| Commit message (Collapse) | Author | Age | Files | Lines |
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Apparently we need disable-EZ flagged, not just "does Z writes".
Fixes
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth_fbo
on 7278, even though it passed in simulation.
Signed-off-by: Eric Anholt <[email protected]>
Fixes: 051a41d3d56e ("v3d: Add support for the early_fragment_tests flag.")
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Fixes intermittent fails in
dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd_and_data_and_indices
and others (particularly when run as part of a CTS run)
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Otherwise, we might have pages accessible that shouldn't be and miss out
on errors. This is unlikely for most tests since v3d_hw_get_mem() is big
enough that it'll be a freshly zeroed mmap, but if screens are destroyed
and recreated then we'd be reusing the old v3d_hw_get_mem() contents.
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From the table in isl_format.c, it appears that all generations
support blending on 32-bit float surfaces.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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If the driver supports PIPE_BIND_BLENABLE on RGBA32F, flip
EXT_float_blend on (which will affect ES3 contexts).
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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If EXT_float_blend is not supported, error out on blending of FP32
attachments in an ES2 context.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This version is better and safer.
Cc: 18.3 19.0 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The new encoding returns a value via the 2nd src. The legalize pass
needs to be aware of this to set the correct needs_sy flag, otherwise we
can, in cases where the atomic dst is not used, overwrite the register
that hardware will asynchronously load result into without (sy) flag, so
it gets clobbered by the atomic result.
This fixes a whole lot of rando ssbo+atomic fails, like
dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_vec4.
Signed-off-by: Rob Clark <[email protected]>
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Since gl_HelperInvocation is lowered to:
!((1 << sample_id) & sample_mask_in))
Not setting these enable bits was causing it be broken. (And probably a
bunch of other stuff too.)
Fixes dEQP-GLES31.functional.shaders.helper_invocation.*
Signed-off-by: Rob Clark <[email protected]>
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Trivial.
Signed-off-by: Samuel Pitoiset <[email protected]>
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Found by inspection.
Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: 3da858a6b990c5 ("intel/compiler: add scale_factors to sampler_prog_key_data")
Reviewed-by: Tapani Pälli <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109597
Cc: 18.3 19.0 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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It uses the new LLVM intrinsics.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This fixes invalid access to Attachment array which would occur if caller
would exceed MaxColorAttachments. In practice this should not ever happen
because DiscardFramebufferEXT specifies only GL_COLOR_ATTACHMENT0 to be
valid and InvalidateFramebuffer will error out before but this should
make coverity happy.
v2: const, remove _EXT (Ian)
CID: 1442559
Fixes: 0c42b5f3cb9 "mesa: wire up InvalidateFramebuffer"
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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This fixes issues where polygons that should be culled (due to negative
w, for instance) may not be.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Alyssa Rosenzweig <[email protected]>
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v2: Don't check for NULL before free()
Signed-off-by: Alyssa Rosenzweig <[email protected]>
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The idea here is to reassociate a * (b * c) into (a * c) * b, when
b is a non-constant value, but a and c are constants, allowing them
to be combined.
But nothing was enforcing that 'b' must be non-constant, which meant
that running opt_algebraic in a loop would never terminate if the IR
contained non-folded constant expressions like 256 * 0.5 * 2. Normally,
we call constant folding in such a loop too, but IMO it's better for
nir_opt_algebraic to be robust and not rely on that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109581
Fixes: 32e266a9a58 i965: Compile fp64 funcs only if we do not have 64-bit hardware support
Reviewed-by: Ian Romanick <[email protected]>
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Object handles are local to the device fd, so double check we are not
mixing together objects from multiple screens on execbuf submission.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Soon we'll need this logic to deal w/ image/SSBO case, so split out a
helper rather than duplicate the logic.
Signed-off-by: Rob Clark <[email protected]>
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It seems like some instructions (noticed this w/ cat3), cannot read HIGH
regs.. cat1 (mov/cov) can, and possibly some/all of cat2.
The blob seems to stick w/ an extra mov into low regs. So lets do the
same.
This fixes WGID on a6xx, which unsurprisingly is related to a lot of
deqp compute fails.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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For the handful of instructions that use a new encoding.
Signed-off-by: Rob Clark <[email protected]>
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Images and SSBOs don't map directly to the hw. They end up being part
texture and part something else. Starting with a6xx, the hack used for
a5xx to smash the image tex state into hw texture state starting from
MAX counting down won't work, because we start using tex state also for
SSBO read.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Note that image/ssbo support is currently only implemented for a5xx.
But the instruction encoding is the same for a4xx.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Split out of the main fd6_emit() code, since it was already getting to
be a pretty giant function.
Signed-off-by: Rob Clark <[email protected]>
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We probably need to rethink how we detect which instruction first
defines higher register classes. But for now, this at least fixes
the symptom.
Signed-off-by: Rob Clark <[email protected]>
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The elements added into a vector should have the same type as the
first one, otherwise this hits an assertion in LLVM.
Fixes: 4b3549c0846 ("radv: reduce the number of loaded channels for vertex input fetches")
reported-by: Philip Rebohle <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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After the previous changes to emulate the ETC/EAC formats using the
secondary shadow miptree, the etc_format field of the intel_mipmap_tree
struct became redundant and the remaining check that used it has been
replaced. (Nanley Chery)
Reviewed-by: Nanley Chery <[email protected]>
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OES_copy_image extension was disabled on Gen7 due to the lack of support
for ETC2 images. Enabled it back. (Kenneth Graunke)
v2:
- Removed the blank lines in the comments above OES_copy_image and
OES_texture_view extensions in intel_extensions.c (Nanley Chery)
Reviewed-by: Nanley Chery <[email protected]>
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For CopyImageSubData to copy the data during the 1st draw call, we need
to update the shadow tree right before the rendering.
v2:
- Added assertion that the miptree doesn't need update at the time we
update the texture surface. (Nanley Chery)
v3:
- As we now update the tree before the rendering we don't need to copy
the data during the unmap anymore. Removed the unnecessary update from
the intel_miptree_unmap in intel_mipmap_tree.c (Nanley Chery)
v4:
- Fixed unrelated empty line removal (Nanley Chery)
- As now the intel_upate_etc_shadow of intel_mipmap_tree.c is only
called inside its following function, we don't need to declare it at
the top of the file anymore. (Nanley Chery)
Reviewed-by: Nanley Chery <[email protected]>
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GPUs Gen < 8 cannot sample ETC2 formats. So far, they converted the
compressed EAC/ETC2 images to non-compressed RGBA images. When
GetCompressed* functions were called, the pixels were returned in this
RGBA format and not the compressed format that was expected.
Trying to fix this problem, we use a secondary shadow miptree to store the
decompressed data for the rendering and the main miptree to store the
compressed for the Get functions to work. Each time that the main miptree
is written with compressed data, we decompress them to RGB and update the
shadow. Then we use the shadow for rendering.
v2:
- Fixes in the commit message (Nanley Chery)
- Reversed the changes in brw_get_texture_swizzle and swapped the b, g
values at the time that we decompress the data in the function:
intel_miptree_update_etc_shadow of intel_mipmap_tree.c (Nanley Chery)
- Simplified the format checks in the miptree_create function of the
intel_mipmap_tree.c and reserved the call of the
intel_lower_compressed_format for the case that we are faking the ETC
support (Nanley Chery)
- Removed the check for the auxiliary usage for the shadow miptree at
creation (miptree_create of intel_mipmap_tree.c) as we won't use
auxiliary buffers with these types of trees (Nanley Chery)
- Set the etc_format of the non-ETC miptrees to MESA_FORMAT_NONE and
removed the unecessary checks (Nanley Chery)
- Fixed an unrelated indentation change (Nanley Chery)
- Modified the function intel_miptree_finish_write to set the
mt->shadow_needs_update to true to catch all the cases when we need to
update the miptree (Nanley Chery)
- In order to update the shadow miptree during the unmap of the
main and always map the main (Nanley Chery) the following change was
necessary: Splitted the previous update function that was updating all
the mipmap levels and use two functions instead: one that updates one
level and one that updates all of them. Used the first during unmap
and the second before the rendering.
- Removed the BRW_MAP_ETC_BIT flag and the mechanism to decide which
miptree should be mapped each time and reversed all the changes in the
higher level texture functions that upload data to textures as they
aren't needed anymore.
- Replaced the boolean needs_fake_etc with an inline function that
checks when we need to fake the ETC compression (Nanley Chery)
- Removed the initialization of the strides in the update function as
the values will be overwritten by the intel_miptree_map call (Nanley
Chery)
- Used minify instead of division in the new update function
intel_miptree_update_etc_shadow_levels in intel_mipmap_tree.c (Nanley
Chery)
- Removed the depth from the calculation of the number of slices in
the new update function (intel_miptree_update_etc_shadow_levels of
intel_mipmap_tree.c) as we don't need to support 3D ETC images.
(Nanley Chery)
v3:
- Renamed the rgba_fmt in function miptree_create
(intel_mipmap_tree.c) to decomp_format as the format is not always in
rgba order. (Nanley Chery)
- Documented the new usage for the shadow miptree in the comment above
the field in the intel_miptree struct in intel_mipmap_tree.h (Nanley
Chery)
- Removed the redundant flags from the mapping of the miptrees in
intel_miptree_update_etc_shadow of intel_mipmap_tree.c (Nanley Chery)
- Fixed the switch from surface's logical level to physical level in
the intel_miptree_update_etc_shadow_levels of intel_mipmap_tree.c
(Nanley Chery)
- Excluded the Baytrail GPUs from the check for the ETC emulation as
they support the ETC formats natively. (Nanley Chery)
- Simplified the check if the format is BGRA in
intel_miptree_update_etc_shadow of intel_mipmap_tree.c (Nanley Chery)
v4:
- Removed the functions intel_miptree_(map|unmap)_etc and the check if
we need to call them as with the new changes, they became unreachable.
(Nanley Chery)
- We'd rather calculate the level width and height using the shadow
miptree instead of the main in intel_miptree_update_etc_shadow_levels of
intel_mipmap_tree.c (Nanley Chery)
- Fixed the format in the mt_surface_usage, set at the miptree creation,
in miptree_create of intel_mipmap_tree.c (Nanley Chery)
v5:
- Fixed the levels calculations in intel_mipmap_tree.c (Nanley Chery)
- Update the flag shadow_needs_update outside the function
intel_miptree_update_etc_shadow (Nanley Chery)
- Fixed indentation error (Nanley Chery)
v6:
- Fixed typo in commit message (Nanley Chery)
- Simplified the assignment of the mt_fmt in the miptree_create of the
intel_mipmap_tree.c (Nanley Chery)
- Combined declarations and assignments where it was possible in the
intel_miptree_update_etc_shadow and
intel_miptree_update_etc_shadow_levels of the intel_mipmap_tree.c
(Nanley Chery)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81843
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104272
Reviewed-by: Nanley Chery <[email protected]>
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Use more generic field names. We'll reuse these fields for a workaround
with ASTC miptrees.
Reviewed-by: Eleni Maria Stea <[email protected]>
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This was probably useful when it was first written, however it
looks to be no longer necessary.
As far as I can tell these days dce is smart enough to remove useless
instructions from if branches. Once this is done
nir_opt_peephole_select() will end up removing the empty if.
Removing this support reduces the dolphin uber shader compilation
time spent in nir_opt_dead_cf() by a little over 7x.
No shader-db changes on i965 or radeonsi.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reduce stack space used by clipper, which had lead to crashes in some
versions for MSVC
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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- Ensure all threads have optimal floating-point control state
- Disable auto-generation of fused FP ops for VERTEX shader stage
- Disable "fast" FP ops for VERTEX shader stage
Reviewed-by: Bruce Cherniak <[email protected]>
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Reduces amount of compile churn when testing different default values
Reviewed-by: Bruce Cherniak <[email protected]>
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