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* svga: Fix index offsetJakob Bornecrantz2010-04-211-2/+3
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* st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium texturesBrian Paul2010-04-307-81/+122
| | | | | | | | | | | | | | | Previously, when we created a gallium texture for a corresponding Mesa texture we'd only allocate space for mipmap levels >= BaseLevel. This patch undoes that mechanism. This fixes a render-to-texture bug when rendering to level 0 when BaseLevel=1. Also, it makes sense to allocate the whole texture object memory when BaseLevel > 0 since a common use of GL_TEXTURE_BASE_LEVEL is to progressively load/render mipmaps. Eventually, the app almost always fills in the level=0 mipmap image. Finally, the texture image code is bit easier to understand now.
* draw: Fix memory leaks in llvm code.José Fonseca2010-04-302-0/+26
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* x86-64: Make assembly routines .hidden like on x86Adam Jackson2010-04-301-0/+8
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* svga: Init surface functionsJakob Bornecrantz2010-04-201-0/+1
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* util: Add missing break statement in u_caps.cJakob Bornecrantz2010-04-301-0/+1
| | | | Thanks Vinson.
* st/mesa: remove unused/disabled codeBrian Paul2010-04-292-48/+0
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* mesa: added _mesa_print_framebuffer() for debuggingBrian Paul2010-04-292-0/+44
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* i965: Reject shaders with uninlined function calls instead of hanging.Eric Anholt2010-04-291-1/+33
| | | | | | Most of the failure from using uninlined function calls ends up being just bad rendering, but nested function calls in the VS currently hang the GPU, so reject them and explain why.
* mesa: Don't overwrite a driver's shader infolog with generic failure message.Eric Anholt2010-04-291-1/+4
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* util: Update caps after helpfull inputJakob Bornecrantz2010-04-292-19/+61
| | | | | | | | | | | | In no particular order: * Make list const * Add function comments * Clearly state that demo lists are not complete * Fix whitespace * Use __FUNCTION__ instead of __func__ * Add unimplemented check which always fail Thanks Brian and Keith.
* util: Add small caps checker helperJakob Bornecrantz2010-04-294-0/+271
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* util: Format error format string as the rest of the pipe formatsJakob Bornecrantz2010-04-291-1/+1
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* softpipe & llvmpipe: Enable SM3 capJakob Bornecrantz2010-04-292-0/+4
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* draw llvm: stay in bounds even if fetch_count % 4 != 0Zack Rusin2010-04-291-2/+16
| | | | | if fetch_count % 4 != 0 then on the last iteration we fetch garbage. this patch makes sure we stay within bounds
* cso: remove commented-out code, update function docsBrian Paul2010-04-291-1/+4
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* gallivm: add some assertions in special-case sampler codeBrian Paul2010-04-291-0/+5
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* i965: Fix cube map layouts on Ironlake.Eric Anholt2010-04-294-68/+24
| | | | | | | | | We were doubling up the offsets for the mipmap levels for CPU access. Instead of reimplementing i945_miptree_layout_2d with 6 cube images separated by qpitch, share that function and provide the level offsets later. Fixes piglit cubemap and fbo-cubemap.
* i965: Implement VS MAX in a more obvious way.Eric Anholt2010-04-291-3/+3
| | | | | This should be functionally equivalent, with the possible exception of NaN handling.
* i965: Use immediate float operands for some VS instructions.Eric Anholt2010-04-291-0/+86
| | | | | We could use this to reduce constant register pressure, but for now it makes the resulting program assembly much more readable.
* llvmpipe: fix texture/display target memory leakBrian Paul2010-04-291-0/+5
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* gallium/draw: Fix PPC compiler warning.Michel Dänzer2010-04-291-1/+1
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* gallium/draw: Fix PPC build failure.Michel Dänzer2010-04-291-1/+1
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* r300g: fix compiler errorMarek Olšák2010-04-291-2/+1
| | | | Ouch.
* r300g: use the enum for color swizzles in the rasterizerMarek Olšák2010-04-291-8/+10
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* r300g: rasterizer debug loggingMarek Olšák2010-04-293-2/+34
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* r300g: fix tests/yuvrect and possibly even rendering to YUV texturesMarek Olšák2010-04-292-3/+9
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* r300g: enable the RGBA16F renderbuffer tooMarek Olšák2010-04-291-1/+1
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* r300g: enable float texturesMarek Olšák2010-04-291-9/+0
| | | | We still need to wait for state tracker support.
* r300g: compose swizzles from texture formats and sampler viewsMarek Olšák2010-04-293-22/+14
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* r300g: init s3tc fetching functionsMarek Olšák2010-04-291-0/+3
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* svga: More don't recurseJakob Bornecrantz2010-04-191-1/+1
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* svga: Translate svga reloc flags to pb flagsJakob Bornecrantz2010-04-191-1/+16
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* svga: Don't recurseJakob Bornecrantz2010-04-191-1/+1
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* draw: remove extra semicolonsBrian Paul2010-04-282-4/+4
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* llvmpipe: free vertex buffer memory in lp_setup_vbuf_destroy()Brian Paul2010-04-281-1/+6
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* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
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* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
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* llvmpipe: fix mem leak in llvmpipe_resource_destroy()Brian Paul2010-04-281-0/+2
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* llvmpipe: fix surface memory leak during tear-downBrian Paul2010-04-281-0/+2
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* llvmpipe: remove unused psize_slot fieldBrian Paul2010-04-281-3/+0
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* llvmpipe: move/rename llvmpipe_init_surface_functions()Brian Paul2010-04-283-7/+5
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* llvmpipe: make rasterizer-related functions static, clean-up initializationsBrian Paul2010-04-283-18/+17
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* llvmpipe: update comments, fix formattingBrian Paul2010-04-281-10/+9
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* llvmpipe: remove old prototypes, fix-up formattingBrian Paul2010-04-281-10/+9
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* llvmpipe: make shader-related functions static, clean-up initializationsBrian Paul2010-04-284-29/+37
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* llvmpipe: make clip-related functions static, clean-up initializationsBrian Paul2010-04-283-25/+28
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* llvmpipe: make draw-related functions static, clean-up initializationsBrian Paul2010-04-283-29/+22
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* llvmpipe: make vertex-related functions static, clean-up initializationsBrian Paul2010-04-283-21/+19
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* llvmpipe: make blend-related functions static, clean-up initializationsBrian Paul2010-04-283-42/+38
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