| Commit message (Collapse) | Author | Age | Files | Lines |
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To avoid redundancies, this patch also removes Makefile.in from the
other .gitignore files.
Acked-by: Eric Anholt <[email protected]>
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To avoid redundancies, this patch also removes .deps, .libs, and *.la
from .gitignore files in subdirectories.
Reviewed-by: Kenneth Graunke <[email protected]>
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As Eric pointed out, we know the cube faces are square at this point
so we only need to test the texture widths for consistency.
Reviewed-by: Kenneth Graunke <[email protected]>
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The max size was 16Kx16K so a 4 byte/pixel, six-sided cube would require
6 GBytes of memory. If mipmapped, 8 GB. Reduce the max size to 4K to
make the total size more reasonable.
Fixes a crash with the new piglit max-texture-size test.
Reviewed-by: Yuanhan Liu <[email protected]>
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Per the spec, only nearest filtering is supported for integer textures.
Otherwise, the texture is incomplete.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Instead of gl_texture_object::_Complete there are now two fields:
_BaseComplete and _MipmapComplete. The former indicates whether the base
texture level is valid. The later indicates whether the whole mipmap is
valid.
With sampler objects, a single texture can appear to be both complete and
incomplete at the same time. See the GL_ARB_sampler_objects spec for more
details. To implement this we now check if the texture is complete with
respect to a sampler state.
Another benefit of this is we no longer need to invalidate a texture's
completeness state when we change the minification/magnification filters
with glTexParameter().
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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To mark the texture object as incomplete.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Merge the mipmap level checking code that was separate cases for 1D,
2D, 3D and CUBE before.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Move the simple MaxLevel < BaseLevel test earlier to be closer to where
we error-check BaseLevel. Also, use the local baseLevel var in more places.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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and add missing case for GL_TEXTURE_BUFFER.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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To make the no-change case faster, as we do for the other object-reference
functions.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes piglit GL_EXT_transform_feedback/negative-prims.
Reviewed-by: Brian Paul <[email protected]>
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We want to start emitting an INVALID_OPERATION from here for transform
feedback. Note that this forced dlist.c to almost not use this
function, since it wants different behavior during dlist compile.
Just pull the non-TF, non-GS test out for compile, because:
1) TF doesn't matter in that case because there's no drawing.
2) I don't think we're going to see GSes and display lists in the same
context, if we don't do GL_ARB_compatibility.
Reviewed-by: Brian Paul <[email protected]>
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This fixes a build problem where EGL links to libgbm.la, which encodes
a relative path to it's libglapi.so dependency. The relative path
breaks when the linker tries to resolve it from src/egl/main instead
of src/gbm. Typically we silently fall back to the system
libglapi.so, which is wrong and breaks when there isn't one.
Morale of the story: don't mix mklib and libtool.
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I don't think we should hit this path for virtual addresses,
but just in case.
Signed-off-by: Alex Deucher <[email protected]>
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Although some hardware support NPOT cubemap, but it seems we don't know
the right layout for NPOT cubemap. Thus seems we need do fallback for
other platforms as well.
See comments inline the code for more detailed info.
v2: give a more detailed info about why we need fallback for other
platfroms as well.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46666
NOTE: This is a candidate for stable release branches.
Signed-off-by: Yuanhan Liu <[email protected]>
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Accidentally broken in c7eaf274a9b7e3e5f4b060be2320.
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If we failed to allocate a memory resource for the texture we'd crash
when we tried to map it. Now we propogate the NULL back up to the
texstore code and generate GL_OUT_OF_MEMORY.
Fixes a crash with the upcoming piglit max-texture-size test.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <[email protected]>
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Fixes a build regression from: 588042a8ec4ea91a952c07a0768516fd590758f4
Signed-off-by: Jeremy Huddleston <[email protected]>
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From the GLSL 1.30 spec:
The discard keyword is only allowed within fragment shaders. It
can be used within a fragment shader to abandon the operation on
the current fragment. This keyword causes the fragment to be
discarded and no updates to any buffers will occur. Control flow
exits the shader, and subsequent implicit or explicit derivatives
are undefined when this control flow is non-uniform (meaning
different fragments within the primitive take different control
paths).
v2: Don't emit the final HALT if no other HALTs were emitted.
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
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Reviewed-by: Kenneth Graunke <[email protected]>
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By setting lod to 0 in the builtin function implementation, we avoid
needing to update all the visitors to ignore LOD in this case, when
the hardware drivers actually want to ask for LOD 0 for rectangular
textures.
Fixes piglit spec/GLSL-1.40/textureSize-*Rect.
v2: Change style of looking for substrings.
Reviewed-by: Kenneth Graunke <[email protected]>
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Otherwise, when we go to use ir_reader on the generated code, we won't
have the types present.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This is the one builtin function claimed to be dropped due to the
ARB_compatibility split.
Fixes piglit spec/GLSL-1.40/compiler/ftransform.vert
Reviewed-by: Kenneth Graunke <[email protected]>
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All that's changed is the #version changing to 140.
Reviewed-by: Kenneth Graunke <[email protected]>
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This makes the process slightly more debuggable, though it would be
nice if the build just failed immediately instead.
Reviewed-by: Kenneth Graunke <[email protected]>
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This is required to put the new 1.40 builtins in place, since they
require new types.
Reviewed-by: Kenneth Graunke <[email protected]>
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Mostly this is a matter of removing variables that have been moved to
the compatibility profile. There's one addition: gl_InstanceID is
present in the core now.
This fixes the new piglit tests for GLSL 1.40 builtin variables.
Reviewed-by: Kenneth Graunke <[email protected]>
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This gets a basic #version 140 shader compiling.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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The hardware supports it; there's no reason not to.
Signed-off-by: Kenneth Graunke <[email protected]>
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llvm-3.1svn r152620 refactored the OProfile profiling code.
createOProfileJITEventListener was moved from the llvm namespace to the
llvm::JITEventListener namespace.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This avoids extra if statements in the common case of just comparing
two expressions that don't involve assignments or function calls,
along with simplifying the handling of constant expressions. Reduces
i965 instructions generated in unigine tropics and sanctuary,
yofrankie, warsow, gstreamer shaders, and the weston compositor.
shader-db results:
Total instructions: 213052 -> 212752
38/1246 programs affected (3.0%)
14309 -> 14009 instructions in affected programs (2.1% reduction)
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The error was removed in:
commit 719909698c67c287a393d2380278e7b7495ae018
Author: Ian Romanick <[email protected]>
Date: Tue Oct 18 16:01:49 2011 -0700
mesa: Rewrite the way uniforms are tracked and handled
The GL_ARB_robustness spec doesn't say the implementation
should truncate the output, so just return after setting
the required error like it did before the above commit.
Also fixup an old comment and add an assert.
NOTE: This is a candidate for the 8.0 branch.
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Handle the special case of glFramebufferTextureLayer() for which we pass
teximage = 0 internally in framebuffer_texture(). This patch makes failing
piglit test fbo-array, fbo-depth-array to pass.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47126
V4: Removed the duplicated code.
Note: This is a candidate for the stable branches.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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