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* r600g: more indentation fix + warning silencing + dead code removalJerome Glisse2010-12-035-91/+14
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r600g: indentation fixJerome Glisse2010-12-037-105/+101
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r600g: update polygon offset only when rasterizer or zbuffer changeJerome Glisse2010-12-034-80/+114
| | | | | | Aim is to build as little state as possible in draw functions. Signed-off-by: Jerome Glisse <[email protected]>
* llvmpipe: fix broken stencil writemaskBrian Paul2010-12-031-1/+1
| | | | Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32070
* r600g: set address of pop instructions to next instructionFabian Bieler2010-12-031-0/+1
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* r600g: dump raw shader output for debuggingJerome Glisse2010-12-033-0/+27
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment typeBrian Paul2010-12-031-1/+1
| | | | | | | | | If querying the default/window-system FBO's attachment type, return GL_FRAMEBUFFER_DEFAULT (per the GL_ARB_framebuffer_object spec). See http://bugs.freedesktop.org/show_bug.cgi?id=31947 NOTE: This is a candidate for the 7.9 branch.
* mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME queryBrian Paul2010-12-031-2/+2
| | | | | | | | | | | | Return 0 instead of generating an error. See http://bugs.freedesktop.org/show_bug.cgi?id=30993 Note that piglit fbo-getframebufferattachmentparameter-01 still does not pass. But Mesa behaves the same as the NVIDIA driver in this case. Perhaps the test is incorrect. NOTE: This is a candidate for the 7.9 branch.
* gallivm: fix null builder pointersBrian Paul2010-12-031-3/+2
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* st/vega: Add a missing break.Chia-I Wu2010-12-031-0/+1
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* st/vega: Move vertex transformation to shader.Chia-I Wu2010-12-038-54/+116
| | | | | | | It was done in path-to-polygon conversion. That meant that the results were invalidated when the transformation was modified, and CPU had to recreate the vertex buffer with new vertices. It could be a performance hit for apps that animate.
* st/vega: Set pipe_resource::array_size to 1.Chia-I Wu2010-12-031-0/+1
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* st/egl: Set pipe_resource::array_size to 1.Chia-I Wu2010-12-031-0/+1
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* r300g: do not remove unused constants if we are not near the limitMarek Olšák2010-12-032-2/+9
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* r300g: fix pointer arithmetic with void* in transfer_inline_writeMarek Olšák2010-12-032-3/+3
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* mesa, st/mesa: fix gl_FragCoord with FBOs in GalliumMarek Olšák2010-12-033-15/+51
| | | | | | | | | | | | | | | | | | | | | | | | | gl_FragCoord.y needs to be flipped upside down if a FBO is bound. This fixes: - piglit/fbo-fragcoord - https://bugs.freedesktop.org/show_bug.cgi?id=29420 Here I add a new program state STATE_FB_WPOS_Y_TRANSFORM, which is set based on whether a FBO is bound. The state contains a pair of transformations. It can be either (XY=identity, ZW=transformY) if a FBO is bound, or (XY=transformY, ZW=identity) otherwise, where identity = (1, 0), transformY = (-1, height-1). A classic driver (or st/mesa) may, based on some other state, choose whether to use XY or ZW, thus negate the conditional "if (is a FBO bound) ...". The reason for this is that a Gallium driver is allowed to only support WPOS relative to either the lower left or the upper left corner, so we must flip the Y axis accordingly again. (the "invert" parameter in emit_wpos_inversion) NOTE: This is a candidate for the 7.9 branch. Signed-off-by: Marek Olšák <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* r300g: implement simple transfer_inline_write for buffersMarek Olšák2010-12-031-10/+38
| | | | | r600g might need something like that as well. This speeds up constant buffer upload a bit.
* r300g: use internal BO handle for add_buffer and write_relocMarek Olšák2010-12-0313-49/+77
| | | | | | | Small perf improvement in ipers. radeon_drm_get_cs_handle is exactly what this commit tries to avoid in every write_reloc.
* gallivm/llvmpipe: remove lp_build_context::builderBrian Paul2010-12-0213-278/+359
| | | | The field was redundant. Use the gallivm->builder value instead.
* mesa: replace more MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-022-38/+111
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* r300g: fix buildMarek Olšák2010-12-031-1/+1
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* r300g: Drop unnecessary castnobled2010-12-031-1/+1
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* r300g: Abort if draw_create() failsnobled2010-12-031-0/+2
| | | | The other drivers need to be updated to do this, too.
* r300g: Abort if atom allocations failnobled2010-12-031-18/+28
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* nv50: silence some unknown get_param warningsBen Skeggs2010-12-031-0/+4
| | | | Signed-off-by: Ben Skeggs <[email protected]>
* st/mesa: avoid large stack allocations in readpixels codeBrian Paul2010-12-021-1/+10
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* swrast: avoid large stack allocations in tex combine codeBrian Paul2010-12-021-6/+39
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* swrast: avoid large stack allocations in blend codeBrian Paul2010-12-021-1/+13
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* mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-4/+34
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* mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-3/+24
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* r600g: bump texture/cb limits appropriately for evergreenAlex Deucher2010-12-021-2/+14
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* r600c: bump texture limits to hw limitsAlex Deucher2010-12-021-2/+7
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* gallium/util: add states relevant to geometry shadersZack Rusin2010-12-021-0/+4
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* mesa: Temporary hack to prevent stack overflow on windowsJosé Fonseca2010-12-021-0/+17
| | | | | e.g. st_readpixels is trying to alloca() an huge ammount of memory from the stack.
* wgl: Fix visual's buffer_mask configuration.José Fonseca2010-12-021-1/+1
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* mapi: Hack to avoid vgCreateFont being generated as vgCreateFontA.José Fonseca2010-12-021-0/+3
| | | | | Right fix is probably stop C-preprocessor abuse and stick 100% with scripted code generation.
* mesa: Add getters for ARB_copy_buffer's attachment points.Eric Anholt2010-12-021-0/+13
| | | | Fixes more complaints by oglconform.
* mesa: Add getters for the rest of the supported draw buffers.Eric Anholt2010-12-021-0/+8
| | | | | MAX_DRAW_BUFFERS is 8, so allow all 8 GL_DRAW_BUFFER# to be retrieved. Fixes complaints by oglconform.
* glsl: Fix flipped return of has_value() for array constants.Eric Anholt2010-12-021-1/+1
| | | | Fixes glsl-array-uniform.
* WIN32_THREADS -> WIN32José Fonseca2010-12-0212-22/+14
| | | | | | | | | Fixes nasty bug where some parts of the code didn't define WIN32_THREADS and were using the integer mutex implementation, causing even confusion to the debuggers. And there is little interest of other thread implemenation on Win32 besides Win32 threads.
* softpipe: increase max texture size to 16KBrian Paul2010-12-026-23/+73
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* mesa: raise max texture sizes to 16KBrian Paul2010-12-024-114/+213
| | | | | | | | | | | This allows 16K x 16K 2D textures, for example, but we don't want to allow that for 3D textures. The new gl_constants::MaxTextureMBytes field is used to prevent allocating too large of texture image. This allows a 16K x 32 x 32 3D texture, for example, but prevents 16K^3. Drivers can override this limit. The default is currently 1GB. Apps should use the proxy texture mechanism to determine the actual max texture size.
* r300/compiler: disable the swizzle lowering pass in vertex shadersMarek Olšák2010-12-021-1/+0
| | | | It was a no-op because all swizzles are native there.
* wgl: Unreference the current framebuffer after the make_current call.José Fonseca2010-12-021-51/+58
| | | | To prevent a dangling pointer dereference.
* util: Don't try to use imagehlp on mingw.José Fonseca2010-12-021-2/+2
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* util: __builtin_frame_address() doesn't work on mingw.José Fonseca2010-12-021-1/+4
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* util: Plug leaks in util_destroy_gen_mipmap.José Fonseca2010-12-021-2/+4
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* wgl: Fix double free. Remove dead code.José Fonseca2010-12-021-62/+4
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* r300g: fix up cubemap texture offset computationMarek Olšák2010-12-021-0/+1
| | | | Broken since 4c7001462607e6e99e474d6271dd481d3f8f201c.
* util: C++ safe.José Fonseca2010-12-021-0/+11
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