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* apple: Initial import of libGL for OSX from AppleSGLX svn repository.Jeremy Huddleston2010-04-2770-40/+71580
* glapi: Fix loading of old DRI drivers.Chia-I Wu2010-04-271-0/+20
* nv30/40g: fix calls to draw_create(), draw_set_rasterizer_state()Pedro Maia2010-04-273-3/+3
* Fix __glXInitializeVisualConfigFromTags's handling of unrecognized fbconfig t...7.8-branchpointAaron Plattner2010-04-231-0/+2
* r600: don't enable depth test if there is no depth bufferJerome Glisse2010-04-231-1/+4
* glx/dri2: Fix build with dri2proto which doesn't define X_DRI2SwapInterval.Michel Dänzer2010-04-231-0/+2
* radeon: 9800 SE has only one quadpipeTormod Volden2010-04-221-0/+2
* st/mesa: add cases for MESA_FORMAT_Z24_X8, MESA_FORMAT_X8_Z24Brian Paul2010-04-221-0/+4
* mesa: fix conversion errors in signed_rgba8888[rev] texel fetchBrian Paul2010-04-221-8/+8
* r300: fix vertex unit setupAlex Deucher2010-04-221-7/+8
* egl: Pass flags to locate Xlib headers and librariesDan Nicholson2010-04-193-3/+4
* Change libX11 variables to not conflict with AC_PATH_XTRADan Nicholson2010-04-192-2/+2
* gallium: Respect user's CFLAGS for including X headersDan Nicholson2010-04-192-2/+4
* DRI2: check for swapAvailable before using swap interval protocolJesse Barnes2010-04-191-1/+7
* DRI2: synchronize swap interval with server at startup timeJesse Barnes2010-04-191-1/+6
* st/mesa: invert scissor rect depending on FB orientationBrian Paul2010-04-191-5/+8
* mesa: Fix build with gcc 3.3.Matthieu Herrb2010-04-192-3/+6
* radeon: Let this build with gcc 3.3Matthieu Herrb2010-04-191-3/+5
* radeon: Fix command type for DRM_RADEON_IRQ_EMIT ioctl.Owain Ainsworth2010-04-191-1/+1
* mesa: Use __OpenBSD__ to check for OpenBSD.Matthieu Herrb2010-04-191-1/+1
* gallium/draw: use correct rasterization state for wide/AA points/linesBrian Paul2010-04-1921-57/+213
* savage: call _mesa_meta_init/free()Tormod Volden2010-04-161-0/+5
* softpipe: Fix division by zeroArpad Borsos2010-04-141-3/+3
* Initialize DRI2 swap interval to 0Michael Schmidt2010-04-141-0/+1
* DRI2: report swap events correctly in direct rendered caseJesse Barnes2010-04-131-2/+1
* i915g: Fix assert.Vinson Lee2010-04-111-1/+1
* r300: respect radeon common code fallbacksMaciej Cencora2010-04-113-2/+10
* r300: set proper vertex index limits also in non indexed modeMaciej Cencora2010-04-111-0/+8
* r600: add new r7xx pci idsAlex Deucher2010-04-092-0/+6
* glx: Fix config chooser logic for 'mask' matchingKristian Høgsberg2010-04-091-5/+9
* mesa: fix instruction indexing bugsBrian Paul2010-04-091-2/+2
* st/mesa: fix glDrawPixels(GL_DEPTH_COMPONENT) regressionBrian Paul2010-04-081-21/+20
* intel: Call intel_prepare_render() in intelClear()Li Peng2010-04-082-2/+4
* texenvprogram: fix for ARB_draw_buffers.Dave Airlie2010-04-081-15/+28
* softpipe: index the correct blend/mask state indexBrian Paul2010-04-051-2/+4
* mesa: set version string to 7.8.1Ian Romanick2010-04-051-2/+2
* mesa: update_arrays() depends on program state.Henri Verbeet2010-04-051-3/+2
* Update to final names from GLX_INTEL_swap_event specIan Romanick2010-04-042-2/+2
* util: Use GCC atomic bultins on GCC 4.1 and higher only.Vinson Lee2010-04-031-1/+1
* glx: Fix compilation errors on non-GLX_DIRECT_RENDERING builds.Vinson Lee2010-04-021-2/+39
* st/vega: Do not depend on libm.Chia-I Wu2010-04-021-2/+3
* GLX/DRI2: pass GLX drawable ID to dri2InvalidateBuffersJesse Barnes2010-04-011-2/+2
* Revert accidental commits from the xquartz treeJeremy Huddleston2010-04-0170-51303/+94
* apple: Use mesa gl.h rather than generating one.Jeremy Huddleston2010-04-017-181/+48
* apple: Integrate our libGL into the existing build system betterJeremy Huddleston2010-04-013-74/+113
* apple: Change ifdefs for DRI to be DRI && !APPLEJeremy Huddleston2010-04-0116-121/+106
* apple: Remove duplicate headers that already exist in mesa.Jeremy Huddleston2010-04-017-20231/+0
* apple: Initial import of libGL for OSX from AppleSGLX svn repository.Jeremy Huddleston2010-04-0170-38/+71587
* glx: Fix compilation errors on non-GLX_DIRECT_RENDERING builds.Vinson Lee2010-04-011-3/+22
* st/mesa: use BITFIELD64_BIT to access shader OutputsWritten in more placesBen Skeggs2010-03-312-4/+4