-0/+3
* | st/mesa: check that state is validated before drawingBrian Paul2010-01-291-0/+3
* | vbo: fix missing state validation bugsBrian Paul2010-01-291-14/+14
* | mesa: do state validation in _mesa_valid_to_render()Brian Paul2010-01-292-9/+4
* | windows: assorted build fixesBrian Paul2010-01-292-14/+2