| Commit message (Collapse) | Author | Age | Files | Lines |
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- move it to its own function
- do it after all states are emitted
- bump SI_MAX_DRAW_CS_DWORDS
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Do it only when the line stipple state is changed.
Reviewed-by: Michel Dänzer <[email protected]>
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This requires enabling the optional GL provoking vertex behavior for quads.
+ some cosmetic changes, so that the register is set exactly the same as
on r600.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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The fragment shader multiplies the alpha channel with gl_SampleMaskIn.
If blending is enabled, it looks like MSAA.
Reviewed-by: Michel Dänzer <[email protected]>
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Sample locations are not updated as often as framebuffers.
Reviewed-by: Michel Dänzer <[email protected]>
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This will be used for line and polygon smoothing.
This is GCN-only even though it's in shared code.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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I have to use the BFE instrinsics, because BFE is one of the most complex
instructions that can't be matched easily. BFE has 3 conditional branches
and one of them is quite big.
In the isel DAG, lowered BFE has 27 nodes (including leafs).
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Reviewed-by: Glenn Kennard <[email protected]>
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Reviewed-by: Glenn Kennard <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
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None of the instructions use a pointer argument.
(+ small cosmetic changes)
Reviewed-by: Tom Stellard <[email protected]>
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v2: set the same types as the destination type in tgsi_exec
Reviewed-by: Ilia Mirkin <[email protected]>
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Needed by ARB_gpu_shader5.
v2: select DMAD for FMA with double precision
v3: add and select DFMA
Reviewed-by: Ilia Mirkin <[email protected]>
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Fix a3xx texture layer-size.
Signed-off-by: Rob Clark <[email protected]>
Cc: "10.4 10.5" <[email protected]>
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Now that piglit is no longer falling back to old compiler for any tests,
we can remove it. Hurray \o/
Signed-off-by: Rob Clark <[email protected]>
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Deadlock can occur if we schedule an address register write, yet some
instructions which depend on that address register value also depend on
other unscheduled instructions that depend on a different address
register value. To solve this, before scheduling an address register
write, ensure that all the other dependencies of the instructions which
consume this address register are already scheduled.
Signed-off-by: Rob Clark <[email protected]>
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Add an array_insert() macro to simplify inserting into dynamically sized
arrays, add a comment, and remove unused prototype inherited from the
original freedreno.git/fdre-a3xx test code, etc.
Signed-off-by: Rob Clark <[email protected]>
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Create a backend_inst::is_commutative() method to replace two static
functions that did the exact same thing.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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This is unfortunately sometimes necessary due to rebasing levels when
rendering into them.
16 piglits crash -> pass, when building mesa with debug enabled.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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For example if width were 65, the first slice would get 96 while the
second would get 32. However the hardware appears to expect the second
pitch to be 64, based on halving the 96 (and aligning up to 32).
This fixes texelFetch piglit tests on a3xx below a certain size. Going
higher they break again, but most likely due to unrelated reasons.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.4 10.5" <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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We only program in one layer size per texture, so that means that all
levels must share one size. This makes the piglit test
bin/texelFetch fs sampler2DArray
have the same breakage as its non-array version instead of being
completely off, and makes
bin/ext_texture_array-gen-mipmap
start passing.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.4 10.5" <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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The ir_unop_any problem was discovered by some later optimization passes
that generate ir_triop_csel. I was also able to reproduce it by
modifying the gl-2.0-vertexattribpointer vertex shader to generate its
result using
color = mix(vec4(0, 1, 0, 0),
vec4(1, 0, 0, 0),
bvec4(any(greaterThan(diff, vec4(tolerance)))));
instead of an if-statement. This also required using #version 130 and
MESA_GLSL_VERSION_OVERRIDE=130.
I have not nominated this for stable releases because I don't think
there's any way to trigger the problem without GLSL 1.30 or
optimizations that don't exist in stable.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Abdiel Janulgue <[email protected]>
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Most of the brw_inst_* api returns 64bit values. This fixes disassembly
of sampler messages, etc.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This allows us to get warnings from GCC when we mess up the format
strings.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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ARB_shading_language_packing is part of GLSL 4.2, not 4.0 as I
mistakenly believed. The following functions are available only with
ARB_shading_language_packing, GLSL 4.2 (not GLSL 4.0), or ES 3.0:
- packSnorm2x16
- unpackSnorm2x16
- packHalf2x16
- unpackHalf2x16
Reviewed-by: Carl Worth <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Creating/recreating the strings in eglQueryString() is extra work and
isn't thread-safe, as exhibited by shader-db's run.c using libepoxy.
Multiple threads in run.c call eglReleaseThread() around the same time.
libepoxy calls eglQueryString() to determine whether eglReleaseThread()
exists, and our EGL implementation passes a pointer to the version
string to libepoxy while simultaneously overwriting the string, leading
to a failure in libepoxy.
Moreover, the EGL spec says (emphasis mine):
"eglQueryString returns a pointer to a *static*, zero-terminated string"
This patch moves some auxiliary functions from eglmisc.c to eglapi.c so
that they may be used to create the extension, API, and version strings
once during eglInitialize(). The auxiliary functions are renamed from
_eglUpdate* to _eglCreate*, and some checks made unnecessary by calling
the functions from eglInitialize() are removed.
Reviewed-by: Chad Versace <[email protected]>
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The optimization done by commit 34ec1a24d did not take it into account.
Fixes:
dEQP-GLES3.functional.shaders.random.all_features.fragment.20
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.4 10.5" <[email protected]>
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This patch adds two types of checks to the gl(Compressed)Tex(Sub)Imgage family
of functions when a pixel buffer object is bound to GL_PIXEL_UNPACK_BUFFER:
- That the buffer is not mapped.
- The total data size is within the boundaries of the buffer size.
It does so by calling auxiliary validations functions from PBO API:
_mesa_validate_pbo_source() for non-compressed texture calls, and
_mesa_validate_pbo_source_compressed() for compressed texture calls.
The first check is defined in Section 6.3.2 'Effects of Mapping Buffers
on Other GL Commands' of the GLES 3.1 spec, page 57:
"Any GL command which attempts to read from, write to, or change the
state of a buffer object may generate an INVALID_OPERATION error if all
or part of the buffer object is mapped. However, only commands which
explicitly describe this error are required to do so. If an error is not
generated, using such commands to perform invalid reads, writes, or
state changes will have undefined results and may result in GL
interruption or termination."
Similar wording exists in GL 4.5 spec, page 76.
In the case of gl(Compressed)Tex(Sub)Image(2,3)D, the specification doesn't force
implemtations to throw an error. However since Mesa don't currently implement
checks to determine when it is safe to read/write from/to a mapped PBO, we
should always return the error if all or parts of it are mapped.
The 2nd check is defined in Section 8.5 'Texture Image Specification' of the
OpenGL 4.5 spec, page 203:
"An INVALID_OPERATION error is generated if a pixel unpack buffer object
is bound and storing texture data would access memory beyond the end of
the pixel unpack buffer."
Fixes 4 dEQP tests:
* dEQP-GLES3.functional.negative_api.texture.compressedteximage2d_invalid_buffer_target
* dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d_invalid_buffer_target
* dEQP-GLES3.functional.negative_api.texture.compressedteximage3d_invalid_buffer_target
* dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d_invalid_buffer_target
Reviewed-by: Laura Ekstrand <[email protected]>
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Internal PBO functions such as _mesa_map_validate_pbo_source() and
_mesa_validate_pbo_compressed_teximage() perform validation and buffer mapping
within the same call.
This patch takes out the validation into separate functions to allow reuse
of functionality by other code (i.e, gl(Compressed)Tex(Sub)Image).
Reviewed-by: Laura Ekstrand <[email protected]>
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_mesa_validate_pbo_access() provides a generic way to check that a
requested pixel transfer operation on a PBO falls within the
boundaries of the buffer. It is used in various other places, and
depending on the caller, some arguments are used or not.
In particular, the 'clientMemSize' argument is used only by calls
that are knowledgeable of the total size of the user data involved
in a pixel transfer, such as the case of compressed texture image
calls. Other calls don't provide 'clientMemSize' directly since it
is made implicit from the size and format of the texture, and its
data type. In these cases, a sufficiently big value is passed to
'clientMemSize' (INT_MAX) to avoid an incorrect constrain.
The problem is that _mesa_validate_pbo_access() use uint
pointers to make the calculations, which are 64 bits long in 64
bits platforms, meanwhile the dummy INT_MAX passed in 'clientMemSize'
is just 32 bits. This causes a constrain that is not desired.
This patch fixes that by checking that if 'clientMemSize' is MAX_INT,
then UINTPTR_MAX is assumed instead.
This is an ugly workaround to the fact that _mesa_validate_pbo_access()
intends to be a one function fits all. The clean solution here would
be to break it into different functions that provide the adequate API
for each of the possible code paths and validation needs.
Since there are callers relying on passing INT_MAX to 'clientMemSize',
this patch is necessary to deal with the problem above while a cleaner
implementation of the PBO API is not implemented.
Reviewed-by: Laura Ekstrand <[email protected]>
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belong in driver code
The implementation of texture <-> pixel-buffer transfers in drivers common layer
includes certain error checks and argument validation that don't belong there,
considering how the Mesa codebase is laid out. These are higher level
validations that, if necessary, should be performed earlier (i.e, in GL API
entry points).
This patch simply removes these error checks from driver code.
For more information, see discussion at
http://lists.freedesktop.org/archives/mesa-dev/2015-February/077417.html.
Reviewed-by: Laura Ekstrand <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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eglcurrent.c: In function '_eglSetTSD':
eglcurrent.c:57:4: warning: passing argument 2 of 'tss_set' discards
'const' qualifier from pointer target type [enabled by default]
tss_set(_egl_TSD, (const void *) t);
^
In file included from ../../../include/c11/threads.h:72:0,
from eglcurrent.c:32:
../../../include/c11/threads_posix.h:357:1: note: expected 'void *'
but argument is of type 'const void *'
tss_set(tss_t key, void *val)
^
Reviewed-by: Emil Velikov <[email protected]>
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Fix typo in comment introduced by 70dc8a
Signed-off-by: Alexandre Demers <[email protected]>
Signed-off-by: Jose Fonseca <[email protected]>
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The memory layout of compatible internal formats may differ in bytes per
block, so TexFormat is not a reliable measure of compatibility. For example,
GL_RGB8 and GL_RGB8UI are compatible formats, but GL_RGB8 may be laid out in
memory as B8G8R8X8. If GL_RGB8UI has a 3 byte-per-block memory layout, the
existing compatibility check will fail.
Additionally, the current check allows any two compressed textures which share
block size to be used, whereas the spec gives an explicit table of compatible
formats.
v2: Use a switch instead of array iteration for block class and show the
correct GL error when internal formats are mismatched.
v3: Include spec citations for new compatibility checks, rearrange check
order to ensure that compressed, view-compatible formats return the
correct result, and make style fixes. Original commit message amended
for clarity.
v4: Reformatted spec citations.
Reviewed-by: Jason Ekstrand <[email protected]>
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Previously, we stored derefs in a hash table, using the malloc'd pointer
as the key. Then, we walked through the hash table and generated code,
based on the order of the hash table's elements.
Memory addresses returned by malloc are pretty much random, which meant
that the hash was random, and the hash table's elements would be walked
in some random order. This led to successive compiles of the same
shader using different variable names and slightly different orderings
of phi-nodes. Code could not be diff'd, and the final assembly would
sometimes change slightly too.
It turns out the only point of the hash table was to avoid inserting
the same node multiple times for different dereferences. We never
actually searched the hash table! This patch uses an intrusive
linked list instead. Since exec_list uses head and tail sentinels,
checking prev or next against NULL will tell us whether the node is
already in the list.
Pair programming with Jason Ekstrand.
Signed-off-by: Jason Ekstrand <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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__next and __prev are pointers to the structure containing the exec_node
link, not the embedded exec_node. NULL checks would fail unless the
embedded exec_node happened to be at offset 0 in the parent struct.
v2: Jason Ekstrand <[email protected]>:
Use "(__node)->__field.next != NULL" to check for the end of the list
instead of the "&__next->__field != NULL". The former is far more
obviously correct as it matches what the non-safe versions do. The
original code tried to avoid any use of __next as the client code may
delete it during its execution. However, since the looping condition is
checked after the iteration clause but before the client code is
executed, we know that __node is valid during the looping condition.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Adapted from fs_visitor::visit(ir_variable *).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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(Jason noted that this is not a good long term solution, and we should
instead improve nir_lower_io so that this extra set of MOVs is
unnecessary. I tend to agree, but decided we could do that as a
follow-up improvement.)
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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No functional change. In preparation for supporting vertex shaders,
this adds a switch statement on shader stage (since vertex attributes
and fragment shader varyings will need different handling). It also
renames "varying" to "input", to be more general.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Ian and I added these around the time Connor was developing NIR. Now
that both exist, we should make them work together!
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We can't safely call nir_optimize() with register present, since several
passes called in the loop can't handle registers, and will fail asserts.
Notably, nir_lower_vec_alus() and nir_opt_algebraic() really don't want
registers.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Array variable copy splitting generates a bunch of stuff we want to
clean up before proceeding.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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