| Commit message (Collapse) | Author | Age | Files | Lines |
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We now track per-stage bind history for constant and shader buffers,
shader images, and sampler views by adding an extra res->bind_stages
field to go with res->bind_history.
This lets us flag IRIS_DIRTY_CONSTANTS for only the specific stages
involved, and also skip some CPU overhead in iris_rebind_buffer.
Cuts 4% of 3DSTATE_CONSTANT_XS packets in a Shadow of Mordor trace
on Icelake.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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The underlying buffer isn't changing - so we don't need to update any
SURFACE_STATE descriptors - we just might have new constants, meaning
we need to re-emit 3DSTATE_CONSTANT_XS. On Gen9, this means we need
to update 3DSTATE_BINDING_TABLE_POINTERS_XS too, but that's now handled
by the explicit check in the previous patch.
On Gen9, this should cause us to re-emit the binding table /pointer/ on
writing to a buffer with PIPE_BIND_CONSTANT_BUFFER, rather than emitting
a whole new /table/.
On Gen8 and Gen11, this avoids binding table churn altogether.
Cuts 61% of 3DSTATE_BINDING_TABLE_POINTERS_XS packets in a Shadow of
Mordor trace on Icelake.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Right now, we usually flag both IRIS_DIRTY_{CONSTANTS,BINDINGS}_XS,
because we have SURFACE_STATE for constant buffers in case the shaders
access them via pull mode.
But this flagging is overkill in many cases. Gen8 and Gen11 don't need
it at all. Gen9 doesn't need that large of a hammer in all cases.
Just handle it explicitly so the right thing happens.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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We upload a new SURFACE_STATE for the UBO/SSBO in question, which
means that we need new binding tables as well.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Apparently we already enabled it without having support ...
Not sure if we also need to set disable_start_of_prim when the PS
has memory writes, but this mirrors radeonsi.
Doubles fillrate in my dual_quad_bench from ~16 pixels/cycles to
~32 pixels/cycle on a Raven.
Reviewed-by: Samuel Pitoiset <[email protected]>
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When actually implementing it, Talos on low is still 3% slower.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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The pass assumed that "Most ALU ops produce an undefined result if any
source is undef" which is completely untrue. Due to how we lower if
statements to selects and then optimize on those selects later, we
simply cannot make that assumption. In particular this pass tried to
replace an ior of undef and true, which had been generated by
optimizing a select which itself came from flattening an if statement,
to undef causing a miscompilation for a CTS test with radeonsi NIR.
We fix this by always doing what the non-undef path did, i.e. duplicate
the instruction twice. If there are cases where the instruction before
the loop can be folded away due to having an undef source, we should add
these to opt_undef instead.
The comment above the pass says that if the phi source from before the
loop is undef, and we can fold the instruction before the loop to undef,
then we can ignore sources of the original instruction that don't
dominate the block before the loop because we don't need them to create
the instruction before the loop. This is incorrect, because the
instruction at the bottom of the loop would get those sources from the
wrong loop iteration. The code never actually did what the comment said,
so we only have to update the comment to match what the pass actually
does. We also update the example to more closely match what most actual
loops look like after vtn and peephole_select.
There are no shader-db changes with i965, radeonsi NIR, or radv. With
anv and my vkpipeline-db there's only one change:
total instructions in shared programs: 14125290 -> 14125300 (<.01%)
instructions in affected programs: 2598 -> 2608 (0.38%)
helped: 0
HURT: 1
total cycles in shared programs: 2051473437 -> 2051473397 (<.01%)
cycles in affected programs: 36697 -> 36657 (-0.11%)
helped: 1
HURT: 0
Fixes
KHR-GL45.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input
with radeonsi NIR.
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Akin to 1a25980c469b38d2c645 ("egl: drop incorrect pkg-config file for
glvnd") and b01524fff05eef66e8cd ("meson: don't build libGLES*.so with
GLVND") , removes a pkg-config file that shouldn't have been there in
the first place, but was needed because of that GLVND bug.
Now that the glvnd bug has been fixed, it was apparent that this gl.pc
pkg-config file was forgotten to be removed, so let's do just that :)
Suggested-by: Matt Turner <[email protected]>
Cc: [email protected]
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Having Python and C variables sharing name in the same block of code
makes its understanding a bit confusing. Make it explicit that the
Python bit_size variable refers to the destination bit size.
Suggested-by: Caio Marcelo de Oliveira Filho <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Seems to fix a hang with excessive vertex emissions when NGG is used for
GS.
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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No GS copy shader if a pipeline enables NGG GS.
This fixes
dEQP-VK.pipeline.executable_properties.graphics.*geometry_stage*.
Fixes: 86864eedd2d ("radv: Implement radv_GetPipelineExecutablePropertiesKHR.")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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v2: return DRM_FORMAT_MOD_INVALID from the function
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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* Set missing STENCIL_CONFIG_EXT2 bits
* Swap stencil sides when rendering CCW
Fixes following deqp tests (which were 99% failing):
dEQP-GLES2.functional.fragment_ops.depth_stencil.*
Note: deqp tests require --deqp-gl-config-name=rgba8888d24s8ms0
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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We have to load 2 32-bit integer and to cast correctly.
This fixes crashes with gs-double-interpolator.vk_shader_test.
Cc: 19.2 <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111734
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Addresses this assert:
deqp-vk: ../mesa-freedreno-9999/src/compiler/glsl_types.cpp:1244: static const glsl_type *glsl_type::get_interface_instance(const glsl_struct_field *, unsigned int, enum glsl_interface_packing, bool, const char *): Assertion `glsl_type_users > 0' failed.
running dEQP-VK.api.smoke.triangle .
Fixes: 624789e3708 "compiler/glsl: handle case where we have multiple users for types"
Reviewed-by: Lionel Landwerlin <[email protected]>
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Use the fastest way only if both aspects are used. Oops.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111728
Fixes: 218ce34962c ("radv: add mipmap support for the clear depth/stencil values")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Fixes: 89785e2d56e7fa ("i965: add support for sampling from AYUV")
Fixes: 7cab8d3661f243 ("i965: Add support for sampling from XYUV images")
Cc: Vivek Kasireddy <[email protected]>
Cc: Lionel Landwerlin <[email protected]>
Signed-off-by: Haihao Xiang <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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If we want to execute several batches in parallel they need to have
their own tiler and scratchpad BOs. Let move those objects to
panfrost_batch and allocate them on a per-batch basis.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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If we want the batch dependency tracking to work correctly we must
make sure all BOs are added to the batch->bos set early enough. Adding
FBO BOs when generating the fragment job is clearly to late. Add a
panfrost_batch_add_fbo_bos helper and call it in the clear/draw path.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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This helper automates the panfrost_bo_create()+panfrost_batch_add_bo()+
panfrost_bo_unreference() sequence that's done for all per-batch BOs.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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We don't know who else is using the BO in that case, and thus shouldn't
re-use it for something else.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Thanks to that we avoid the recursive call into panfrost_bo_create()
and we can get rid of panfrost_bo_release() by inlining the code in
panfrost_bo_unreference().
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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panfrost_bo_unreference() should be used instead.
The only difference caused by this change is that the scratchpad,
tiler_heap and tiler_dummy BOs are now returned to the cache instead
of being freed when a context is destroyed. This is only a problem if
we care about context isolation, which apparently is not the case since
transient BOs are already returned to the per-FD cache (and all contexts
share the same address space anyway, so enforcing context isolation
is almost impossible).
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Store a screen pointer in panfrost_bo so we don't have to pass a screen
object to all functions manipulating the BO.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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panfrost_bo_mmap() already takes care of that.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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They are not expected to be called directly, users should use
panfrost_bo_{create,release}() instead.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Right now, the BO API is spread over pan_{allocate,resource,screen}.h.
Let's move all BO related definitions to a separate header file.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Change the prefix for BO allocation flags to make it consistent with
the rest of the BO API.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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This way we have all BO related functions placed in the same source
file.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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pan_drm.c was only meaningful when we were supporting 2 kernel drivers
(mali_kbase, and the drm one). Now that there's now kernel-driver
abstraction we're better off moving those functions were they belong:
* BO related functions in pan_bo.c
* fence related functions + query_gpu_version() in pan_screen.c
* submit related functions in pan_job.c
While at it, we rename the functions according to the place they're
being moved to.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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has_draws can be inferred directly from the batch->last_job value, no
need to pass it around.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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ctx is allocated with rzalloc() which takes care of zero-ing the memory
region. No need to call memset(0) on top.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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That's what we do for other per-batch BOs, and we'll soon add an helper
to automate this create_bo()+add_bo()+bo_unreference() sequence, so
let's prepare the code to ease this transition.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Some BOs are used by batches but never explicitly added to the BO set.
This is currently not a problem because we wait for the execution of
a batch to be finished before releasing a BO, but we will soon relax
this rule.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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The DRM driver expects an array of u32, let's use the correct type, even
if using an int works in practice because it's still a 32-bit integer.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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panfrost_{create,free,get}_batch() are only called inside pan_job.c.
Let's make them static.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Looks like only HALT2 GPUs have support for it but that is not yet
implemented so disable ARB_shadow for now.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Jonathan Marek <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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There are GPUs that do not support this feature.
This reverts commit e871abe452ad40efcccb0bab6b88fc31d0551e29
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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drmIoctl handles EAGAIN itself and actually it always return -1 on errors.
Remove the wrong handling of its return value. Also, print a warning when
it fails.
v2: - use _debug_printf instead of fprintf (Gurchetan Singh)
Signed-off-by: Lepton Wu <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> (v1)
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The compiler now sets the "Null Render Target" bit in the RT write
extended message descriptor, causing it to write to an implicit null
surface without us needing to set one up in the binding table.
Together with the last patch, this improves performance in Car Chase on
an Icelake 8x8 (locked to 700Mhz) by 0.0445526% +/- 0.0132736% (n=832).
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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When there are no color regions (i.e. a depth only pass), we can set
the "Null Render Target" bit in the Gen11 RT write extended message
descriptor to indicate that it should behave as if it's writing to a
null render target, without the need for a binding table entry.
This lets drivers avoid setting up that null RT binding table entry,
but more importantly means the HW doesn't actually have to bother
looking up the surface state.
Together with the next patch, this improves performance in Car Chase on
an Icelake 8x8 (locked to 700Mhz) by 0.0445526% +/- 0.0132736% (n=832).
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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This adds support for
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR and
enables de Vulkan and SPIR-V extensions.
Also, notice that this includes the updates applied to the
VkPhysicalDeviceFloatControlsPropertiesKHR structure in the extension
VK_KHR_shader_float_controls v4 and Vulkan 1.1.116.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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