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* intel: Disable creating DRI2 FBconfigs with depth size != color size.Eric Anholt2009-02-261-1/+22
| | | | | | | | | | While it's a nice idea to be able to allow clients to choose a smaller (or bigger for 16bpp screens!) depth size, right now DRI2 hands back a buffer with a size that matches the drawable, rather than being based off of the visual. This led to problems in readback as parts of the driver disagreed on what format the depth buffer was really in. Fixes the remainder of bug #19447.
* intel: Add span code for z24 without stencil.Eric Anholt2009-02-261-2/+22
| | | | | | | | It seems that in this case the Mesa code is handing us x8z24 values instead of z24s8 values, so we need to not do the rotation. Fixes half of OGLconform depthrange.c. Bug #19447.
* intel: make template wrappers for the spans templates.Eric Anholt2009-02-254-189/+165
| | | | | This is insanity, but so is copying the same blocks containing the actual interesting code in the file three times each for the different tile formats.
* intel: Fix up x8r8g8b8 renderbuffer format so that alpha=1 spans code happens.Eric Anholt2009-02-252-1/+17
| | | | | | | | I was lured into a false sense of security by the fact that the spans code was already there, and a bunch of tests didn't catch the problem. oglconform's mask.c did, though. Bug #19970.
* i965: Rename CMD_CONST_BUFFER_STATE to the CS_URB_STATE used in the docs.Eric Anholt2009-02-256-13/+14
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* R300: Add support for RS600 chipsAlex Deucher2009-02-252-2/+12
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* nouveau: nv04-nv40 texture transfer.Younes Manton2009-02-2535-452/+1242
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* g3dvl: Update winsys stuff.Younes Manton2009-02-251-11/+6
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* egl: remove compiler flags from CFLAGSBrian Paul2009-02-251-3/+1
| | | | The incoming CFLAGS already has -fPIC and -Wall. Don't want -g here either.
* egl: use new EGL_LIB_DEPS to pass library dependencies to mklib when ↵Brian Paul2009-02-251-3/+2
| | | | | | | building libEGL EGL_LIB_DEPS may need fine-tuning for some platforms. It's only defined in configs/default ATM.
* egl: add comment/reminder to fix the CFLAGS in this MakefileBrian Paul2009-02-251-0/+2
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* gallium: Add support for BSD operating systems, tested with FreeBSDBenjamin Close2009-02-258-24/+32
| | | | | | | | | | BSD supports pipe in the same way as linux hence options which are safe for linux are also safe for BSD. Define PIPE_OS_BSD in include/pipe/p_config.h and adjust the defines to make use of it. Also define MAP_ANONYMOUS for BSD systems which use MAP_ANON Signed-off-by: Benjamin Close <[email protected]>
* gallium: Fix build when exiting CFLAGS contains a path with different gl.hBenjamin Close2009-02-251-2/+3
| | | | | | | | | | If a path is in CFLAGS when building and that path contains gl.h then the wrong gl.h is used when building. This can lead to very confusing errors. The solution is rather than postpend the CFLAGS we prepend the paths as expected allowing compilation to occur as intended Signed-off-by: Benjamin Close <[email protected]>
* egl: Use -dlopen rather than -dl which is non portableBenjamin Close2009-02-251-1/+1
| | | | Signed-off-by: Benjamin Close <[email protected]>
* softpipe: minor code simplification for face/zslice offset calculationBrian Paul2009-02-241-7/+10
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* cell: overhaul cell teximage codeBrian Paul2009-02-245-266/+119
| | | | | | Updated to use the new pipe_transfer functions, etc. Texturing is working again. Though there's some bugs in mipmap texturing but I believe those predate the pipe_transfer changes.
* cell: don't need tex transfer for drawing surfacesBrian Paul2009-02-241-30/+24
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* intel: Adopt to the new drm_api.hJakob Bornecrantz2009-02-253-6/+8
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* i915: Enable winsys to get buffer from textureJakob Bornecrantz2009-02-252-0/+31
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* st/drm: Bring drm_api.h up to date with latest changesJakob Bornecrantz2009-02-251-4/+7
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* i915: Fix some warningsJakob Bornecrantz2009-02-251-2/+0
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* i915: Clean up i915_winsys.h a bitJakob Bornecrantz2009-02-254-15/+21
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* mesa: fix merge conflict (in comment)Brian Paul2009-02-241-4/+0
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* glsl: silence warningBrian Paul2009-02-241-1/+1
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* mesa: use quotes for #includeBrian Paul2009-02-241-1/+1
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* pipebuffer: Allow asymmetric guard sizes for under/overflow detection.José Fonseca2009-02-242-8/+13
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* util: Don't use 0-sized arrays.José Fonseca2009-02-241-0/+6
| | | | Not supported by MSVC.
* softpipe: minor code movement in softpipe_get_tex_transfer()Brian Paul2009-02-241-4/+5
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* cell: added null ptr check in xm_flush_frontbuffer()Brian Paul2009-02-241-1/+2
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* st/wgl: silence some debugKeith Whitwell2009-02-241-15/+29
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* mesa/st: support l8 as well as i8 in bitmap codeKeith Whitwell2009-02-241-1/+13
| | | | | Also don't send the partial program fragment down to hardware -- the program will never be used in that form.
* gallium: Add pipe_buffer_write/read inlines.José Fonseca2009-02-248-58/+60
| | | | Saves code, and will simplify future interface changes.
* mesa: List new source file in SConscript.José Fonseca2009-02-241-0/+1
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* pipebuffer: Remove unused var.José Fonseca2009-02-241-1/+0
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* glsl: yet another swizzled expression fixBrian Paul2009-02-231-2/+5
| | | | This fixes swizzled conditional expressions such "(b ? p : q).x"
* gallium: include st_cb_viewport.h to silence warningBrian Paul2009-02-231-0/+1
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* gallium: fix build breakage in st_cb_viewport.cBrian Paul2009-02-231-0/+2
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* glsl: fix another swizzle-related bugBrian Paul2009-02-231-13/+8
| | | | | | | This fixes the case of "infinitely" nested swizzles such as EXPR.wzyx.yxwz.xxyz This doesn't appear in typical shaders but with function inlining and the compiler's internal use of swizzles it can happen. New glean glsl1 test case added for this.
* mesa: only call update_buffer when it's availableAlan Hourihane2009-02-231-1/+1
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* gallium: add winsys interface for viewport changes to support DRI2Alan Hourihane2009-02-235-0/+87
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* glx: add support for a reallyFlush() function before swap occurs.Alan Hourihane2009-02-233-0/+27
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* mesa: include compiler.h, fixes cell build, remove Haiku special caseBrian Paul2009-02-231-4/+2
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* i965: fix line stipple fallback for GL_LINE_STRIP primitivesRobert Ellison2009-02-231-1/+1
| | | | | | | | | | When doing line stipple, the stipple count resets on each line segment, unless the primitive is a GL_LINE_LOOP or a GL_LINE_STRIP. The existing code correctly identifies the need for a software fallback to handle conformant line stipple on GL_LINE_LOOP primitives, but neglects to make the same assessment on GL_LINE_STRIP primitives. This fixes it so they match.
* Merge commit 'origin/gallium-0.1'José Fonseca2009-02-239-61/+227
|\ | | | | | | | | | | Conflicts: src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c src/gallium/auxiliary/util/u_tile.c
| * python: More efficient blits from surfaces.José Fonseca2009-02-204-24/+49
| | | | | | | | C code instead of interpreted python code.
| * util: Use a checkboard pattern instead of asserting for unknown formats.José Fonseca2009-02-201-2/+24
| | | | | | | | Useful to replay traces which use DXTC textures...
| * python/interpreter: Don't do unnecessary updates.José Fonseca2009-02-201-2/+11
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| * python/retrace: Verbosity level.José Fonseca2009-02-201-15/+30
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| * python/retrace: Cope with python 2.4.xJosé Fonseca2009-02-201-3/+11
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| * python: Pass a zero offset to util_draw_vertex_buffer.José Fonseca2009-02-201-1/+1
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