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* glsl: fix up scoping for parent/children in slang_operation_copy()Brian Paul2009-06-261-0/+9
| | | | This will need more testing, but no regressions seen so far.
* glsl: fix uninitialized var in _slang_gen_for_without_continue()Brian Paul2009-06-261-1/+1
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* glsl: added slang_operation_free_children()Brian Paul2009-06-262-0/+17
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* glsl: added slang_oper_num_children() helperBrian Paul2009-06-261-0/+7
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* glsl: check-point: declare _returnFlagBrian Paul2009-06-261-0/+33
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* glsl: added slang_operation_insert_child()Brian Paul2009-06-262-0/+23
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* glsl: use slang_generate_declaration() to consolidate some codeBrian Paul2009-06-261-31/+37
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* glsl: remove obsolete commentBrian Paul2009-06-261-3/+0
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* st/mesa: query PIPE_CAP_TGSI_CONT_SUPPORTEDBrian Paul2009-06-261-0/+5
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* glsl: implement _slang_gen_while_without_continue()Brian Paul2009-06-261-82/+115
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* glsl: fix a bug involving 'continue' in 'for' loopsBrian Paul2009-06-262-23/+44
| | | | | | | | Need to execute the for loop's increment code before we continue. Add a slang_assemble_ctx::CurLoopOper field to keep track of the containing loop and avoid the "cont if true" path in this situation. Plus, assorted clean-ups.
* glsl: added slang_oper_child_const()Brian Paul2009-06-261-0/+8
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* glsl: use _slang_loop_contains_continue_or_break() to check for unrollingBrian Paul2009-06-261-5/+36
| | | | The previous test failed for nested loops.
* glsl: use new _slang_loop_contains_continue() helper functionBrian Paul2009-06-261-5/+126
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* glsl: implement continue->break translation for do-while loopsBrian Paul2009-06-261-15/+219
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* glsl: added slang_operation_literal_int/bool() helper functionsBrian Paul2009-06-261-0/+26
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* glsl: don't allocate 0-length children array in slang_operation_copy()Brian Paul2009-06-261-6/+7
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* glsl: remove debug code, misc clean-upBrian Paul2009-06-261-5/+0
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* glsl: implement continue->break transformation for for-loopsBrian Paul2009-06-261-3/+167
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* glsl: added slang_operation_add_children() and slang_oper_child() helpersBrian Paul2009-06-262-0/+25
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* glsl: added slang_assemble_ctx::EmitContReturn field, initBrian Paul2009-06-262-0/+4
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* glsl: don't unroll loops containing continue/breakBrian Paul2009-06-261-0/+6
| | | | Just search the AST in _slang_can_unroll_for_loop().
* Revert "slang: if/else/break & if/else/continue work for unrolled loops"Brian Paul2009-06-262-38/+7
| | | | | | | | | | | We should just check if the loop contains a continue/break in the _slang_can_unroll_for_loop() test function... This reverts commit 989856bde47d699d7e18798df4013fbf962e1d4b. Conflicts: src/mesa/shader/slang/slang_codegen.h
* glsl: Added gl_shader_state::EmitContReturn fieldBrian Paul2009-06-262-0/+2
| | | | | | | This is the start of a glsl-continue-return feature branch to support a GLSL code generator option for 'continue' and 'return' statements. Some targets don't support CONT or RET statements so we'll need to try to generate code that does not use them...
* tgsi: correct handling of return value from util_vsnprintfKeith Whitwell2009-06-261-5/+13
| | | | | | | We were failing to deal with: - vsnprintf returns negative value on error. - vsnprintf returns the number of chars that *would* have been written on truncation.
* aux/indices: don't use 'prim' value once it is known to be badKeith Whitwell2009-06-261-1/+1
| | | | Theoretical bugfix only - no known case where this might happen.
* wgl: Handle flush after a window is destroyed.José Fonseca2009-06-241-20/+21
| | | | Fixes assertion failure with conform.
* i965: handle OPCODE_SWZ in the glsl pathRoland Scheidegger2009-06-221-0/+1
| | | | | | | glsl compiler will not generate OPCODE_SWZ, and as a first step it would be translated away to a MOV anyway (why?), but later internally this opcode is generated (for EXT_texture_swizzling). (cherry picked from commit 4ef1f8e3b52a06fcf58f78c9c36738531b91dbac)
* Disable SGI_swap_control extension for DRI2Owen W. Taylor2009-06-221-1/+3
| | | | | | | | | | We currently don't have support for SGI_swap_control for direct contexts with DRI2, so disable reporting the extension. Reporting the extension, and then having glXSwapIntervalSGI() "succeed" but do nothing can confuse applications. https://bugs.freedesktop.org/show_bug.cgi?id=22123 (cherry picked from commit 279143c6e808b37c333321b696d80df77f709a04)
* intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.Michel Dänzer2009-06-221-1/+1
| | | | | Fixes glean depthStencil test. (cherry picked from commit 3885b708fdbb7bbd5dd3a247c41fb9a75ee7c057)
* i965: added intelFlush() call in intel_get_tex_image()Brian Paul2009-06-221-0/+6
| | | | | Fixes the render-to-texture test in progs/tests/getteximage.c (cherry picked from commit a03b349153660e449daf4f56d750f1caef23b1a5)
* mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcsBrian Paul2009-06-221-8/+8
| | | | (cherry picked from commit 4dc426c01627a240bd5b148c1804c45b0d5ecd6c)
* mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul2009-06-227-40/+40
| | | | | | Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc). (cherry picked from commit 4a95185c9f30c2de7a03bb1a0653f51b53b1111d)
* mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTSBrian Paul2009-06-221-1/+1
| | | | (cherry picked from commit d2a74d76c96957cf0294dcf40d29526621ada95e)
* mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul2009-06-221-45/+45
| | | | | | | Call the _mesa_set_enable() functions instead of driver functions, etc. Also, add missing code for 1D/2D texture arrays. (cherry picked from commit aac19609bfd7c950b2577489b06886c8a8097bb2)
* vbo: return VP_NONE from get_program_mode() if running fixed-func vertex programBrian Paul2009-06-221-0/+2
| | | | | | | | If we're running a vertex program to emulated fixed-function, we still need to treat vertex arrays/attributes as if we're in fixed-function mode. This should probably be back-ported to Mesa 7.5 after a bit more testing. (cherry picked from commit dda82137d28aba846dda73da230871c115e30aaf)
* mesa: create/use a fallback texture when bound texture is incompleteBrian Paul2009-06-224-2/+66
| | | | | | | | | | | | | | | When a GLSL sampler reads from an incomplete texture it should return (0,0,0,1). Instead of jumping through hoops in all the drivers to make this happen, just create/install a fallback texture with those texel values. Fixes piglit/fp-incomplete-tex on i965 and more importantly, fixes some GPU lockups when trying to sample from missing surfaces. If a binding table entry is NULL, it seems that sampling sometimes works, but not always (lockup). Todo: create a fallback texture for each type of texture target? (cherry picked from commit 3f25219c7bf0f090502489928f0f018e62c4f6cf)
* intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.Eric Anholt2009-06-192-3/+3
| | | | | | Fixes oglconform zbfunc.c and pxtrans-cidraw.c, at least. (cherry picked from commit 405300bb190f516e16b704050abe3389b366ed27)
* intel: Fix glClear behavior versus display lists.Eric Anholt2009-06-191-1/+1
| | | | | | | The CALL_DrawArrays was leaking the clear's primitives into the display list with GL_COMPILE_AND_EXECUTE. Use _mesa_DrawArrays instead, which doesn't appear to leak. Fixes piglit dlist-clear test. (cherry picked from commit 64edde1004f7a69e77877bba24d315a92bcd47c8)
* radeons: use dp4 for position invariant vertex programsRoland Scheidegger2009-06-193-0/+6
| | | | | | | | Fixes #22181. R200 requires this since DP4 is used in hw tnl mode. R300 prefers it (should be faster due to no instruction dependencies), but both methods should be correct (when sw tcl is used though, MUL/MAD might be faster). Probably doesn't make much difference for R100 since vertex progs are executed in software anyway, but let's just keep it the same there too.
* Also release direct rendering resources in glXDestroyGLXPixmap.Michel Dänzer2009-06-191-0/+14
| | | | Fixes leak running compiz with direct rendering.
* Always free image offsets memory when re-initializing texture image fields.Michel Dänzer2009-06-193-6/+2
| | | | Fixes leak running compiz with direct rendering.
* softpipe: return alpha=1 in shadow_compare() functionBrian Paul2009-06-191-0/+2
| | | | | | | The alpha value wasn't set at all before so we got unpredictable results. Note that we don't currently obey GL_DEPTH_TEXTURE_MODE in the state tracker. For now, we return the result in the default mode (r,r,r,1).
* util: Add cast.José Fonseca2009-06-181-1/+1
| | | | It is expected to loose precision here.
* draw: Replace pointer arithmetic with cast.José Fonseca2009-06-181-1/+2
| | | | | | | Using uintptr_t as intermediate type for pointer -> integer conversions is easier to understand and does not cause any size mismatch warnings. uintptr_t is part of C99, and we already provide a suitable replacement definition for all platforms we care about.
* trace: Use size_t consistently.José Fonseca2009-06-182-5/+5
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* pipebuffer: Use a type consistently for sizes/offsets.José Fonseca2009-06-1812-84/+90
| | | | | | | Avoids warnings on 64bit builds. Use regular unsigned since that's what gallium expects, but use a typedef to facilitate possible changes in the future.
* wgl: Fix window resizing in multithread applications.José Fonseca2009-06-184-47/+112
| | | | | In multithreading stw_call_window_proc can be called by a thread other than the thread where the context is bound.
* wgl: Move all thread related code together.José Fonseca2009-06-185-58/+33
| | | | | | Not only for cosmetic reasons, but also because we need to set the SetWindowsHookEx hook for threads created before the DllMain is called (threads for each we don't get the DLL_THREAD_ATTACH notification).
* glew: correct misspelling of glFramebufferTextureLayerKeith Whitwell2009-06-182-3/+3
| | | | | This was misspelt as glFramebufferTexturLayer (missing e), causing conflicts with the correctly spelt version in glext.h and extfuncs.h.