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* i965/fs: Fix broken rendering in large shaders with UBO loads.Eric Anholt2013-03-111-0/+2
* i965/fs: Add a comment about about an implementation detail.Eric Anholt2013-03-111-0/+4
* i965/fs: Fix register allocation for uniform pull constants in 16-wide.Eric Anholt2013-03-111-23/+31
* intel: Remove some unused debug flags.Eric Anholt2013-03-112-8/+0
* draw/gs: Correctly iterate the emitted primitivesZack Rusin2013-03-071-4/+4
* tgsi/exec: Correctly reset NumOutputs before parsing the shaderZack Rusin2013-03-071-3/+7
* draw/llvm: another quick hack for drawing with no position outputRoland Scheidegger2013-03-111-1/+1
* softpipe: don't use samplers with prebaked sampler and sampler_view stateRoland Scheidegger2013-03-116-866/+779
* tgsi: emit code for SVIEWINFO and SAMPLE_IRoland Scheidegger2013-03-111-3/+10
* tgsi: fix wrong reg used for unit for TGSI_OPCODE_TXFRoland Scheidegger2013-03-111-2/+2
* r600g/llvm: Fix buildTom Stellard2013-03-111-1/+1
* r600g: add debug options disabling various copy-buffer-related featuresMarek Olšák2013-03-113-2/+11
* mesa: don't allocate a texture if width or height is 0 in CopyTexImageMarek Olšák2013-03-111-10/+12
* gallium/util: attempt to fix blitting multisample texture arraysMarek Olšák2013-03-112-2/+2
* r600g: allocate FMASK right after the texture, so that it's aligned with itMarek Olšák2013-03-111-1/+1
* r600g: remove r600.h, move the stuff elsewhere (mostly to r600_pipe.h)Marek Olšák2013-03-118-167/+126
* r600g: remove r600_hw_context_priv.h, move the stuff to r600_pipe.hMarek Olšák2013-03-116-46/+13
* r600g: remove deprecated state management codeMarek Olšák2013-03-1110-560/+2
* r600g: atomize pixel shaderMarek Olšák2013-03-117-207/+83
* r600g: atomize vertex shaderMarek Olšák2013-03-118-232/+203
* r600g: inline r600_pipe_shader functionMarek Olšák2013-03-115-58/+51
* r600g: dump vertex elements state along with the fetch shaderMarek Olšák2013-03-111-0/+8
* gallium/util: dump instance_divisorMarek Olšák2013-03-111-2/+1
* r600g: remove bytecode dumpingMarek Olšák2013-03-112-240/+0
* r600g: use a single env var R600_DEBUG, disable bytecode dumpingMarek Olšák2013-03-1110-95/+122
* r600g: cleanup #include recursion between r600_pipe.h and evergreen_compute.hMarek Olšák2013-03-117-2/+6
* r600g: don't check for R600_ENABLE_S3TC env varMarek Olšák2013-03-111-10/+3
* glapi/gen: Remove duplicate PYTHON_FLAGSStefan Brüns2013-03-091-7/+7
* i965: Link i965_dri.so with C++ linker.Frank Henigman2013-03-081-0/+1
* gallium/util: Correct shift value for TSC feature detection.Maxence Le Doré2013-03-081-1/+1
* mesa: Allow ETC2/EAC formats with ARB_ES3_compatibility.Matt Turner2013-03-082-2/+2
* i915g: Use PIPE_FLUSH_END_OF_FRAME to trigger throttlingStéphane Marchesin2013-03-0810-27/+43
* i915g: Update TODOStéphane Marchesin2013-03-081-12/+1
* dri/nouveau: fix crash in nouveau_flushJan de Groot2013-03-071-1/+2
* draw: add const qualifier to silence compiler warningBrian Paul2013-03-071-1/+1
* llvmpipe: remove the power of two sizeof(struct cmd_block) assertionBrian Paul2013-03-071-7/+0
* vbo: fix crash found with shared display listsBrian Paul2013-03-071-1/+1
* mesa: fix glGetInteger*(GL_SAMPLER_BINDING).Alan Hourihane2013-03-073-2/+14
* radeon/llvm: document LLVM commitChristian König2013-03-071-0/+1
* radeon/llvm: enable LICM and DCE pass v2Christian König2013-03-071-0/+2
* radeonsi: add LLVMNoUnwindAttribute to intrinsicChristian König2013-03-071-1/+1
* radeonsi: rework input interpolationChristian König2013-03-072-34/+72
* radeonsi: remove SI.vs.load.buffer.indexChristian König2013-03-072-10/+12
* radeon/llvm: make SGPRs proper function arguments v2Christian König2013-03-075-83/+63
* radeon/llvm: replace shader type intrinsic with function attributeChristian König2013-03-073-12/+26
* radeonsi: switch to v*i8 for resources and samplers v2Christian König2013-03-071-18/+12
* r600g/llvm: Update CONSTANT_BUFFER address space definitionChristian König2013-03-071-1/+1
* draw/llvm: fix inputs to the geometry shaderZack Rusin2013-03-051-4/+9
* draw: use geometry shader info in clip_init_state if appropriateBryan Cain2013-03-051-6/+9
* draw: account for separate shader objects in geometry shader codeBryan Cain2013-03-054-4/+32