summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
* gallium: Get the translate module to build on msvc.José Fonseca2008-04-161-16/+16
* gallium: Build and link the translate module.José Fonseca2008-04-162-1/+2
* gallium: Switch one vertex path over to new translate moduleKeith Whitwell2008-04-153-120/+128
* draw: increment output vertex properlyKeith Whitwell2008-04-151-3/+5
* draw: fix first glitch in vertex emitKeith Whitwell2008-04-151-3/+16
* translate: typo in emit_B8G8R8A8_UNORMKeith Whitwell2008-04-151-4/+4
* gallium: add a generic vertex (or other) buffer translation moduleKeith Whitwell2008-04-154-0/+733
* draw: fetch_shade_pipeline needs to translate to hw vertex format (from get_v...Keith Whitwell2008-04-151-56/+102
* gallium: Cache one line worth of debug output on windows.José Fonseca2008-04-151-4/+9
* gallium: Eliminate stdio file usage. Remove unused stuff.José Fonseca2008-04-152-310/+34
* gallium: Fix seg fault (James Vogt).José Fonseca2008-04-151-2/+6
* gallium: Several fixes to buffer caching.José Fonseca2008-04-153-25/+68
* gallium: Less confusing interface for timeouts.José Fonseca2008-04-152-5/+5
* gallium: Remove middle of scope declarations.José Fonseca2008-04-151-2/+3
* gallium: Fix mismatching prototypes.José Fonseca2008-04-152-2/+2
* gallium: Allow to use a single slab.José Fonseca2008-04-152-128/+209
* gallium: enable new quad output code, remove old codeBrian2008-04-141-36/+0
* gallium: fix semantic indexes for outputsBrian2008-04-141-2/+4
* gallium: fix multi drawbuffer fb stateBrian2008-04-141-6/+9
* gallium: set ctx->Const.MaxDrawBuffersBrian2008-04-141-0/+4
* gallium: fix PIPE_CAP_MAX_RENDER_TARGETS queryBrian2008-04-141-1/+1
* gallium: Add draw_pt_fetch_shade_pipeline.c to scons build.José Fonseca2008-04-151-0/+1
* gallium: Don't assume snprintf are always available.José Fonseca2008-04-159-28/+88
* gallium: Serialize buffers writes.José Fonseca2008-04-151-5/+76
* fix GL_ARB_texture_rectangle breakageBrian Paul2008-04-141-3/+3
* mesa: define #extension GL_ARB_texture_rectangleDavid Flynn2008-04-141-0/+4
* gallium: take reduced prim, fill modes into account when cullingBrian Paul2008-04-143-1/+27
* use the new macroZack Rusin2008-04-142-3/+2
* silence some warningsZack Rusin2008-04-144-7/+6
* pass vertex size to shaders so that callee can decide on the sizeZack Rusin2008-04-146-12/+21
* softpipe: calculate determinant for all triangles, don't rely on draw module ...Keith Whitwell2008-04-144-35/+30
* draw: remove dead codeKeith Whitwell2008-04-141-4/+0
* draw: always malloc verts for fetch_shade_pipelineKeith Whitwell2008-04-141-10/+3
* draw: flush pipeline before trying to allocate more hw verticesKeith Whitwell2008-04-143-4/+8
* draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell2008-04-145-11/+3
* draw: hide passthrough shading paths behind an environment variableKeith Whitwell2008-04-143-0/+6
* softpipe: do our own culling, don't rely on the draw module.Keith Whitwell2008-04-142-22/+43
* Implement fetch/shade/pipeline or emit vertex passthrough.Zack Rusin2008-04-144-23/+287
* Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin2008-04-147-77/+100
* return true if one of the vertices has been clippedZack Rusin2008-04-144-15/+25
* pass arbitrary number of vertices to the shader execution cycleZack Rusin2008-04-144-143/+146
* introduce a define to maxout the processed verticesZack Rusin2008-04-141-7/+7
* gallium: Add u_time.cJosé Fonseca2008-04-131-0/+1
* gallium: Buffer cache.José Fonseca2008-04-134-3/+318
* gallium: Initial port of Thomas slab suballocator to pipebuffer.José Fonseca2008-04-134-0/+440
* gallium: OS independent time-manipulation functions.José Fonseca2008-04-134-1/+254
* tgsi: Fix source register short dump code.Michal Krol2008-04-121-30/+32
* gallium: move duplicated compute_clipmask() code to draw_vs.hBrian2008-04-124-81/+33
* gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.Brian Paul2008-04-113-132/+80
* gallium: handle TGSI immediates in SSE code for vertex shadersBrian Paul2008-04-113-8/+28