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* Fix glPixelMap: s/GLint/GLsizei/Brian Paul2003-08-192-10/+10
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* glPixelMap[f/ui/us]v()'s size parameter is GLsizei, not GLint.Brian Paul2003-08-193-10/+27
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* simplify some python codeBrian Paul2003-08-191-14/+7
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* minor code improvement in glGenTexturesBrian Paul2003-08-181-7/+3
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* register file changesBrian Paul2003-08-171-16/+16
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* Re-org of register files for vertex/fragment programs. Will be easier toBrian Paul2003-08-1713-631/+561
| | | | hook in global state references, etc. for ARB programs.
* Committing in .Jouk Jansen2003-08-111-0/+6
| | | | | | | | Update OpenVMS makefile due to new source files. Modified Files: Mesa-newtree/src/mesa/main/descrip.mms ----------------------------------------------------------------------
* added arbfrag/vertparseBrian Paul2003-08-061-0/+2
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* prep for OpenGL 1.5Brian Paul2003-08-062-1/+11
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* fix a bunch of warningsBrian Paul2003-08-061-49/+51
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* remove temporary prototypesBrian Paul2003-08-061-18/+2
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* placeholder filesBrian Paul2003-08-062-0/+79
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* Shared dri driver resourcesKeith Whitwell2003-08-0614-0/+3757
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* Not-quite-functional swrast-only dri driverKeith Whitwell2003-08-063-0/+1044
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* Shared radeon/r200 init codeKeith Whitwell2003-08-067-0/+4399
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* mga driver, brought over by Jon SmirlKeith Whitwell2003-08-0635-0/+12199
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* r200 driver, brought over by Jon SmirlKeith Whitwell2003-08-0641-0/+22884
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* Newer version of this fileKeith Whitwell2003-08-061-569/+659
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* Store material attributes in an Attrib[] style array. This is aKeith Whitwell2003-08-0513-517/+313
| | | | | first step to reviving/rescuing the 'vtx' rework from the old mesa tree.
* Fix samples/fog.c regression - missing test for NeedEyeCoords.Keith Whitwell2003-08-051-6/+15
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* Updates from Daniel Borca.Brian Paul2003-08-053-3/+343
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* Fix typo (& instead of &&) to fix olympic.c bugKeith Whitwell2003-08-011-1/+1
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* replace assertion with conditionalBrian Paul2003-07-301-2/+1
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* Moved.Karl Schultz2003-07-264-1449/+0
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* Add the C++ and response files to the project so that they show up in the ↵Karl Schultz2003-07-261-2/+650
| | | | project file list.
* VC 6 Project FileKarl Schultz2003-07-268-0/+1823
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* minor option tweakKarl Schultz2003-07-251-1/+1
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* Compiler/Linker "response" file containing compiler options and list of ↵Karl Schultz2003-07-254-0/+310
| | | | files to compile/link for the C++ files in the glu library. It is easier to edit and maintain this infomation in flat files instead of trying to enter it into the VC project menus. The C++ files are compiled as a "pre-link" step.
* Add documentation.Karl Schultz2003-07-251-1/+26
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* Project now builds the C++ sources (with great difficulty). Add module ↵Karl Schultz2003-07-251-2/+9
| | | | definition file (glu.def) to project.
* cleanup - add comments and sort names.Karl Schultz2003-07-251-88/+118
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* don't include malloc.h (bug 776574)Brian Paul2003-07-241-7/+3
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* add symbols needed by osmesa.Karl Schultz2003-07-241-0/+3
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* Project file for osmesaKarl Schultz2003-07-241-0/+121
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* moved to top of tree.Karl Schultz2003-07-241-104/+0
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* if texture color table is enabled, use the color table's format to evaluate ↵Brian Paul2003-07-241-0/+3
| | | | the texture env function
* fix location of mesa.defKarl Schultz2003-07-241-1/+1
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* linker exports defsKarl Schultz2003-07-241-0/+492
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* Project file to build GLUT32.DLLKarl Schultz2003-07-241-0/+338
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* Project file to build GLU32.DLLKarl Schultz2003-07-241-0/+233
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* Source code for GDI driver.Karl Schultz2003-07-244-0/+4649
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* Project file to build gdi driver and OPENGL32.DLL.Karl Schultz2003-07-241-0/+129
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* Project file to build tnl - creates static LIB that is later linked to make ↵Karl Schultz2003-07-241-0/+252
| | | | a DLL.
* Project file to build swrast - creates static LIB that is later linked to ↵Karl Schultz2003-07-241-0/+360
| | | | make a DLL.
* Project file to build core mesa - creates static LIB that is later linked to ↵Karl Schultz2003-07-241-0/+716
| | | | make a DLL.
* Visual Studio Workspace file for building Mesa. This workspace contains ↵Karl Schultz2003-07-241-0/+104
| | | | projects for building core mesa, backend drivers (e.g., gdi, dx7, ...), GLU, and GLUT. The project files are placed in the appropriate places in the Mesa tree.
* Removing from this directory. Will be added to new gdi driver directory.Karl Schultz2003-07-244-4630/+0
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* Remove obsolete file.Karl Schultz2003-07-247-7788/+0
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* Windows does not define HUGE_VAL, so use the IEEE hex constants.Karl Schultz2003-07-241-1/+1
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* fix a few more glitches from last big check-inBrian Paul2003-07-233-15/+13
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