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* prog parse: Handle GL_VERTEX_PROGRAM_ARB in glLoadProgramNVIan Romanick2009-11-071-1/+13
* prog parse: Handle GL_VERTEX_PROGRAM_NV in glProgramStringARBIan Romanick2009-11-071-1/+23
* prog parse: Handle GL_FRAGMENT_PROGRAM_ARB in glLoadProgramNVIan Romanick2009-11-071-0/+15
* prog parse: Handle GL_FRAGMENT_PROGRAM_NV in glProgramStringARBIan Romanick2009-11-071-5/+15
* GLX: Change GLX client vendor string to "Mesa Project and SGI"Ian Romanick2009-11-061-1/+1
* ARB prog parser: Regenerate parser from previous commits.Ian Romanick2009-11-061-242/+268
* ARB prog parser: Release old program string in _mesa_parse_arb_{fragment,vert...Ian Romanick2009-11-062-4/+6
* ARB prog parser: Release strings returned from the lexer that don't need to b...Ian Romanick2009-11-061-1/+27
* Revert "ARB prog parser: Fix epic memory leak in lexer / parser interface"Ian Romanick2009-11-065-337/+207
* xmesa: pass pixmap to clip_for_xgetimage()Brian Paul2009-11-051-4/+4
* mesa: added cast to silence warningBrian Paul2009-11-041-1/+1
* vbo: fix out-of-bounds array accessBrian Paul2009-11-043-1/+11
* mesa: fix broken pack_histogram() case for GLhalfBrian Paul2009-11-041-3/+4
* mesa: silence warning from gcc 4.4.1Brian Paul2009-11-041-2/+2
* Fix YTILE spantmp functionsAlan Hourihane2009-11-041-2/+2
* glslcompiler: Fix Mac OS build.Vinson Lee2009-11-041-1/+1
* mesa: (GLint64) casts in get.c to silence Visual Studio warningsBrian Paul2009-11-032-173/+173
* windows: remove old entrypoints from mesa.def fileKarl Schultz2009-11-031-12/+0
* mesa: added GLAPIENTRY keywords for sync object functionsKarl Schultz2009-11-032-12/+12
* st/mesa: clip pixels in draw_stencil_pixels to avoid crashMarek Olšák2009-11-031-5/+15
* st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencilBrian Paul2009-11-031-0/+2
* st/mesa: fix tests for depth and depth/stencil texture formatsBrian Paul2009-11-031-7/+5
* glx: Fix memory leak if XF86DRICreateDrawable() failsVinson Lee2009-11-021-1/+3
* Add --with-dri-searchpath argumentChow Loong Jin2009-10-301-1/+1
* mesa: Fix memory leak if we run out of memoryVinson Lee2009-10-281-1/+5
* intel: Fix memory leak in case of renderbuffer bad formatVinson Lee2009-10-281-0/+1
* mesa: remove unneeded #includesBrian Paul2009-10-282-9/+0
* mesa: include imports.h to silence warningBrian Paul2009-10-281-0/+1
* intel: Fix memory leak in event of mip tree allocation failureVinson Lee2009-10-281-1/+3
* ARB prog parser: Fix epic memory leak in lexer / parser interfaceIan Romanick2009-10-275-207/+337
* ARB prog parser: Don't leak program stringIan Romanick2009-10-271-0/+4
* ARB prog parser: Don't leak symbol table header structuresIan Romanick2009-10-271-0/+16
* intel: Fix flipped condition in ARB_sync GetSYnciv(GL_SYNC_STATUS).Eric Anholt2009-10-271-1/+1
* intel: added region draw_x/y offsets in x/y_tile_swizzle() funcsBrian Paul2009-10-271-0/+6
* intel: fix src offset bug in do_copy_texsubimage()Brian Paul2009-10-271-1/+1
* glsl: fix memory leakBrian Paul2009-10-271-2/+6
* i915: Fix driver for the miptree x/y offset changes.Eric Anholt2009-10-272-6/+20
* i965: be clear that the Fallback field is a boolean, not a bitfieldBrian Paul2009-10-273-4/+8
* Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()"Brian Paul2009-10-272-6/+2
* draw: Fix memory leak.Vinson Lee2009-10-271-0/+2
* intel: fix GL state bugs in intel_texture_bitmap()Brian Paul2009-10-261-4/+3
* mesa: remove FBO texture depth/stencil testBrian Paul2009-10-231-12/+0
* mesa: fix broken _mesa_str_checksum()Brian Paul2009-10-231-2/+2
* intel: Keep track of x,y offsets in miptrees and use them for blitting.Eric Anholt2009-10-238-140/+118
* mesa: fix GL_TEXTURE_INTERNAL_FORMAT query for compressed formatsBrian Paul2009-10-231-1/+9
* mesa: added _mesa_compressed_format_to_glenum()Brian Paul2009-10-232-0/+54
* mesa: change s3tc vs. fxt1 priority when choosing compressed formatsBrian Paul2009-10-231-8/+8
* ARB prog parser: Fix parameter array size comparisonIan Romanick2009-10-222-2/+2
* intel: flush old context before binding new contextBrian Paul2009-10-221-2/+15
* glx: don't destroy context immediately if it's currently boundBrian Paul2009-10-221-0/+10