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* glsl2: Remove files that had been imported for standalone.Eric Anholt2010-06-2411-3261/+0
* glsl2: Stop .gitignoring the old standalone build system.Eric Anholt2010-06-241-24/+0
* glsl2: Move the Mesa IR codegen into mesa/shader/Eric Anholt2010-06-241-0/+0
* Merge branch 'glsl2-head' into glsl2Eric Anholt2010-06-24376-0/+38300
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| * glsl2: Add a README file for the new compiler.Eric Anholt2010-06-241-0/+153
| * glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-24375-0/+38147
* Make sure that symbols aren't multiply defined in the same scope.Ian Romanick2010-06-242-1/+54
* llvmpipe: make geometry shaders and stream output workZack Rusin2010-06-228-3/+180
* gallium: add a timestamp disjoint queryZack Rusin2010-06-223-3/+21
* gallium: add a new queryZack Rusin2010-06-222-3/+12
* st/mesa: remove bogus assertions st_CompressedTexSubImage2DRoland Scheidegger2010-06-221-2/+0
* r300g: optimize the immediate mode emission path a bitMarek Olšák2010-06-226-22/+45
* r300g: do not emit ZTOP every draw callMarek Olšák2010-06-221-1/+3
* swrast: fix incorrect specular highlights on backfacesTim Evans2010-06-211-1/+1
* r300g: fix crash when destroying the context on r3xx-r4xxMarek Olšák2010-06-211-1/+1
* llvmpipe: s/lpfs/shader/José Fonseca2010-06-212-5/+5
* r300g: fix the KIL opcode for r3xx-r4xx (v4)Marek Olšák2010-06-213-0/+74
* r300g: fix assigning the texture cache region for 1 textureMarek Olšák2010-06-201-1/+4
* mapi: Add missing stdlib.h header for malloc declaration.Vinson Lee2010-06-201-0/+2
* i965g: Fix setup of immediate types for gen4 disasm.Vinson Lee2010-06-201-1/+1
* r300g: manually assign texture cache regionsMarek Olšák2010-06-204-1/+73
* r600g: handle DRM_API_HANDLE_TYPE_KMS in buffer_get_handleMarek Olšák2010-06-201-10/+13
* r300g: cleanup buffer_{from, get}_handleMarek Olšák2010-06-204-29/+13
* r300g: cleanup includesMarek Olšák2010-06-202-8/+14
* r300g: texture alignment code cleanup + use special alignment for AA texturesMarek Olšák2010-06-201-36/+58
* Revert "Fix image_matches_texture_obj() MaxLevel check"Will Dyson2010-06-192-7/+7
* r300g: fix random pixels appearing / incomplete renderingMarek Olšák2010-06-193-27/+20
* r300g: output floats instead of halfs when passed through translateMarek Olšák2010-06-191-2/+25
* r300g: fix clamp and mirror_clamp wrap modes when used with nearest filteringMarek Olšák2010-06-191-3/+27
* r300g: more informative warning in END_CSMarek Olšák2010-06-191-4/+8
* r300g: improve the ZTOP conditionMarek Olšák2010-06-193-13/+29
* r300g: fix up the CS size of the rasterizer stateMarek Olšák2010-06-191-2/+2
* intel: Finalize the miptree before mapping it for fallbacks.Eric Anholt2010-06-181-0/+2
* i965: Fix the name of aa_coverage_slope in the improved AA line params.Eric Anholt2010-06-181-1/+1
* graw: add two examples using new register filesZack Rusin2010-06-182-0/+24
* gallium: add a temporary array register fileZack Rusin2010-06-1810-131/+325
* gallium: add a new register file - immediate arrayZack Rusin2010-06-189-71/+240
* llvmpipe: Fix pointer dereference after free.José Fonseca2010-06-181-1/+2
* llvmpipe: limit the number of fragment shader variants kept aroundRoland Scheidegger2010-06-185-35/+107
* r300g: fix hardlocks in occlusion queriesMarek Olšák2010-06-181-1/+1
* r300g: debug option for fake occlusion queriesMarek Olšák2010-06-183-6/+58
* draw: implement triangle strips with adjacency in geometry shaderZack Rusin2010-06-171-1/+12
* draw: implement triangle lists with adjacency support in gsZack Rusin2010-06-172-1/+31
* draw: fix a silly errorZack Rusin2010-06-171-1/+1
* draw: implement line strip adjacencyZack Rusin2010-06-171-0/+5
* draw: implement lines with adjacency in geometry shadersZack Rusin2010-06-172-18/+48
* draw: validate stream output buffersZack Rusin2010-06-171-1/+16
* draw: fix some unsigned issueZack Rusin2010-06-171-4/+4
* egl: s/EGL_DISPLAY/EGL_PLATFORM/.Chia-I Wu2010-06-174-23/+26
* egl: s/_EGL_PLATFORM/_EGL_OS/ and s/POSIX/UNIX/.Chia-I Wu2010-06-174-15/+15