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* glsl: Add type predicate to check whether a type contains any opaque types.Francisco Jerez2013-10-293-0/+27
* glsl: Add new atomic_uint built-in GLSL type.Francisco Jerez2013-10-2916-1/+58
* glsl: Add extension enables for ARB_shader_atomic_counters.Francisco Jerez2013-10-292-0/+3
* mesa: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-2912-3/+271
* glapi: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-296-1/+60
* i965: Handle deallocation of some private ralloc contexts explicitly.Francisco Jerez2013-10-294-4/+4
* ralloc: Hook up C++ destructors to ralloc when necessary.Francisco Jerez2013-10-291-0/+14
* mesa: Define introspection macro to determine whether a type is trivially des...Francisco Jerez2013-10-291-1/+23
* glsl: Generalize MSVC fix for strcasecmp().Paul Berry2013-10-292-7/+2
* llvmpipe: fix bogus layer clamping in setupRoland Scheidegger2013-10-292-8/+25
* util,llvmpipe: correctly set the minimum representable depth valueMatthew McClure2013-10-293-19/+64
* st/mesa: move out of memory check in st_draw_vbo()Brian Paul2013-10-291-3/+4
* svga: reindent drawing codeBrian Paul2013-10-293-266/+199
* i965/vec4: Reduce working set size of live variables computation.Eric Anholt2013-10-292-23/+28
* r600g/sb: fix value::is_fixed()Vadim Girlin2013-10-291-2/+2
* glsl: Drop no-op shifts involving 0.Eric Anholt2013-10-281-0/+10
* glsl: Use ir_builder more in opt_algebraic.Eric Anholt2013-10-281-30/+10
* glsl: Move common code out of opt_algebraic's handle_expression().Eric Anholt2013-10-281-78/+39
* Remove error when calling glGenQueries/glDeleteQueries while a query is activeCarl Worth2013-10-281-15/+10
* i965: Also emit HiZ and Stencil packets when disabling depth on Gen6.Kenneth Graunke2013-10-281-0/+12
* i965: Also emit HIER_DEPTH and STENCIL packets when disabling depth.Kenneth Graunke2013-10-281-0/+12
* i965: Move post-sync non-zero flush for 3DSTATE_MULTISAMPLE.Kenneth Graunke2013-10-281-3/+3
* i965: Also guard 3DSTATE_DRAWING_RECTANGLE with a flush in blorp.Kenneth Graunke2013-10-281-0/+3
* i965: Emit post-sync non-zero flush before 3DSTATE_DRAWING_RECTANGLE.Kenneth Graunke2013-10-281-0/+4
* i965: Emit post-sync non-zero flush before 3DSTATE_GS_SVB_INDEX.Kenneth Graunke2013-10-281-0/+3
* i965: CS writes/reads should use I915_GEM_INSTRUCTIONDaniel Vetter2013-10-281-2/+2
* i965: Do not set bilinear_filter flag in case of multisample blitsAnuj Phogat2013-10-281-1/+1
* mesa: Remove trailing whitespace in texparam.cRico Schüller2013-10-281-6/+6
* mesa: use void in _mesa_VDPAUFiniNV() as in the header fileBrian Paul2013-10-281-1/+1
* glsl: Add check for unsized arrays to glsl typesTimothy Arceri2013-10-287-26/+30
* glsl: whitespace cleanups.Timothy Arceri2013-10-281-3/+0
* glsl: Fix commentTimothy Arceri2013-10-281-1/+1
* vl/h264: split fields into SPS/PPSChristian König2013-10-287-125/+169
* radeon/uvd: fix H264 chroma format handlingChristian König2013-10-281-1/+15
* vl: add 400 chroma format as wellChristian König2013-10-281-0/+1
* ilo: minor cleanups for recent interface changesChia-I Wu2013-10-283-156/+9
* glsl: Move error message inside validation check reducing duplicate message h...Timothy Arceri2013-10-271-13/+14
* i965: Make fs gl_PrimitiveID input work even when there's no gs.Paul Berry2013-10-272-5/+26
* mesa: Add GL_NV_vdpau_interop functions to dispatch_sanity.cpp.Vinson Lee2013-10-261-0/+12
* mesa: add vdpau.c and st_vdpau.c to src/mesa/SConscriptBrian Paul2013-10-261-0/+2
* implement NV_vdpau_interop v7Christian König2013-10-2619-9/+934
* winsys/radeon: make radeon_drm_winsys_create publicChristian König2013-10-261-1/+1
* i965: Remove ir_txf coord+offset special case in visitorsChris Forbes2013-10-262-65/+16
* i965: Generalize coord+offset lowering pass for ir_txfChris Forbes2013-10-261-3/+26
* i965: Add lowering pass to fold offset into unnormalized coordsChris Forbes2013-10-264-0/+81
* i965: Add lowering pass for splitting textureGatherOffsetsChris Forbes2013-10-264-0/+92
* i965: Add asserts to ensure that ir_tg4 offset arrays are loweredChris Forbes2013-10-262-0/+6
* glsl: add signatures for textureGatherOffsets()Chris Forbes2013-10-261-0/+30
* glsl: add support for texture functions with offset arraysChris Forbes2013-10-261-0/+9
* i965/fs: Add support for shadow comparitors with gather4Chris Forbes2013-10-262-3/+15