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* svga: Add a new winsys entry point to query the hw version.José Fonseca2011-03-093-0/+11
* util: Use PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE in pipe_buffer_write.José Fonseca2011-03-091-1/+6
* util: add ensure_sanity checks, fix a bugKeith Whitwell2011-03-091-2/+56
* util: improve cache collision behaviourKeith Whitwell2011-03-091-18/+76
* util: Add remove to util_cacheAlex Corscadden2011-03-092-0/+26
* util: Allow util_draw_texquad to draw quads with non-integer coordinates.Alex Corscadden2011-03-091-2/+2
* wgl: Force framebuffer validation on glViewport.José Fonseca2011-03-091-1/+13
* gallium/svga: Don't replace user vertex buffer with uploaded copyThomas Hellstrom2011-03-091-1/+2
* scons: Fix immediate Python exceptions with SCons on SunOS.Vinson Lee2011-03-084-4/+4
* st/python: Add timeout parameter to fence_finish.Vinson Lee2011-03-081-1/+1
* r300g: handle timeout parameter in fence_finishMarek Olšák2011-03-081-0/+17
* gallium: add timeout parameter to fence_finishMarek Olšák2011-03-0829-36/+71
* st/mesa: implement ARB_syncMarek Olšák2011-03-086-0/+168
* r300g: add LATC supportMarek Olšák2011-03-083-4/+22
* st/mesa: cleanup checking for signed compressed formats in generate_mipmapsMarek Olšák2011-03-081-8/+4
* st/mesa: add LATC and 3DC supportMarek Olšák2011-03-083-3/+76
* gallium/util: add LATC supportMarek Olšák2011-03-089-4/+472
* mesa: add ATI_texture_compression_3dcMarek Olšák2011-03-087-0/+30
* mesa: add EXT_texture_compression_latcMarek Olšák2011-03-0813-7/+234
* st/mesa: Fix an incorrect user vertex buffer referenceThomas Hellstrom2011-03-081-4/+2
* vbo: mark vertex arrays as dirty when re-bindingMarek Olšák2011-03-081-1/+12
* r300/compiler: remove unused variablesMarek Olšák2011-03-081-1/+1
* glsl: Use insert_before for lists instead of open coding itIan Romanick2011-03-081-4/+1
* linker: Add imported functions to the linked IRIan Romanick2011-03-081-1/+7
* glsl: Add several function / call related validationsIan Romanick2011-03-081-0/+27
* glsl: Function signatures cannot have NULL return typeIan Romanick2011-03-082-1/+7
* r600g: set start instance correctlyChristian König2011-03-081-1/+1
* swrast: flip the conditionals in shadow_compare4() for readabilityBrian Paul2011-03-081-24/+24
* swrast: add coord clamping, fix comparisons for shadow testingPhilip Taylor2011-03-081-27/+30
* r300g: decide whether a flush should be asynchronous when calling itMarek Olšák2011-03-0811-54/+54
* r300g: use pipelined transfers for RGTC texturesMarek Olšák2011-03-081-1/+2
* r300/compiler: fix equal and notequal shadow compare functionsMarek Olšák2011-03-081-18/+16
* r300/compiler: detect constants harderMarek Olšák2011-03-081-4/+8
* r300/compiler: improve the detection of constants for constant foldingMarek Olšák2011-03-081-0/+7
* r300/compiler: saturate Z before the shadow comparisonMarek Olšák2011-03-081-37/+44
* llvmpipe: clamp texcoords in lp_build_sample_compare()Brian Paul2011-03-071-0/+5
* softpipe: clamp texcoords in sample_compare()Philip Taylor2011-03-071-24/+30
* mesa: return after invalidating renderbufferMarek Olšák2011-03-071-0/+1
* st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format failsMarek Olšák2011-03-071-1/+5
* mesa: invalidate framebuffer if internal format of renderbuffer is changedMarek Olšák2011-03-072-6/+31
* mesa: initialize DummyBufferObject's mutexBrian Paul2011-03-071-0/+1
* st/mesa: fix incorrect version checking codeBrian Paul2011-03-071-2/+3
* st/glx: whitespace, 80-column fixesBrian Paul2011-03-071-35/+50
* mesa: remove stray _mesa_finish() call in _mesa_CopyPixels()Brian Paul2011-03-071-2/+0
* r600g: Simplify some swizzle lookups.Henri Verbeet2011-03-071-75/+14
* r600g: Constant buffers can contain up to 4096 constants.Henri Verbeet2011-03-072-1/+2
* i915: Only invert wpos when rendering to the system framebuffer.Henri Verbeet2011-03-071-7/+15
* i915: Derive the gl_fragment_program from i915_fragment_program.Henri Verbeet2011-03-071-6/+5
* glx: Take GLPROTO_CFLAGS into account.Henri Verbeet2011-03-071-0/+1
* intel: check for miptree allocation failureChris Wilson2011-03-071-0/+2